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[Event "rated blitz game"] [Site "https://lichess.org/4iccVB3x"] [Date "2024.10.03"] [Round "-"] [White "Ivaaaaaaaaan"] [Black "capmimie"] [Result "0-1"] [GameId "4iccVB3x"] [UTCDate "2024.10.03"] [UTCTime "08:39:48"] [WhiteElo "1187"] [BlackElo "1207"] [WhiteRatingDiff "-17"] [BlackRatingDiff "+5"] [Variant "Standard"] [TimeControl "300+3"] [ECO "C50"] [Opening "Italian Game: Giuoco Pianissimo"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.21] } 2. Nf3 { [%eval 0.19] } 2... Nc6 { [%eval 0.17] } 3. Bc4 { [%eval 0.08] } 3... Bc5 { [%eval 0.2] } 4. d3 { [%eval 0.16] } { C50 Italian Game: Giuoco Pianissimo } 4... d6 { [%eval 0.19] } 5. Ng5 { [%eval 0.13] } 5... Nh6 { [%eval 0.1] } 6. O-O { [%eval 0.0] } 6... O-O { [%eval 0.0] } 7. c3 { [%eval -0.33] } 7... Ng4 { [%eval 0.13] } 8. Nd2?? { (0.13 → -4.35) Blunder. h3 was best. } { [%eval -4.35] } (8. h3 Nf6 9. Nd2 a6 10. a4 h6 11. Ngf3 Be6 12. Bxe6 fxe6) 8... Qxg5 { [%eval -4.15] } 9. Nf3 { [%eval -4.17] } 9... Qf6 { [%eval -3.79] } 10. Bg5 { [%eval -4.5] } 10... Qg6 { [%eval -4.42] } 11. d4 { [%eval -5.5] } 11... exd4 { [%eval -5.21] } 12. cxd4 { [%eval -5.42] } 12... Bb6 { [%eval -4.56] } 13. e5?! { (-4.56 → -5.82) Inaccuracy. h3 was best. } { [%eval -5.82] } (13. h3 Nf6 14. e5 dxe5 15. dxe5 Ne4 16. Bd3 Bf5 17. Be3 Nxf2 18. Bxf2 Bxd3) 13... dxe5 { [%eval -5.47] } 14. dxe5?! { (-5.47 → -7.46) Inaccuracy. Be3 was best. } { [%eval -7.46] } (14. Be3 e4 15. Ng5 Nxe3 16. fxe3 Qxg5 17. Rxf7 Rxf7 18. Qf1 Bh3 19. Qxf7+ Kh8) 14... Ncxe5 { [%eval -6.91] } 15. Nxe5 { [%eval -7.88] } 15... Nxe5 { [%eval -7.86] } 16. Be7 { [%eval -8.0] } 16... Re8 { [%eval -7.85] } 17. Ba3 { [%eval -8.77] } 17... Nxc4 { [%eval -8.67] } 18. Re1 { [%eval -10.5] } 18... Bg4 { [%eval -8.65] } 19. Rxe8+ { [%eval -8.58] } 19... Rxe8 { [%eval -8.59] } 20. Qd7? { (-8.59 → Mate in 5) Checkmate is now unavoidable. Qa4 was best. } { [%eval #-5] } (20. Qa4 Qe6 21. h3 Bxf2+ 22. Kh1 c6 23. Qb3 Be2 24. Bb4 h5 25. Bc3) 20... Bxd7 { [%eval -13.1] } 21. Rc1?! { (-13.10 → Mate in 3) Checkmate is now unavoidable. Kh1 was best. } { [%eval #-3] } (21. Kh1 Bxf2 22. Bf8 Rxf8 23. Rf1 Re8 24. h3 Ne5 25. g4 f6 26. Rxf2) 21... Nxa3?! { (Mate in 3 → -13.10) Lost forced checkmate sequence. Bc6 was best. } { [%eval -13.1] } (21... Bc6 22. g3 Qe4 23. Bc5 Qh1#) 22. Rxc7?! { (-13.10 → Mate in 1) Checkmate is now unavoidable. g3 was best. } { [%eval #-1] } (22. g3 Nb5 23. b4 Nd6 24. a4 Qf6 25. Rc2 h5 26. b5) 22... Bxc7 { [%eval #-3] } { White left the game. } 0-1