- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/4gnvqGZ7"] [Date "2026.01.13"] [Round "-"] [White "Mamfreth"] [Black "Tsidelko"] [Result "1/2-1/2"] [GameId "4gnvqGZ7"] [UTCDate "2026.01.13"] [UTCTime "17:42:03"] [WhiteElo "2198"] [BlackElo "2215"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+0"] [Variant "Standard"] [TimeControl "60+0"] [ECO "A48"] [Opening "London System"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... g6 { [%eval 0.57] } 2. Bf4 { [%eval 0.07] } 2... Bg7 { [%eval 0.13] } 3. e3 { [%eval 0.17] } 3... d6 { [%eval 0.18] } 4. Nf3 { [%eval 0.0] } 4... Nf6 { [%eval 0.0] } { A48 London System } 5. Bg3 { [%eval -0.2] } 5... O-O { [%eval -0.03] } 6. Bd3 { [%eval -0.29] } 6... Bg4 { [%eval 0.09] } 7. Nbd2 { [%eval 0.04] } 7... Nc6 { [%eval 0.16] } 8. h3 { [%eval 0.21] } 8... Bxf3 { [%eval 0.48] } 9. Nxf3 { [%eval 0.34] } 9... Nd7 { [%eval 0.69] } 10. c3 { [%eval 0.61] } 10... e5 { [%eval 0.52] } 11. dxe5 { [%eval 0.03] } 11... Ndxe5 { [%eval 0.24] } 12. Nxe5 { [%eval 0.12] } 12... Nxe5 { [%eval 0.24] } 13. Bc2 { [%eval 0.1] } 13... f5?! { (0.10 → 0.79) Inaccuracy. c6 was best. } { [%eval 0.79] } (13... c6 14. O-O) 14. O-O?! { (0.79 → 0.17) Inaccuracy. Qd5+ was best. } { [%eval 0.17] } (14. Qd5+ Kh8) 14... g5? { (0.17 → 1.77) Mistake. c6 was best. } { [%eval 1.77] } (14... c6 15. Bb3+ Kh8 16. Qc2 Qe7 17. Rad1 d5 18. c4 dxc4 19. Bxc4 Nxc4 20. Qxc4) 15. Bxe5 { [%eval 1.77] } 15... dxe5 { [%eval 1.84] } 16. Qxd8? { (1.84 → 0.43) Mistake. Qe2 was best. } { [%eval 0.43] } (16. Qe2 e4 17. Rad1 Qe7 18. g4 fxg4 19. Qxg4 Rad8 20. Rxd8 Rxd8 21. Rd1 Rxd1+) 16... Raxd8 { [%eval 0.39] } 17. Rad1 { [%eval 0.35] } 17... f4 { [%eval 0.34] } 18. Bb3+ { [%eval 0.29] } 18... Kh8 { [%eval 0.24] } 19. Rxd8 { [%eval 0.06] } 19... Rxd8 { [%eval 0.08] } 20. Rd1 { [%eval 0.04] } 20... Rxd1+ { [%eval 0.1] } 21. Bxd1 { [%eval 0.21] } 21... Kg8 { [%eval 0.37] } 22. Bb3+ { [%eval 0.16] } 22... Kf8 { [%eval 0.33] } 23. Kf1 { [%eval 0.17] } 23... Ke7 { [%eval 0.15] } 24. Ke2 { [%eval 0.34] } 24... Kd6 { [%eval 0.49] } 25. e4 { [%eval 0.19] } 25... b5 { [%eval 0.29] } 26. f3 { [%eval 0.0] } 26... c5 { [%eval 0.0] } 27. Bf7 { [%eval 0.0] } 27... h6 { [%eval 0.0] } 28. Bd5 { [%eval 0.0] } 28... c4 { [%eval 0.0] } 29. b3 { [%eval 0.0] } 29... Kc5 { [%eval 0.0] } 30. b4+ { [%eval 0.0] } 30... Kb6 { [%eval 0.0] } 31. a3 { [%eval 0.0] } 31... a5 { [%eval 0.0] } 32. Kf2 { [%eval 0.0] } 32... h5 { [%eval 0.0] } 33. g3 { [%eval 0.0] } 33... axb4 { [%eval 0.0] } 34. axb4 { [%eval 0.0] } 34... h4 { [%eval 0.0] } 35. gxf4?? { (0.00 → -6.72) Blunder. g4 was best. } { [%eval -6.72] } (35. g4 Kc7 36. Kf1 Bf6 37. Kg2 Bd8 38. Kf2 Kd6 39. Ke2 Kd7 40. Bf7 Bf6) 35... exf4 { [%eval -6.61] } 36. Ke2 { [%eval -6.55] } 36... Kc7?? { (-6.55 → 0.00) Blunder. Bxc3 was best. } { [%eval 0.0] } (36... Bxc3 37. Kd1 Bxb4 38. Kc2 Kc5 39. Bb7 Ba5 40. e5 Bc7 41. e6 Bd8 42. Kd2) 37. Kd2 { [%eval -0.03] } 37... Kd6 { [%eval -0.16] } 38. Bf7?? { (-0.16 → -4.96) Blunder. Bb7 was best. } { [%eval -4.96] } (38. Bb7 Kc7) 38... Ke5?? { (-4.96 → 0.40) Blunder. Bxc3+ was best. } { [%eval 0.4] } (38... Bxc3+ 39. Ke2 Bxb4 40. e5+ Kxe5 41. Be8 c3 42. Kd1 g4 43. fxg4 f3 44. Bxb5) 39. Bg6 { [%eval 0.1] } 39... Bf8?! { (0.10 → 0.97) Inaccuracy. g4 was best. } { [%eval 0.97] } (39... g4 40. fxg4) 40. Bf5?! { (0.97 → 0.00) Inaccuracy. Be8 was best. } { [%eval 0.0] } (40. Be8) 40... Bxb4?? { (0.00 → 6.68) Blunder. Kd6 was best. } { [%eval 6.68] } (40... Kd6 41. e5+ Kc7 42. Bg6 Kd8 43. Be4 Kc7 44. e6 Be7 45. Bg6 Kd8 46. Bf5) 41. Bg4?? { (6.68 → 0.00) Blunder. cxb4 was best. } { [%eval 0.0] } (41. cxb4 Kd4 42. Bg4 Ke5 43. Kc3 Kf6 44. Kd4 Ke7 45. e5 Ke8 46. Bc8 Kd8) 41... Ba5 { [%eval 0.0] } 42. Bd7 { [%eval 0.0] } 42... Kd6 { [%eval 0.0] } 43. Bxb5 { [%eval 0.0] } 43... Kc5 { [%eval 0.0] } 44. Bd7 { [%eval 0.0] } 44... Bb6 { [%eval 0.0] } 45. Kc2 { [%eval 0.01] } 45... Bc7 { [%eval 0.0] } 46. Bf5 { [%eval 0.0] } 46... Be5 { [%eval 0.0] } 47. Bg4 { [%eval 0.0] } 47... Bf6 { [%eval 0.0] } 48. Bf5 { [%eval 0.0] } 48... Be5 { [%eval 0.0] } 49. Bg4 { [%eval 0.0] } 49... Bd6 { [%eval 0.0] } 50. Bh5 { [%eval 0.0] } 50... Be5 { [%eval 0.0] } 51. Bg6 { [%eval 0.0] } 51... Kb6 { [%eval 0.0] } 52. Bf5 { [%eval 0.0] } 52... Kc5 { [%eval 0.0] } { The game is a draw. } 1/2-1/2