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[Event "rated variant:antichess game"] [Site "https://lichess.org/4RfoY93q"] [Date "2025.10.13"] [Round "-"] [White "porise"] [Black "arTurkoRPe"] [Result "0-1"] [GameId "4RfoY93q"] [UTCDate "2025.10.13"] [UTCTime "19:40:35"] [WhiteElo "951"] [BlackElo "1132"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+27"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Ba6?! { (1.19 → 2.28) Inaccuracy. e6 was best. } { [%eval 2.28] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 1.53] } 3... Kxd7?? { (1.53 → Mate in 14) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #14] } (3... Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3) 4. Qe2?? { (Mate in 14 → 0.14) Lost forced checkmate sequence. c4 was best. } { [%eval 0.14] } (4. c4 Bxc4 5. Qf3 Bxa2 6. Qxf7 Bxf7 7. Rxa7 Rxa7 8. b3 Bxb3) 4... Bxe2 { [%eval 0.06] } 5. Nxe2 { [%eval -0.21] } 5... Nc6?? { (-0.21 → 1.51) Blunder. e6 was best. } { [%eval 1.51] } (5... e6 6. b4 Bxb4 7. a4 Bxd2 8. Bxd2 Qh4 9. Na3 Qxa4 10. Nc3) 6. b4 { [%eval 1.43] } 6... Nxb4 { [%eval 1.79] } 7. a4 { [%eval 1.21] } 7... Nxc2 { [%eval 0.71] } 8. Kd1 { [%eval 0.9] } 8... Nxe3 { [%eval 0.85] } 9. dxe3?? { (0.85 → Mate in 15) Checkmate is now unavoidable. fxe3 was best. } { [%eval #-15] } (9. fxe3 e6) 9... h6?? { (Mate in 15 → 1.14) Lost forced checkmate sequence. Kc6 was best. } { [%eval 1.14] } (9... Kc6 10. Bb2 Qxd1 11. Bxg7 Qxe2 12. Bxf8 Qxe3 13. fxe3 Rxf8 14. Na3 Rd8 15. e4) 10. Kc2?? { (1.14 → Mate in 14) Checkmate is now unavoidable. Bd2 was best. } { [%eval #-14] } (10. Bd2 Qc8) 10... Nf6?? { (Mate in 14 → Mate in 11) Lost forced checkmate sequence. Kc6 was best. } { [%eval #11] } (10... Kc6 11. Kd3 Qxd3 12. f4 Qxb1 13. Rxb1 e5 14. fxe5 Ba3 15. Bxa3 Ne7 16. Bxe7) 11. e4 { [%eval #13] } 11... Nxe4 { [%eval #12] } 12. Bxh6 { [%eval #12] } 12... Nxf2 { [%eval #11] } 13. Bxg7 { [%eval #11] } 13... Nxh1 { [%eval #10] } 14. Bxf8 { [%eval #10] } 14... Rxf8 { [%eval #12] } 15. h4?? { (Mate in 12 → -0.40) Lost forced checkmate sequence. Ra3 was best. } { [%eval -0.4] } (15. Ra3 Qc8 16. a5 Rd8 17. Rh3 Ng3 18. Rxg3 Qb7 19. Nbc3 Qxg2 20. Rxg2 a6) 15... Ng3 { [%eval -0.85] } 16. Nxg3 { [%eval -0.79] } 16... Qb8?? { (-0.79 → Mate in 6) Checkmate is now unavoidable. f5 was best. } { [%eval #6] } (16... f5 17. Nxf5) 17. Kb3?? { (Mate in 6 → -4.99) Lost forced checkmate sequence. Kb2 was best. } { [%eval -4.99] } (17. Kb2 Qxb2 18. Nc3 Qxg2 19. Rb1 Qxg3 20. Ne4 Qxh4 21. a5 Qxe4 22. a6 Qxb1#) 17... Qxb3 { [%eval -5.1] } 18. a5 { [%eval -5.66] } 18... Qxb1 { [%eval -5.24] } 19. Rxb1 { [%eval -5.72] } 19... Rab8 { [%eval -5.33] } 20. Rxb8 { [%eval -5.15] } 20... Rxb8 { [%eval -4.47] } 21. Nf5?? { (-4.47 → Mate in 5) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-5] } (21. Ne2) 21... Kc6 { [%eval #-5] } 22. Nxe7 { [%eval #-4] } 22... f6 { [%eval #-5] } 23. Nxc6 { [%eval #-4] } 23... a6 { [%eval #-4] } 24. Nxb8 { [%eval #-3] } 24... f5 { [%eval #-3] } 25. Nxa6 { [%eval #-2] } 25... f4 { [%eval #-2] } 26. Nxc7 { [%eval #-1] } 26... f3 { [%eval #-1] } 27. gxf3# { Game ends by variant rule. } 0-1