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[Event "rated variant:antichess game"] [Site "https://lichess.org/4eTbKbZo"] [Date "2026.06.02"] [Round "-"] [White "ChessThairr"] [Black "v1tiate_11"] [Result "0-1"] [GameId "4eTbKbZo"] [UTCDate "2026.06.02"] [UTCTime "07:41:44"] [WhiteElo "1498"] [BlackElo "1498"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+6"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... Bg7 { [%eval #-15] } 3. Bxe7 { [%eval #-14] } 3... Bxb2 { [%eval #-14] } 4. Bxd8 { [%eval #-13] } 4... Bxa1 { [%eval #-13] } 5. Bxc7 { [%eval #-12] } 5... a6?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. Bc3 was best. } { [%eval #14] } (5... Bc3 6. Nxc3 d5 7. Nxd5 Nf6 8. Nxf6 Rg8 9. Nxh7 Rxg2 10. Bxg2) 6. Bxb8 { [%eval #14] } 6... Rxb8 { [%eval #13] } 7. Nc3 { [%eval #13] } 7... Bxc3 { [%eval #12] } 8. Qd2?? { (Mate in 12 → 2.33) Lost forced checkmate sequence. Qb1 was best. } { [%eval 2.33] } (8. Qb1 Bxe1 9. Qxb7 Rxb7 10. e3 Bxf2 11. Ne2 Bxe3 12. Nf4 Bxf4) 8... Bxd2 { [%eval 2.23] } 9. Kxd2 { [%eval 1.63] } 9... Ne7?? { (1.63 → 6.33) Blunder. d6 was best. } { [%eval 6.33] } (9... d6 10. d4 Nh6 11. g3 f6 12. f4 Bg4 13. f5 Nxf5 14. h4 Nxd4 15. Ke3) 10. e3?? { (6.33 → 1.92) Blunder. d4 was best. } { [%eval 1.92] } (10. d4) 10... Nc6? { (1.92 → 3.46) Mistake. Kd8 was best. } { [%eval 3.46] } (10... Kd8 11. Kc3 Kc7 12. f4 Nc6 13. Kb4 Nxb4 14. Nf3 Nxd3 15. Bxd3 Ra8 16. Bxh7) 11. d4 { [%eval 3.38] } 11... Nxd4 { [%eval 3.25] } 12. Bxa6 { [%eval 2.67] } 12... bxa6 { [%eval 2.16] } 13. exd4 { [%eval 1.15] } 13... Rb3?? { (1.15 → 5.94) Blunder. Ke7 was best. } { [%eval 5.94] } (13... Ke7 14. Kc3 Rb4 15. Kxb4 f5 16. Nf3 f4 17. d5 Ke6 18. dxe6 dxe6 19. Kb5) 14. axb3 { [%eval 5.4] } 14... Ke7 { [%eval 4.99] } 15. Nf3 { [%eval 4.3] } 15... d5?? { (4.30 → Mate in 8) Checkmate is now unavoidable. Ke8 was best. } { [%eval #8] } (15... Ke8 16. d5 Kd8 17. c4 a5 18. Kd3 Ke8 19. Ke4 Ba6 20. Nd4 Bxc4 21. bxc4) 16. Kd3?? { (Mate in 8 → 3.46) Lost forced checkmate sequence. g4 was best. } { [%eval 3.46] } (16. g4 Bxg4 17. Rf1 Bxf3 18. Ke2 Bxe2 19. f4 Bxf1 20. h3 Bxh3 21. f5 Bxf5) 16... Bh3 { [%eval 3.15] } 17. gxh3 { [%eval 2.3] } 17... Kd6?? { (2.30 → 6.06) Blunder. a5 was best. } { [%eval 6.06] } (17... a5 18. h4 Rg8 19. Ng1 Rxg1 20. Rxg1 Kf8 21. Rb1 Ke7 22. c4 dxc4 23. bxc4) 18. Ke4?? { (6.06 → 1.85) Blunder. Rg1 was best. } { [%eval 1.85] } (18. Rg1 Rg8) 18... dxe4 { [%eval 2.12] } 19. Rg1?! { (2.12 → 1.29) Inaccuracy. d5 was best. } { [%eval 1.29] } (19. d5 exf3 20. Rg1 Kxd5 21. c4 Kxc4 22. bxc4 Re8 23. c5 a5 24. c6 a4) 19... exf3 { [%eval 1.31] } 20. Rg2?? { (1.31 → -9.51) Blunder. d5 was best. } { [%eval -9.51] } (20. d5) 20... fxg2 { [%eval -9.62] } 21. d5 { [%eval -11.14] } 21... Kxd5 { [%eval -10.88] } 22. c4?! { (-10.88 → Mate in 15) Checkmate is now unavoidable. c3 was best. } { [%eval #-15] } (22. c3) 22... Kxc4 { [%eval #-16] } 23. bxc4 { [%eval #-17] } 23... Rg8 { [%eval #-17] } 24. c5 { [%eval -8.87] } 24... Rg3?? { (-8.87 → -2.43) Blunder. a5 was best. } { [%eval -2.43] } (24... a5 25. h4) 25. fxg3 { [%eval -3.04] } 25... g1=N?? { (-3.04 → Mate in 15) Checkmate is now unavoidable. a5 was best. } { [%eval #15] } (25... a5 26. c6 a4 27. h4 a3 28. c7 a2 29. c8=R h5 30. Rc3 f5 31. g4) 26. g4 { [%eval #15] } 26... Nxh3 { [%eval #14] } 27. g5 { [%eval #14] } 27... Nxg5 { [%eval #13] } 28. h3 { [%eval #13] } 28... Nxh3 { [%eval #12] } 29. c6 { [%eval #12] } 29... Nf4 { [%eval #11] } 30. c7 { [%eval #11] } 30... Ne6 { [%eval #8] } 31. c8=R?? { (Mate in 8 → Mate in 4) Lost forced checkmate sequence. c8=K was best. } { [%eval #-4] } (31. c8=K Nd8 32. Kxd8 f5 33. Kd7 a5 34. Kd6 f4 35. Kc5 a4 36. Kc4 a3) 31... Nc5 { [%eval #-4] } 32. Rxc5 { [%eval #-3] } 32... a5 { [%eval #-3] } 33. Rxa5 { [%eval #-2] } 33... f5 { [%eval #-2] } 34. Rxf5 { [%eval #-1] } 34... h5 { [%eval #-1] } 35. Rxh5# { Game ends by variant rule. } 0-1