- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/4VT0WYkY"] [Date "2023.07.11"] [White "I_Grischunin1962"] [Black "MathPhysicsCoding"] [Result "1/2-1/2"] [GameId "4VT0WYkY"] [UTCDate "2023.07.11"] [UTCTime "17:28:03"] [WhiteElo "1777"] [BlackElo "1531"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+19"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval 0.0] } 1... e6 { [%eval -0.2] } 2. Ba3 { [%eval -0.24] } 2... Bxa3 { [%eval -0.95] } 3. Nxa3 { [%eval -0.75] } 3... Qg5?? { (-0.75 → 1.04) Blunder. Qh4 was best. } { [%eval 1.04] } (3... Qh4 4. Nb5 Qxh2 5. Nxc7 Qxc7 6. Rxh7 Rxh7 7. f4 Qxc2 8. Qxc2) 4. g3? { (1.04 → -0.38) Mistake. Nb5 was best. } { [%eval -0.38] } (4. Nb5 Qxd2 5. Nxa7 Rxa7 6. Kxd2 Rxa2 7. Rxa2 Na6 8. Rxa6 bxa6) 4... Qxd2 { [%eval -0.13] } 5. Qxd2?? { (-0.13 → -1.95) Blunder. Kxd2 was best. } { [%eval -1.95] } (5. Kxd2 b5) 5... Ne7 { [%eval -1.92] } 6. Qxd7 { [%eval -2.05] } 6... Nxd7? { (-2.05 → -0.54) Mistake. Bxd7 was best. } { [%eval -0.54] } (6... Bxd7) 7. Nb1?? { (-0.54 → -2.44) Blunder. Rd1 was best. } { [%eval -2.44] } (7. Rd1) 7... Nf5?? { (-2.44 → 2.68) Blunder. Ne5 was best. } { [%eval 2.68] } (7... Ne5 8. g4) 8. Bh3?? { (2.68 → -0.66) Blunder. Bg2 was best. } { [%eval -0.66] } (8. Bg2 Nxg3) 8... Nxg3 { [%eval -0.43] } 9. fxg3?? { (-0.43 → Mate in 11) Checkmate is now unavoidable. Bxe6 was best. } { [%eval #-11] } (9. Bxe6 fxe6) 9... Nc5?? { (Mate in 11 → 1.40) Lost forced checkmate sequence. f6 was best. } { [%eval 1.4] } (9... f6 10. Bxe6 Nb8 11. Bxc8 a5 12. Bxb7 Nd7 13. Bxa8 c6 14. Bxc6 Kf7 15. Bxd7 Rc8 16. Bxc8) 10. Bxe6 { [%eval 1.58] } 10... fxe6 { [%eval 1.68] } 11. Nd2 { [%eval 1.92] } 11... Nxb3 { [%eval 2.05] } 12. cxb3?! { (2.05 → 0.97) Inaccuracy. Nxb3 was best. } { [%eval 0.97] } (12. Nxb3) 12... Kd7?! { (0.97 → 2.01) Inaccuracy. c5 was best. } { [%eval 2.01] } (12... c5 13. e4 Bd7 14. b4 cxb4 15. Rc1 Rc8 16. Rxc8 Bxc8 17. Ne2 a5 18. Kf2 Kd7 19. Ke3) 13. e3 { [%eval 1.54] } 13... Rb8? { (1.54 → 2.94) Mistake. e5 was best. } { [%eval 2.94] } (13... e5 14. Nf1) 14. Ne2 { [%eval 2.77] } 14... e5?? { (2.77 → 5.61) Blunder. c5 was best. } { [%eval 5.61] } (14... c5 15. Rd1) 15. e4 { [%eval 5.92] } 15... b6?! { (5.92 → 9.78) Inaccuracy. Ke6 was best. } { [%eval 9.78] } (15... Ke6 16. Nd4 exd4 17. Kf2 Kd5 18. exd5 Be6 19. dxe6 Rhd8 20. e7 Rbc8 21. exd8=K Rxd8 22. Rae1) 16. Kf2 { [%eval 8.31] } 16... c6? { (8.31 → Mate in 11) Checkmate is now unavoidable. Rd8 was best. } { [%eval #11] } (16... Rd8 17. Rhf1) 17. Nd4 { [%eval #12] } 17... exd4 { [%eval #11] } 18. Ke3?? { (Mate in 11 → -0.48) Lost forced checkmate sequence. Raf1 was best. } { [%eval -0.48] } (18. Raf1 Ra8 19. Ke3 dxe3 20. e5 exd2 21. e6 Kxe6 22. Rf7 Kxf7 23. g4 Bxg4 24. Rd1 Bxd1) 18... dxe3 { [%eval -0.47] } 19. Rhf1?? { (-0.47 → -5.65) Blunder. Rhc1 was best. } { [%eval -5.65] } (19. Rhc1 exd2) 19... exd2 { [%eval -6.53] } 20. Rf8 { [%eval -8.34] } 20... Rxf8 { [%eval -8.37] } 21. Rc1 { [%eval -8.21] } 21... dxc1=R { [%eval -9.13] } 22. a4 { [%eval -9.14] } 22... Rf4 { [%eval -6.92] } 23. gxf4 { [%eval -6.91] } 23... g5 { [%eval -6.0] } 24. fxg5 { [%eval -6.14] } 24... h6 { [%eval -5.16] } 25. gxh6 { [%eval -5.22] } 25... a5 { [%eval -4.96] } 26. b4 { [%eval -5.55] } 26... axb4 { [%eval -5.31] } 27. a5 { [%eval -6.53] } 27... bxa5 { [%eval -5.87] } 28. h3?! { (-5.87 → -7.97) Inaccuracy. h7 was best. } { [%eval -7.97] } (28. h7 c5) 28... Rg1 { [%eval -8.54] } 29. e5 { [%eval -7.64] } 29... Kd6?? { (-7.64 → -0.11) Blunder. Bb7 was best. } { [%eval -0.11] } (29... Bb7 30. e6) 30. exd6 { [%eval -0.15] } 30... Bxh3 { [%eval 0.0] } 31. d7 { [%eval -0.23] } 31... Bxd7 { [%eval -0.17] } 32. h7 { [%eval -0.2] } 32... Be8 { [%eval 0.0] } 33. h8=B { [%eval -0.21] } 33... Rg7 { [%eval 0.0] } 34. Bxg7 { [%eval -0.17] } 34... b3 { [%eval 0.0] } 35. Bh6 { [%eval 0.0] } 35... Ra8 { [%eval -0.09] } 36. Bd2 { [%eval -0.13] } 36... Rc8 { [%eval 0.0] } 37. Bxa5 { [%eval 0.0] } 37... Rc7 { [%eval 0.0] } 38. Bxc7 { [%eval 0.0] } 38... Bd7 { [%eval 0.0] } 39. Bf4 { [%eval 0.0] } 39... Be8 { [%eval 0.0] } 40. Bg5 { [%eval 0.0] } 40... Bd7 { [%eval 0.0] } 41. Bh6 { [%eval 0.0] } 41... Be8 { [%eval 0.0] } 42. Bd2 { [%eval 0.0] } 42... Bd7 { [%eval 0.0] } 43. Bh6 { [%eval 0.0] } 43... Be8 { [%eval 0.0] } 44. Bf4 { [%eval 0.0] } 44... Bd7 { [%eval 0.0] } 45. Bh6 { [%eval 0.0] } { The game is a draw. } 1/2-1/2