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[Event "rated Antichess game"] [Site "https://lichess.org/4qITcUOg"] [Date "2025.02.18"] [White "untitled5k2"] [Black "jesusleon_25"] [Result "1-0"] [GameId "4qITcUOg"] [UTCDate "2025.02.18"] [UTCTime "08:30:35"] [WhiteElo "1334"] [BlackElo "1319"] [WhiteRatingDiff "+13"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... e5?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. Bg7 was best. } { [%eval #15] } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxd8 { [%eval #15] } 3... Kxd8 { [%eval #14] } 4. f4 { [%eval #14] } 4... exf4 { [%eval #13] } 5. e3 { [%eval #13] } 5... fxe3 { [%eval #12] } 6. Qd2?? { (Mate in 12 → 0.81) Lost forced checkmate sequence. b4 was best. } { [%eval 0.81] } (6. b4 Bxb4 7. Qf3 Bxe1 8. Qxb7 Bxb7 9. g4 Bxh1 10. Nf3 Bxf3) 6... exd2 { [%eval 0.48] } 7. Kxd2 { [%eval 0.43] } 7... Ba3 { [%eval 1.15] } 8. bxa3?? { (1.15 → -1.38) Blunder. Nxa3 was best. } { [%eval -1.38] } (8. Nxa3 Ke7) 8... Ne7?! { (-1.38 → -0.52) Inaccuracy. Na6 was best. } { [%eval -0.52] } (8... Na6) 9. Ne2?? { (-0.52 → -2.37) Blunder. a4 was best. } { [%eval -2.37] } (9. a4 b5 10. axb5 Rg8 11. g4 Rxg4 12. b6 Rxg1 13. Rxg1 cxb6 14. Rg6 fxg6) 9... c6?? { (-2.37 → -0.31) Blunder. Na6 was best. } { [%eval -0.31] } (9... Na6 10. g4) 10. h4? { (-0.31 → -1.61) Mistake. Nec3 was best. } { [%eval -1.61] } (10. Nec3 Na6) 10... d5?! { (-1.61 → -0.69) Inaccuracy. Rg8 was best. } { [%eval -0.69] } (10... Rg8 11. g4) 11. Nbc3?? { (-0.69 → Mate in 12) Checkmate is now unavoidable. Ng1 was best. } { [%eval #-12] } (11. Ng1 Bh3) 11... Bh3?? { (Mate in 12 → -2.34) Lost forced checkmate sequence. d4 was best. } { [%eval -2.34] } (11... d4 12. Nxd4 b5 13. Ncxb5 cxb5 14. Nxb5 Ng6 15. Nxa7 Nxh4 16. Rxh4 Rxa7 17. Rxh7) 12. Nxd5?? { (-2.34 → Mate in 11) Checkmate is now unavoidable. Rxh3 was best. } { [%eval #-11] } (12. Rxh3 Nf5) 12... Nxd5?? { (Mate in 11 → -1.29) Lost forced checkmate sequence. cxd5 was best. } { [%eval -1.29] } (12... cxd5 13. Rxh3 d4 14. Nxd4 Nf5 15. Nxf5 Ke7 16. Nxe7 Rg8 17. Nxg8 f6 18. Nxf6) 13. gxh3? { (-1.29 → -3.03) Mistake. Rxh3 was best. } { [%eval -3.03] } (13. Rxh3 Nc7) 13... Ne3?? { (-3.03 → -0.43) Blunder. Nc7 was best. } { [%eval -0.43] } (13... Nc7 14. Nf4) 14. Kxe3 { [%eval -1.23] } 14... Nd7?? { (-1.23 → 0.67) Blunder. Ke7 was best. } { [%eval 0.67] } (14... Ke7 15. Nf4 Rf8 16. h5 f6 17. Nd5 cxd5 18. Kf4 f5 19. Kxf5 Rxf5 20. Re1) 15. Bg2?? { (0.67 → Mate in 8) Checkmate is now unavoidable. Nf4 was best. } { [%eval #-8] } (15. Nf4 Nf6) 15... b5 { [%eval #-9] } 16. Bxc6 { [%eval #-8] } 16... Nc5?? { (Mate in 8 → 3.81) Lost forced checkmate sequence. Nb8 was best. } { [%eval 3.81] } (16... Nb8 17. Bxb5 Nc6 18. Bxc6 Kc8 19. Bxa8 Kb7 20. Bxb7 Rc8 21. Bxc8 f5 22. Bxf5) 17. Bxb5?? { (3.81 → Mate in 7) Checkmate is now unavoidable. Bxa8 was best. } { [%eval #-7] } (17. Bxa8) 17... Nxd3 { [%eval #-7] } 18. cxd3 { [%eval #-6] } 18... Kd7 { [%eval #-6] } 19. Bxd7 { [%eval #-5] } 19... Rac8?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. f5 was best. } { [%eval #10] } (19... f5 20. Bxf5 Rhb8 21. Bxh7 Rb4 22. axb4 Rg8 23. Bxg8 a5 24. bxa5#) 20. Bxc8 { [%eval #10] } 20... Rxc8 { [%eval #9] } 21. Nc3 { [%eval #9] } 21... Rxc3 { [%eval #8] } 22. Kf4 { [%eval #8] } 22... Rxd3 { [%eval #7] } 23. Kf3 { [%eval #7] } 23... Rxa3 { [%eval #6] } 24. Rac1 { [%eval #6] } 24... Rxf3 { [%eval #5] } 25. Rhg1 { [%eval #5] } 25... Rxh3 { [%eval #4] } 26. Rg3 { [%eval #8] } 26... Rxg3 { [%eval #7] } 27. Rc3 { [%eval #7] } 27... Rxc3 { [%eval #6] } 28. a3 { [%eval #6] } 28... Rxa3 { [%eval #5] } 29. h5 { [%eval #5] } 29... Rg3 { [%eval #4] } 30. h6 { [%eval #4] } 30... Rg7 { [%eval #3] } 31. hxg7 { [%eval #3] } 31... f5 { [%eval #2] } 32. g8=R { [%eval #2] } 32... f4 { [%eval #1] } 33. Rg3 { [%eval #1] } 33... fxg3# { Game ends by variant rule. } 1-0