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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/4UfVREvS"] [Date "2026.06.20"] [Round "-"] [White "Chessdriverlicense"] [Black "ertyu980"] [Result "1-0"] [GameId "4UfVREvS"] [UTCDate "2026.06.20"] [UTCTime "09:35:04"] [WhiteElo "1116"] [BlackElo "1596"] [WhiteRatingDiff "+111"] [BlackRatingDiff "-12"] [Variant "Antichess"] [TimeControl "0+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3?? { (0.15 → Mate in 28) Checkmate is now unavoidable. e3 was best. } { [%eval #-28] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval -4.99] } 2. Nxe5 { [%eval -3.7] } 2... d6?? { (-3.70 → Mate in 16) Checkmate is now unavoidable. Bd6 was best. } { [%eval #16] } (2... Bd6 3. Nxf7 Bxh2 4. Rxh2 Kxf7 5. Rxh7 Rxh7 6. g4 Rh3 7. Bxh3) 3. Nxf7 { [%eval #16] } 3... Kxf7 { [%eval #15] } 4. e3?? { (Mate in 15 → Mate in 13) Lost forced checkmate sequence. g4 was best. } { [%eval #-13] } (4. g4 Bxg4 5. Bg2 Bxe2 6. Bxb7 Bxd1 7. Bxa8 Bxc2 8. Bc6 Nxc6) 4... Bg4 { [%eval #-15] } 5. Qxg4 { [%eval #-14] } 5... Qg5?? { (Mate in 14 → -0.60) Lost forced checkmate sequence. g5 was best. } { [%eval -0.6] } (5... g5 6. Qxg5 Qxg5 7. Ba6 Qxg2 8. Bxb7 Qxf2 9. Bxa8 Qxe3 10. dxe3 Nc6 11. Bxc6) 6. Qxg5 { [%eval -0.55] } 6... Kg6?? { (-0.55 → 10.65) Blunder. a6 was best. } { [%eval 10.65] } (6... a6 7. Bxa6 Rxa6 8. Qxg7 Bxg7 9. c3 Rxa2 10. Rxa2 Bxc3 11. dxc3) 7. Qxg6 { [%eval 6.76] } 7... hxg6 { [%eval 6.79] } 8. Be2?? { (6.79 → Mate in 11) Checkmate is now unavoidable. Bc4 was best. } { [%eval #-11] } (8. Bc4 Rxh2 9. Bxg8 Rxg2 10. e4 Rxf2 11. Kxf2 d5 12. exd5 Ba3 13. bxa3 g5) 8... Rxh2 { [%eval #-11] } 9. Rxh2 { [%eval #-10] } 9... Nh6?? { (Mate in 10 → 5.97) Lost forced checkmate sequence. b5 was best. } { [%eval 5.97] } (9... b5 10. Bxb5 Nc6 11. Bxc6 g5 12. Bxa8 d5 13. Bxd5 g6 14. Bxg8 Bh6 15. Rxh6) 10. Rxh6 { [%eval 5.16] } 10... gxh6 { [%eval 3.36] } 11. Bh5 { [%eval 3.02] } 11... gxh5 { [%eval 3.04] } 12. g4?? { (3.04 → 0.16) Blunder. f4 was best. } { [%eval 0.16] } (12. f4 h4 13. d4 Na6 14. Nd2 h3 15. gxh3 Nc5 16. dxc5 dxc5 17. Nc4 Bd6) 12... hxg4 { [%eval -0.09] } 13. f3 { [%eval 0.05] } 13... gxf3 { [%eval -0.16] } 14. Ke2? { (-0.16 → -1.68) Mistake. b3 was best. } { [%eval -1.68] } (14. b3) 14... fxe2 { [%eval -1.57] } 15. d3?? { (-1.57 → -3.92) Blunder. Nc3 was best. } { [%eval -3.92] } (15. Nc3) 15... e1=K?? { (-3.92 → 1.69) Blunder. Nd7 was best. } { [%eval 1.69] } (15... Nd7 16. b4 h5 17. e4 Bh6 18. Bxh6 d5 19. exd5 c6 20. dxc6 bxc6 21. b5) 16. d4?? { (1.69 → -3.11) Blunder. Bd2 was best. } { [%eval -3.11] } (16. Bd2 Kxd2 17. Nxd2 Be7 18. e4 d5 19. exd5 Ba3 20. bxa3 Nd7 21. c4 b6) 16... Kd2?? { (-3.11 → 0.83) Blunder. Kf1 was best. } { [%eval 0.83] } (16... Kf1) 17. Bxd2 { [%eval -0.34] } 17... c5?? { (-0.34 → Mate in 8) Checkmate is now unavoidable. b5 was best. } { [%eval #8] } (17... b5 18. c4) 18. dxc5 { [%eval #8] } 18... dxc5 { [%eval #7] } 19. Bb4 { [%eval #7] } 19... cxb4 { [%eval #6] } 20. c3?? { (Mate in 6 → -2.16) Lost forced checkmate sequence. Na3 was best. } { [%eval -2.16] } (20. Na3 bxa3 21. bxa3 Bxa3 22. Rc1 Bxc1 23. c4 Bxe3 24. c5 Bxc5 25. a3 Bxa3#) 20... bxc3 { [%eval -2.44] } 21. Nxc3? { (-2.44 → -4.89) Mistake. bxc3 was best. } { [%eval -4.89] } (21. bxc3 Ba3) 21... Ba3 { [%eval -4.34] } 22. bxa3 { [%eval -3.25] } 22... b5 { [%eval -3.77] } 23. Nxb5 { [%eval -3.72] } 23... Nc6 { [%eval -3.79] } 24. Nxa7 { [%eval -3.68] } 24... Rxa7?? { (-3.68 → Mate in 4) Checkmate is now unavoidable. Nxa7 was best. } { [%eval #4] } (24... Nxa7) 25. Rb1 { [%eval #4] } 25... Rxa3 { [%eval #3] } 26. Rb3?? { (Mate in 3 → Mate in 11) Lost forced checkmate sequence. e4 was best. } { [%eval #-11] } (26. e4 Rxa2 27. e5 Nxe5 28. Rb2 Rxb2#) 26... Rxb3 { [%eval #-11] } 27. axb3 { [%eval #-10] } 27... Nd4?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. Nd8 was best. } { [%eval 0.0] } (27... Nd8 28. b4 h5 29. b5 h4 30. e4 h3 31. b6 Nb7 32. e5 h2 33. e6) 28. exd4 { [%eval 0.0] } 28... h5 { [%eval 0.0] } 29. d5 { [%eval 0.0] } 29... h4 { [%eval 0.0] } 30. d6 { [%eval 0.0] } 30... h3 { [%eval 0.0] } 31. d7 { [%eval 0.0] } 31... h2 { [%eval 0.0] } 32. d8=Q?? { (0.00 → Mate in 4) Checkmate is now unavoidable. d8=B was best. } { [%eval #-4] } (32. d8=B h1=B 33. b4 Bf3 34. Bh4 Bg2 35. Bf6 Be4 36. Be5 Bc6 37. b5 Bxb5) 32... h1=R?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. h1=B was best. } { [%eval #2] } (32... h1=B 33. Qd5 Bxd5 34. b4 Bb7 35. b5 Ba6 36. bxa6#) 33. Qh4 { [%eval #2] } 33... Rxh4 { [%eval #1] } 34. b4 { [%eval #1] } 34... Rxb4# { Game ends by variant rule. } 1-0