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[Event "rated Antichess game"] [Site "https://lichess.org/4SZ5KvV4"] [Date "2025.08.27"] [White "Kudrov_Lev"] [Black "SayamSmartBoy"] [Result "0-1"] [GameId "4SZ5KvV4"] [UTCDate "2025.08.27"] [UTCTime "13:58:09"] [WhiteElo "1118"] [BlackElo "1128"] [WhiteRatingDiff "-18"] [BlackRatingDiff "+101"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e5?? { (2.49 → 6.34) Blunder. b5 was best. } { [%eval 6.34] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 4.85] } 2... bxa6 { [%eval 2.89] } 3. Qg4?? { (2.89 → 0.42) Blunder. Qh5 was best. } { [%eval 0.42] } (3. Qh5 Qf6 4. Qxh7 Rxh7 5. a4 Qxf2 6. Kxf2 Rxh2 7. Rxh2 Ba3) 3... Qh4?? { (0.42 → 3.98) Blunder. Ba3 was best. } { [%eval 3.98] } (3... Ba3 4. Qxg7 Bxb2 5. Qxe5 Bxe5 6. h4 Qxh4 7. Rxh4 Bxa1 8. Rxh7) 4. Qxg7 { [%eval 3.71] } 4... Qxf2?? { (3.71 → Mate in 12) Checkmate is now unavoidable. Bxg7 was best. } { [%eval #12] } (4... Bxg7 5. g3) 5. Qxf7?? { (Mate in 12 → 0.68) Lost forced checkmate sequence. Kxf2 was best. } { [%eval 0.68] } (5. Kxf2 Bxg7 6. d4 exd4 7. exd4 Bxd4 8. Bh6 Nxh6 9. Ne2 Bxb2 10. a4 Bxa1) 5... Qxg1?? { (0.68 → 10.89) Blunder. Qxe1 was best. } { [%eval 10.89] } (5... Qxe1 6. Qxe8) 6. Qxh7?? { (10.89 → -0.86) Blunder. Rxg1 was best. } { [%eval -0.86] } (6. Rxg1 Kxf7) 6... Qxg2?! { (-0.86 → 0.00) Inaccuracy. Qxh1 was best. } { [%eval 0.0] } (6... Qxh1 7. Qxd7 Qxe1 8. Qxe8 Qxc1 9. Qxf8 Qxb2 10. Qxc8 Rxh2 11. Qxc7 Rxg2 12. Qxa7) 7. Qxd7?? { (0.00 → -3.34) Blunder. Qxg8 was best. } { [%eval -3.34] } (7. Qxg8 Qxh1 8. Qxf8 Qxe1 9. Qxe8 Rxh2 10. Qxd7 Rxd2 11. Qxc8 Rxc2 12. Qxc7 Qxc1) 7... Qxh2 { [%eval -2.64] } 8. Qxc7?? { (-2.64 → Mate in 12) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #-12] } (8. Qxe8 Qxh1) 8... Qxd2?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Qxh1 was best. } { [%eval #9] } (8... Qxh1 9. Qxc8 Qxe1 10. Qxe8 Qxc1 11. Qxf8 Qxb2 12. Qxg8 Qxc2 13. Qxb8 Raxb8 14. d4) 9. Qxa7?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Kxd2 was best. } { [%eval #-10] } (9. Kxd2 Rxh1 10. Qxa7 Rxc1 11. Kxc1 Rxa7 12. b4 Bxb4 13. Nc3 Bxc3 14. e4 Bxa1) 9... Qxc2 { [%eval #-10] } 10. Qxa6 { [%eval #-8] } 10... Qxb2?? { (Mate in 8 → Mate in 22) Lost forced checkmate sequence. Bxa6 was best. } { [%eval #22] } (10... Bxa6 11. Rxh8 Qxb1 12. Rxg8 Qxa2 13. Rxa2 Bd3 14. Rxa8 Bg6 15. Rxf8 Kxf8 16. Rxb8) 11. Bxb2 { [%eval #22] } 11... Bxa6 { [%eval #7] } 12. Bxe5 { [%eval #7] } 12... Rxh1 { [%eval #6] } 13. Bxb8 { [%eval #6] } 13... Rxe1 { [%eval #5] } 14. Nc3?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Bd6 was best. } { [%eval #-6] } (14. Bd6 Rxb1 15. Rxb1 Bxd6 16. a3 Bxa3 17. Rb7 Bxb7 18. e4 Bxe4#) 14... Rxe3?? { (Mate in 6 → Mate in 3) Lost forced checkmate sequence. Rxb8 was best. } { [%eval #3] } (14... Rxb8 15. Rxe1 Bf1 16. Rxf1 Nf6 17. Rxf6 Bd6 18. Rxd6 Kd7 19. Rxd7 Rb1 20. Nxb1#) 15. Ne4 { [%eval #4] } 15... Rxe4 { [%eval #3] } 16. Be5 { [%eval #3] } 16... Rxe5 { [%eval #2] } 17. Re1 { [%eval #2] } 17... Rxe1 { [%eval #1] } 18. a4?? { (Mate in 1 → Mate in 7) Lost forced checkmate sequence. a3 was best. } { [%eval #-7] } (18. a3 Bxa3#) 18... Bb5 { [%eval #-7] } 19. axb5 { [%eval #-6] } 19... Ra6?? { (Mate in 6 → -1.04) Lost forced checkmate sequence. Kd7 was best. } { [%eval -1.04] } (19... Kd7 20. b6 Kc7 21. bxc7 Rd8 22. cxd8=K Re8 23. Kxe8 Nf6 24. Kxf8 Ne8 25. Kxe8#) 20. bxa6 { [%eval -1.12] } 20... Rh1? { (-1.12 → 0.00) Mistake. Bd6 was best. } { [%eval 0.0] } (20... Bd6 21. a7 Bb8 22. axb8=K Nf6 23. Kb7 Ne4 24. Kb6 Nc5 25. Kxc5 Kf7 26. Kc4) 21. a7 { [%eval 0.0] } 21... Rg1 { [%eval 0.0] } 22. a8=K?? { (0.00 → Mate in 9) Checkmate is now unavoidable. a8=B was best. } { [%eval #-9] } (22. a8=B Rg2 23. Bxg2 Nh6 24. Be4 Nf5 25. Bxf5 Kd7 26. Bxd7 Ba3 27. Bc6 Bb2) 22... Kd7 { [%eval #-9] } 23. Kb7 { [%eval #-8] } 23... Kc6 { [%eval #-13] } 24. Kxc6 { [%eval #-12] } 24... Bd6 { [%eval #-12] } 25. Kxd6 { [%eval #-11] } 25... Ne7 { [%eval #-11] } 26. Kxe7 { [%eval #-10] } 26... Rh1 { [%eval #-15] } 27. Kd6 { [%eval #-14] } 27... Rh3 { [%eval #-18] } 28. Ke6 { [%eval #-14] } 28... Rh4 { [%eval #-14] } 29. Kd6 { [%eval #-13] } 29... Ra4 { [%eval #-14] } 30. Kc5 { [%eval #-1] } 30... Rb4 { [%eval #-1] } 31. Kxb4# { Game ends by variant rule. } 0-1