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[Event "rated variant:antichess game"] [Site "https://lichess.org/4saZvbWc"] [Date "2023.09.13"] [Round "-"] [White "F961181913107"] [Black "Gad4ly"] [Result "0-1"] [GameId "4saZvbWc"] [UTCDate "2023.09.13"] [UTCTime "18:20:28"] [WhiteElo "1370"] [BlackElo "1371"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+23"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval 0.0] } 1... b5?! { (0.00 → 0.56) Inaccuracy. e6 was best. } { [%eval 0.56] } (1... e6 2. Ba3 Bxa3 3. Nxa3 b5 4. Nxb5 Nc6 5. Nxc7 Qxc7 6. d4) 2. c4?! { (0.56 → 0.00) Inaccuracy. a4 was best. } { [%eval 0.0] } (2. a4 bxa4 3. Rxa4 c5 4. Rxa7 Rxa7 5. b4 cxb4 6. Ba3 Rxa3) 2... bxc4 { [%eval 0.75] } 3. bxc4 { [%eval -0.01] } 3... d5?? { (-0.01 → 2.62) Blunder. e6 was best. } { [%eval 2.62] } (3... e6 4. Ba3 Bxa3 5. Nxa3 Qh4 6. Qa4 Qxc4 7. Qxc4 Ne7 8. Qxe6) 4. cxd5 { [%eval 3.07] } 4... Qxd5 { [%eval 0.79] } 5. Ba3?? { (0.79 → Mate in 13) Checkmate is now unavoidable. g4 was best. } { [%eval #-13] } (5. g4 Bxg4 6. Qa4 Bxe2 7. Qxe8 Bxf1 8. Qxf8 Qxd2 9. Qxg7 Qxc1) 5... Qxa2 { [%eval #-14] } 6. Bxe7 { [%eval #-13] } 6... Qxd2?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. Kxe7 was best. } { [%eval #11] } (6... Kxe7 7. Rxa2 Bh3 8. gxh3 Na6 9. Rxa6 Re8 10. Rxa7 Ke6 11. Rxc7 Kd5 12. Rxf7 Rxe2 13. Qxe2) 7. Qxd2 { [%eval #12] } 7... Bxe7 { [%eval #10] } 8. Rxa7 { [%eval #10] } 8... Rxa7 { [%eval #9] } 9. Na3 { [%eval #9] } 9... Rxa3 { [%eval #8] } 10. Qc3 { [%eval #9] } 10... Rxc3 { [%eval #8] } 11. g4 { [%eval #8] } 11... Bxg4 { [%eval #7] } 12. Bh3?? { (Mate in 7 → -2.90) Lost forced checkmate sequence. Kd2 was best. } { [%eval -2.9] } (12. Kd2 Bxe2 13. Kxc3 Bxf1 14. Ne2 Bxe2 15. Kb4 Bxb4 16. Re1 Bxe1 17. h4 Bxf2 18. h5 Bxh5#) 12... Bxe2?? { (-2.90 → 0.76) Blunder. Rxh3 was best. } { [%eval 0.76] } (12... Rxh3) 13. Kxe2?? { (0.76 → -1.46) Blunder. Nxe2 was best. } { [%eval -1.46] } (13. Nxe2 Rxh3 14. Rg1 Rxh2 15. Rxg7 Rxf2 16. Rxg8 Rxg8 17. Kxf2 Rg1 18. Kxg1 Nd7 19. Nc3 Nb6) 13... Rxh3 { [%eval -1.85] } 14. Nxh3 { [%eval -1.61] } 14... Bg5 { [%eval -3.24] } 15. Nxg5 { [%eval -2.09] } 15... Nh6 { [%eval -2.93] } 16. Nxh7 { [%eval -3.08] } 16... Rxh7 { [%eval -2.66] } 17. Rd1?? { (-2.66 → Mate in 7) Checkmate is now unavoidable. Ra1 was best. } { [%eval #-7] } (17. Ra1 Kd7) 17... Kd8 { [%eval #-7] } 18. Rxd8 { [%eval #-6] } 18... c5 { [%eval #-6] } 19. Rxb8 { [%eval #-5] } 19... Rh8 { [%eval #-5] } 20. Rxh8 { [%eval #-4] } 20... Ng8 { [%eval #-4] } 21. Rxg8 { [%eval #-3] } 21... c4?? { (Mate in 3 → 1.43) Lost forced checkmate sequence. g5 was best. } { [%eval 1.43] } (21... g5 22. Rxg5 f6 23. Rxc5 f5 24. Rxf5#) 22. Rxg7 { [%eval 1.66] } 22... c3 { [%eval 0.75] } 23. Rxf7 { [%eval 1.59] } 23... c2 { [%eval 1.22] } 24. Kd1?? { (1.22 → Mate in 4) Checkmate is now unavoidable. Rg7 was best. } { [%eval #-4] } (24. Rg7 c1=K) 24... cxd1=K { [%eval #-14] } 25. Rf3 { [%eval #-6] } 25... Ke2?? { (Mate in 6 → Mate in 3) Lost forced checkmate sequence. Kd2 was best. } { [%eval #3] } (25... Kd2 26. Rc3 Kxc3 27. f4 Kd4 28. f5 Ke4 29. f6 Kf4 30. h4 Kg5 31. hxg5#) 26. Rg3 { [%eval #3] } 26... Kxf2 { [%eval #2] } 27. Rf3?? { (Mate in 2 → Mate in 6) Lost forced checkmate sequence. h3 was best. } { [%eval #-6] } (27. h3 Kxg3 28. h4 Kxh4#) 27... Kxf3 { [%eval #-6] } 28. h4 { [%eval #-5] } 28... Kf4 { [%eval #-5] } 29. h5 { [%eval #-4] } 29... Kf5 { [%eval #-4] } 30. h6 { [%eval #-3] } 30... Kf6 { [%eval #-3] } 31. h7 { [%eval #-2] } 31... Kf7 { [%eval #-2] } 32. h8=K { [%eval #-1] } 32... Kg8 { [%eval #-1] } 33. Kxg8# { Game ends by variant rule. } 0-1