FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/4MZb39dm"]
[Date "2024.05.18"]
[Round "-"]
[White "StaringAtYourChess"]
[Black "KateAdria"]
[Result "0-1"]
[GameId "4MZb39dm"]
[UTCDate "2024.05.18"]
[UTCTime "13:49:23"]
[WhiteElo "2092"]
[BlackElo "1419"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+16"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... g6 { [%eval 0.03] } 2. b3 { [%eval -0.18] } 2... b6 { [%eval 0.19] } 3. Nh3 { [%eval -0.15] } 3... g5 { [%eval 0.27] } 4. Nxg5 { [%eval 0.18] } 4... Bh6?? { (0.18 → Mate in 17) Checkmate is now unavoidable. h6 was best. } { [%eval #17] } (4... h6 5. Nxf7 Kxf7 6. c4 d5 7. cxd5 Qxd5 8. h3 Qxh1 9. Qc2) 5. Nxh7 { [%eval #17] } 5... Bxd2 { [%eval #15] } 6. Qxd2?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. Bxd2 was best. } { [%eval 0.0] } (6. Bxd2 Rxh7 7. Ba5 bxa5 8. Qxd7 Nxd7 9. b4 axb4 10. Nc3 bxc3 11. Kd2 Rxh2) 6... Rxh7 { [%eval 0.0] } 7. Qxd7 { [%eval -0.39] } 7... Rxh2 { [%eval -0.23] } 8. Rxh2 { [%eval -0.6] } 8... Bxd7 { [%eval -0.6] } 9. g4 { [%eval 0.0] } 9... Bxg4 { [%eval 0.0] } 10. Bh6?? { (0.00 → Mate in 11) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-11] } (10. Nd2 Bxe2) 10... Bxe2 { [%eval #-11] } 11. Kxe2 { [%eval #-10] } 11... Nxh6 { [%eval #-10] } 12. Rxh6 { [%eval #-9] } 12... Qd3?? { (Mate in 9 → -0.08) Lost forced checkmate sequence. Qd1 was best. } { [%eval -0.08] } (12... Qd1 13. Rxb6 cxb6 14. Kxd1 b5 15. Bxb5 f5 16. Bxe8 Nd7 17. Bxd7 Rh8 18. Bxf5) 13. Rxb6?? { (-0.08 → Mate in 8) Checkmate is now unavoidable. cxd3 was best. } { [%eval #-8] } (13. cxd3 Kf8) 13... axb6 { [%eval #-8] } 14. Kxd3 { [%eval #-7] } 14... Rxa2 { [%eval #-7] } 15. Rxa2 { [%eval #-6] } 15... Na6 { [%eval #-6] } 16. Rxa6 { [%eval #-5] } 16... c6 { [%eval #-5] } 17. Rxb6 { [%eval #-4] } 17... f6 { [%eval #-4] } 18. Rxc6 { [%eval #-3] } 18... e6 { [%eval #-3] } 19. Rxe6 { [%eval #-2] } 19... Kf8 { [%eval #-2] } 20. Rxf6 { [%eval #-1] } 20... Kf7 { [%eval #-1] } 21. Rxf7# { Game ends by variant rule. } 0-1
