FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/4kekp09h"]
[Date "2024.08.12"]
[White "Filatov_Lesha"]
[Black "Rapawnzl"]
[Result "1-0"]
[GameId "4kekp09h"]
[UTCDate "2024.08.12"]
[UTCTime "13:34:58"]
[WhiteElo "1203"]
[BlackElo "1607"]
[WhiteRatingDiff "+22"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... d5?? { (Mate in 15 → 0.38) Lost forced checkmate sequence. b5 was best. } { [%eval 0.38] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Qxd2 Nxd2 6. Bxf7) 2. exd5 { [%eval 0.14] } 2... Qxd5 { [%eval 0.17] } 3. Nf3?? { (0.17 → Mate in 13) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-13] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Qg4 Qxh2 6. Rxh2 g5 7. Qxg5 Bf3) 3... Qxd2 { [%eval #-14] } 4. Bxd2 { [%eval #-13] } 4... g5 { [%eval #-14] } 5. Bxg5 { [%eval #-13] } 5... Nf6?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. b5 was best. } { [%eval #11] } (5... b5 6. Bxe7 Kxe7 7. Bxb5 Bh3 8. gxh3 Ke8 9. Bxe8 Nf6 10. Bxf7 Ng4 11. hxg4) 6. Bxf6 { [%eval #11] } 6... exf6 { [%eval #10] } 7. Ne5 { [%eval #11] } 7... fxe5 { [%eval #9] } 8. f4 { [%eval #11] } 8... exf4 { [%eval #10] } 9. Ba6 { [%eval #11] } 9... bxa6 { [%eval #9] } 10. g3?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-12] } (10. Qg4 Bxg4 11. Ke2 Bxe2 12. Rf1 Bxf1 13. h3 Bxg2 14. b4 Bxh3 15. b5 axb5) 10... fxg3 { [%eval #-12] } 11. hxg3 { [%eval #-11] } 11... Bh6 { [%eval #-11] } 12. Rxh6 { [%eval #-10] } 12... Rf8?? { (Mate in 10 → 1.13) Lost forced checkmate sequence. Bg4 was best. } { [%eval 1.13] } (12... Bg4 13. Qxg4 f5 14. Qxf5 Nc6 15. Rxc6 h5 16. Qxh5 Rxh5 17. Rxc7 Rd8 18. Rxa7) 13. Rxh7?? { (1.13 → Mate in 9) Checkmate is now unavoidable. Rxa6 was best. } { [%eval #-9] } (13. Rxa6 Bxa6 14. Qe2 Bxe2 15. Kxe2 Nc6 16. b4 Nxb4 17. Na3 Nxa2 18. Rxa2 h5) 13... Rh8?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Bg4 was best. } { [%eval #8] } (13... Bg4 14. Qxg4 f6 15. Rxc7 Rg8 16. Qxg8 Kd7 17. Qxb8 Rxb8 18. Rxa7 Rxb2 19. Rxa6) 14. Rxf7 { [%eval #8] } 14... Kxf7 { [%eval #7] } 15. Nc3?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Qd6 was best. } { [%eval #-7] } (15. Qd6 cxd6 16. g4 Bxg4 17. Kd1 Bxd1 18. Nd2 Bxc2 19. Rh1 Rxh1 20. a4 Bxa4) 15... Bg4 { [%eval #-8] } 16. Qxg4 { [%eval #-7] } 16... Kg6 { [%eval #-7] } 17. Qxg6 { [%eval #-6] } 17... Re8?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. Nd7 was best. } { [%eval #8] } (17... Nd7 18. Qxa6 Raf8 19. Qxa7 Rh5 20. Qxc7 Rh1 21. Qxd7 Rxe1 22. Rxe1 Rf4 23. gxf4#) 18. Qxa6 { [%eval #8] } 18... Rxe1 { [%eval #7] } 19. Qxa7?? { (Mate in 7 → 0.61) Lost forced checkmate sequence. Rxe1 was best. } { [%eval 0.61] } (19. Rxe1 Nxa6 20. Re8 Rxe8 21. Ne4 Rxe4 22. b4 Nxb4 23. a3 Nxc2 24. a4 Rxa4) 19... Rxa1?? { (0.61 → Mate in 5) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #5] } (19... Rxa7 20. Rxe1) 20. Qxb8 { [%eval #5] } 20... R1xa2 { [%eval #4] } 21. Qxa8 { [%eval #5] } 21... Rxa8 { [%eval #4] } 22. Na2?? { (Mate in 4 → -1.86) Lost forced checkmate sequence. Na4 was best. } { [%eval -1.86] } (22. Na4 Rxa4 23. g4 Rxg4 24. b4 Rxb4 25. c4 Rxc4#) 22... Rxa2 { [%eval -1.88] } 23. g4 { [%eval -1.88] } 23... Rxb2 { [%eval -1.88] } 24. g5 { [%eval -1.79] } 24... Rxc2 { [%eval -1.88] } 25. g6 { [%eval -1.96] } 25... Rf2?? { (-1.96 → 0.00) Blunder. Rb2 was best. } { [%eval 0.0] } (25... Rb2 26. g7 Rb5 27. g8=K c5 28. Kg7 c4 29. Kf6 Rb8 30. Kf5 Rd8 31. Kf6) 26. g7 { [%eval 0.0] } 26... Rf8?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Rf5 was best. } { [%eval #3] } (26... Rf5 27. g8=K Rd5 28. Kf8 Rd3 29. Kf7 Rd2 30. Kf6 Rd1 31. Kf7 c5 32. Ke7) 27. gxf8=R { [%eval #3] } 27... c5 { [%eval #2] } 28. Rd8 { [%eval #2] } 28... c4 { [%eval #1] } 29. Rd3 { [%eval #1] } 29... cxd3# { Game ends by variant rule. } 1-0

