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[Event "PRACTICE"] [Site "https://lichess.org/4X9YQFuK"] [Date "2025.11.27"] [Round "-"] [White "archittople45"] [Black "Ajayjishnu"] [Result "1-0"] [GameId "4X9YQFuK"] [UTCDate "2025.11.27"] [UTCTime "15:18:41"] [WhiteElo "1290"] [BlackElo "1538"] [WhiteRatingDiff "+108"] [BlackRatingDiff "-109"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. Bc4?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b4 was best. } { [%eval #-16] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxc1 5. Qxg8 Rxg8 6. g4 Rxg4) 2... d5?? { (Mate in 16 → 0.42) Lost forced checkmate sequence. Qh4 was best. } { [%eval 0.42] } (2... Qh4 3. Bxf7 Qxe4 4. Bxe8 Qxg2 5. Bxd7 Qxh1 6. Bxc8 Qxh2 7. Bxb7) 3. exd5?? { (0.42 → -1.63) Blunder. Bxd5 was best. } { [%eval -1.63] } (3. Bxd5 Qxd5 4. exd5 Ba3 5. bxa3 Bg4 6. Qxg4 e4 7. Qxg7 e3) 3... Qxd5 { [%eval -2.0] } 4. Bxd5 { [%eval -1.81] } 4... c6?? { (-1.81 → Mate in 13) Checkmate is now unavoidable. Bh3 was best. } { [%eval #13] } (4... Bh3 5. Bxf7) 5. Bxf7 { [%eval #13] } 5... Kxf7 { [%eval #12] } 6. d4?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-13] } (6. Qg4 Bxg4 7. d4 exd4 8. b4 Bxb4 9. a4 Bxe1 10. Ra3 Bxf2 11. Ne2 Bxe2) 6... exd4 { [%eval #-13] } 7. Qxd4 { [%eval #-12] } 7... Bf5?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. g5 was best. } { [%eval #12] } (7... g5 8. Qxh8 a5 9. Qxh7 Ke8 10. Qxg8 Na6 11. Qxg5 Be6 12. Qxa5 Bxa2 13. Rxa2) 8. Qxg7 { [%eval #12] } 8... Bxg7 { [%eval #11] } 9. Bh6?? { (Mate in 11 → -0.91) Lost forced checkmate sequence. b4 was best. } { [%eval -0.91] } (9. b4 Bxc2 10. Nd2 Bxa1 11. Ne4 Bxe4 12. g4 Bxh1 13. Bb2 Bxb2 14. a3 Bxa3) 9... Bxh6?? { (-0.91 → Mate in 9) Checkmate is now unavoidable. Bxc2 was best. } { [%eval #9] } (9... Bxc2 10. Bxg7 Kxg7 11. Ne2 Bxb1 12. Rxb1 Nd7 13. Kd2 Kf6 14. Kd3 Ne7 15. Rhe1) 10. Ke2?? { (Mate in 9 → -0.32) Lost forced checkmate sequence. a4 was best. } { [%eval -0.32] } (10. a4 Bxc2 11. Na3 Bxa4 12. b3 Bxb3 13. Nc4 Bxc4 14. Rxa7 Rxa7 15. Kf1 Bxf1) 10... Bxc2 { [%eval 0.07] } 11. Nd2?? { (0.07 → -3.16) Blunder. f4 was best. } { [%eval -3.16] } (11. f4 Bxf4 12. Na3 Bxh2 13. Nxc2 Bxg1 14. Raxg1 Nf6 15. Rxh7 Nxh7 16. g4 Kg6) 11... Bxd2 { [%eval -3.16] } 12. Kxd2 { [%eval -3.01] } 12... Kf6?? { (-3.01 → -0.89) Blunder. Bb3 was best. } { [%eval -0.89] } (12... Bb3 13. axb3) 13. Kxc2 { [%eval -0.76] } 13... Ke5?? { (-0.76 → Mate in 14) Checkmate is now unavoidable. Ne7 was best. } { [%eval #14] } (13... Ne7 14. Ne2 Kg6 15. Kd3 Nd7 16. Rhb1 Rae8 17. Re1 Kf6 18. g4 Ke6 19. f4) 14. f4 { [%eval #14] } 14... Kxf4 { [%eval #13] } 15. g3 { [%eval #18] } 15... Kxg3 { [%eval 8.54] } 16. hxg3 { [%eval #14] } 16... Nf6 { [%eval #8] } 17. Rxh7 { [%eval #8] } 17... Nxh7 { [%eval #7] } 18. Rf1?? { (Mate in 7 → -0.84) Lost forced checkmate sequence. g4 was best. } { [%eval -0.84] } (18. g4 c5 19. b4 cxb4 20. g5 Nxg5 21. Nf3 Nxf3 22. Re1 Nxe1 23. Kd3 Nxd3) 18... Ng5?? { (-0.84 → Mate in 6) Checkmate is now unavoidable. Nf6 was best. } { [%eval #6] } (18... Nf6 19. Rxf6) 19. Rf8?? { (Mate in 6 → -2.75) Lost forced checkmate sequence. Rf7 was best. } { [%eval -2.75] } (19. Rf7 Nxf7 20. Nh3 Rxh3 21. b4 Rxg3 22. b5 cxb5 23. a4 bxa4 24. Kc3 Rxc3#) 19... Rxf8 { [%eval -3.38] } 20. Nf3?! { (-3.38 → -4.83) Inaccuracy. Ne2 was best. } { [%eval -4.83] } (20. Ne2 Rh8) 20... Rxf3?? { (-4.83 → Mate in 4) Checkmate is now unavoidable. Nxf3 was best. } { [%eval #4] } (20... Nxf3) 21. Kd3 { [%eval #4] } 21... Rxd3 { [%eval #3] } 22. b3?? { (Mate in 3 → Mate in 11) Lost forced checkmate sequence. b4 was best. } { [%eval #-11] } (22. b4 Rxg3 23. b5 cxb5 24. a3 Rxa3#) 22... Rxb3 { [%eval #-11] } 23. axb3 { [%eval #-12] } 23... c5?? { (Mate in 12 → Mate in 3) Lost forced checkmate sequence. Ne6 was best. } { [%eval #3] } (23... Ne6 24. g4 Nc7 25. b4 Nd7 26. g5 Re8 27. b5 Nxb5 28. g6 Nf8 29. g7) 24. b4 { [%eval #3] } 24... cxb4 { [%eval #2] } 25. g4 { [%eval #2] } 25... Nc6# { Game ends by variant rule. } 1-0