FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/4tfR5KKu"]
[Date "2025.10.05"]
[White "riyaharish"]
[Black "ABO_YAZAN12"]
[Result "0-1"]
[GameId "4tfR5KKu"]
[UTCDate "2025.10.05"]
[UTCTime "23:05:04"]
[WhiteElo "1180"]
[BlackElo "1226"]
[WhiteRatingDiff "-93"]
[BlackRatingDiff "+12"]
[Variant "Antichess"]
[TimeControl "300+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. b3?? { (0.60 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxa8 Qxf2) 3... Qxd2 { [%eval #-13] } 4. Qxd2 { [%eval #-14] } 4... Kd8?? { (Mate in 14 → 1.21) Lost forced checkmate sequence. b5 was best. } { [%eval 1.21] } (4... b5 5. Bxb5 e5 6. Bxe8 Nf6 7. Bxf7 Ne8 8. Bxe8 Nc6 9. Bxc6 g6 10. Bxa8) 5. Qxd8 { [%eval 0.85] } 5... e6 { [%eval 0.59] } 6. Qxf8?? { (0.59 → -2.53) Blunder. Qxc7 was best. } { [%eval -2.53] } (6. Qxc7 g5 7. Qxf7 Nf6 8. Bxg5 Ba3 9. Nxa3 b6 10. Bxf6 e5 11. Bxe5 Rf8) 6... Nf6?? { (-2.53 → 6.72) Blunder. b5 was best. } { [%eval 6.72] } (6... b5 7. Qxg7 Nh6 8. Bxh6 Rf8 9. Qxf8 f5 10. Bxb5 Nc6 11. Bxc6 Bd7 12. Qxa8) 7. Qxg7?? { (6.72 → -1.68) Blunder. Qxc8 was best. } { [%eval -1.68] } (7. Qxc8) 7... Bd7?? { (-1.68 → Mate in 14) Checkmate is now unavoidable. b5 was best. } { [%eval #14] } (7... b5 8. Qxf7) 8. Qxh8?? { (Mate in 14 → Mate in 10) Lost forced checkmate sequence. Qxh7 was best. } { [%eval #-10] } (8. Qxh7 Rxh7 9. g4 Nxg4 10. f4 Nxh2 11. Rxh2 Rxh2 12. a4 Rxc2 13. a5 Rxc1) 8... Ng8 { [%eval #-10] } 9. Qxg8 { [%eval #-9] } 9... Nc6 { [%eval #-9] } 10. Qxa8 { [%eval #-8] } 10... Nb8 { [%eval #-8] } 11. Qxb8 { [%eval #-7] } 11... Be8 { [%eval #-7] } 12. Qxe8 { [%eval #-6] } 12... e5 { [%eval #-6] } 13. Qxf7 { [%eval #-5] } 13... b6 { [%eval #-5] } 14. Qxc7 { [%eval #-4] } 14... a5 { [%eval #-4] } 15. Qxb6 { [%eval #-3] } 15... h6 { [%eval #-4] } 16. Qxa5 { [%eval #-2] } 16... h5 { [%eval #-3] } 17. Qxe5 { [%eval #-2] } 17... h4 { [%eval #-2] } 18. g3 { [%eval #-1] } 18... hxg3 { [%eval #-1] } 19. fxg3# { Game ends by variant rule. } 0-1