- Blind mode tutorial
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[Event "rated King of the Hill game"] [Site "https://lichess.org/4VK4geZF"] [Date "2025.11.10"] [White "samirsahi"] [Black "Dr_Pulersteinits"] [Result "1-0"] [GameId "4VK4geZF"] [UTCDate "2025.11.10"] [UTCTime "07:38:18"] [WhiteElo "2162"] [BlackElo "2124"] [WhiteRatingDiff "+32"] [BlackRatingDiff "-9"] [Variant "King of the Hill"] [TimeControl "30+0"] [ECO "A00"] [Opening "Van Geet Opening: Sicilian Two Knights"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nc3 { [%eval 0.3] } 1... c5 { [%eval 0.68] } 2. Nf3?! { (0.68 → 0.01) Inaccuracy. e4 was best. } { [%eval 0.01] } (2. e4 Nc6 3. Nf3 Nf6 4. e5 d5 5. exf6 d4 6. Bc4 exf6) 2... Nc6?! { (0.01 → 0.82) Inaccuracy. d5 was best. } { [%eval 0.82] } (2... d5 3. d4 Nc6 4. dxc5 e5 5. Nxd5 Bf5 6. b4 a5 7. Bg5) 3. d4 { [%eval 0.38] } 3... cxd4 { [%eval 0.38] } 4. Nxd4 { [%eval 0.53] } { A00 Van Geet Opening: Sicilian Two Knights } 4... Nf6 { [%eval 0.37] } 5. Nxc6 { [%eval 0.0] } 5... bxc6 { [%eval 0.0] } 6. e4 { [%eval -0.08] } 6... e5 { [%eval -0.28] } 7. Bg5 { [%eval -0.69] } 7... d5?? { (-0.69 → 1.19) Blunder. Rb8 was best. } { [%eval 1.19] } (7... Rb8 8. Bc4) 8. exd5 { [%eval 0.84] } 8... cxd5?? { (0.84 → 3.41) Blunder. Bb4 was best. } { [%eval 3.41] } (8... Bb4 9. Bc4) 9. Bxf6 { [%eval 3.82] } 9... Qxf6?? { (3.82 → 9.00) Blunder. gxf6 was best. } { [%eval 9.0] } (9... gxf6 10. Bb5+) 10. Qxd5 { [%eval 7.39] } 10... Rb8 { [%eval 9.25] } 11. Bb5+ { [%eval 12.64] } 11... Rxb5 { [%eval 12.05] } 12. Qxb5+ { [%eval 12.54] } 12... Bd7 { [%eval 12.12] } 13. Qb8+ { [%eval 10.03] } 13... Ke7 { [%eval 15.53] } 14. Nd5+ { [%eval 14.86] } 14... Ke6 { [%eval 13.78] } 15. Nxf6 { [%eval 12.57] } 15... gxf6 { [%eval 18.3] } 16. O-O-O?? { (18.30 → -20.87) Blunder. Qb3+ was best. } { [%eval -20.87] } (16. Qb3+ Kd6 17. Rd1+ Kc6 18. Qxf7 Bg4 19. f3 Bxf3 20. Qxf6+ Kc5 21. Qxe5+ Kb6) 16... Bh6+ { [%eval -24.58] } 17. Kb1 { [%eval -23.08] } 17... Rxb8 { [%eval -22.5] } 18. Rhe1 { [%eval -23.93] } 18... Bc6 { [%eval -22.8] } 19. f3?! { (-22.80 → Mate in 4) Checkmate is now unavoidable. g3 was best. } { [%eval #-4] } (19. g3 Bf3) 19... Bd5?! { (Mate in 4 → -10.48) Lost forced checkmate sequence. e4 was best. } { [%eval -10.48] } (19... e4 20. f4 Bxf4 21. Rxe4+ Bxe4 22. Rd8 Ke5#) 20. b3?! { (-10.48 → Mate in 4) Checkmate is now unavoidable. c4 was best. } { [%eval #-4] } (20. c4 Bxc4) 20... Bf8? { (Mate in 4 → -9.73) Lost forced checkmate sequence. e4 was best. } { [%eval -9.73] } (20... e4 21. f4 Bxf4 22. Rxe4+ Bxe4 23. Rd2 Ke5#) 21. Kb2 { [%eval -10.88] } 21... Bb4 { [%eval -10.13] } 22. Re2 { [%eval -11.84] } 22... Bc5 { [%eval -11.08] } 23. c3 { [%eval -17.61] } 23... Bc6 { [%eval -13.55] } 24. Kc2 { [%eval -28.76] } 24... Rb7 { [%eval -10.62] } 25. f4 { [%eval -15.39] } 25... e4 { [%eval -7.83] } 26. g3 { [%eval -15.25] } 26... f5?? { (-15.25 → -3.47) Blunder. e3 was best. } { [%eval -3.47] } (26... e3) 27. c4 { [%eval -3.81] } 27... Bb4?? { (-3.81 → -0.41) Blunder. e3 was best. } { [%eval -0.41] } (27... e3) 28. Kb2?? { (-0.41 → -3.55) Blunder. a3 was best. } { [%eval -3.55] } (28. a3 Bf8) 28... a5 { [%eval -3.77] } 29. a3 { [%eval -3.24] } 29... a4?? { (-3.24 → Mate in 4) Checkmate is now unavoidable. Bd6 was best. } { [%eval #4] } (29... Bd6 30. Kc2) 30. axb4 { [%eval #3] } 30... Rxb4 { [%eval #3] } 31. Kc3 { [%eval #2] } 31... Rxc4+ { [%eval #2] } 32. Kxc4 { [%eval #1] } 32... Bd5+ { [%eval #1] } 33. Kd4# { Game ends by variant rule. } 1-0