- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/4LwTsjJn"] [Date "2025.06.09"] [Round "-"] [White "Fenix_IESL"] [Black "BrunoRola"] [Result "0-1"] [GameId "4LwTsjJn"] [UTCDate "2025.06.09"] [UTCTime "15:29:26"] [WhiteElo "2101"] [BlackElo "2152"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+5"] [Variant "Standard"] [TimeControl "180+0"] [ECO "C50"] [Opening "Italian Game: Giuoco Pianissimo, Normal"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.13] } 2... Nc6 { [%eval 0.21] } 3. Bc4 { [%eval 0.12] } 3... Bc5 { [%eval 0.2] } 4. d3 { [%eval 0.16] } 4... Nf6 { [%eval 0.1] } { C50 Italian Game: Giuoco Pianissimo, Normal } 5. O-O { [%eval 0.14] } 5... O-O { [%eval 0.17] } 6. h3 { [%eval 0.1] } 6... h6 { [%eval 0.13] } 7. c3 { [%eval 0.09] } 7... a6 { [%eval 0.37] } 8. Re1 { [%eval 0.21] } 8... Re8 { [%eval 0.25] } 9. Bb3 { [%eval 0.19] } 9... d5?! { (0.19 → 1.21) Inaccuracy. d6 was best. } { [%eval 1.21] } (9... d6 10. Nbd2) 10. exd5 { [%eval 1.27] } 10... Nxd5 { [%eval 1.24] } 11. d4 { [%eval 1.19] } 11... Bb6 { [%eval 1.28] } 12. dxe5 { [%eval 0.96] } 12... Be6 { [%eval 1.16] } 13. Nbd2? { (1.16 → 0.00) Mistake. Na3 was best. } { [%eval 0.0] } (13. Na3) 13... Nf4 { [%eval 0.0] } 14. Ne4?! { (0.00 → -0.82) Inaccuracy. Bc2 was best. } { [%eval -0.82] } (14. Bc2 Nd3 15. Re2 Nf4 16. Re4 Nd3 17. Re2) 14... Nd3 { [%eval -0.93] } 15. Re2?! { (-0.93 → -1.88) Inaccuracy. Bc2 was best. } { [%eval -1.88] } (15. Bc2 Nxe1) 15... Ndxe5? { (-1.88 → -0.34) Mistake. Bxb3 was best. } { [%eval -0.34] } (15... Bxb3 16. axb3 Nxf2 17. Qxd8 Nxe4+ 18. Qd4 Ng3 19. Rc2 Nxd4 20. cxd4 Nf5 21. Ra4) 16. Nxe5 { [%eval -0.24] } 16... Nxe5 { [%eval 0.0] } 17. Be3 { [%eval 0.0] } 17... Bxb3 { [%eval 0.17] } 18. Qxb3 { [%eval 0.05] } 18... Nc6? { (0.05 → 1.63) Mistake. Re6 was best. } { [%eval 1.63] } (18... Re6) 19. Bxb6? { (1.63 → 0.09) Mistake. Rd1 was best. } { [%eval 0.09] } (19. Rd1) 19... cxb6 { [%eval 0.03] } 20. Rae1 { [%eval 0.06] } 20... Rf8 { [%eval 0.58] } 21. Rd2 { [%eval 0.61] } 21... Qc7 { [%eval 0.7] } 22. Red1?! { (0.70 → 0.13) Inaccuracy. Nd6 was best. } { [%eval 0.13] } (22. Nd6 Rfd8 23. Red1 b5 24. a4 bxa4 25. Qxa4 Qe7 26. Qf4 a5 27. c4 Rab8) 22... Rfd8?! { (0.13 → 0.69) Inaccuracy. Rae8 was best. } { [%eval 0.69] } (22... Rae8 23. Rd7 Qc8 24. Ng3 b5 25. Nf5 Re1+ 26. Kh2 Qb8+ 27. Nd6 Rxd1 28. Qxd1) 23. Nd6 { [%eval 0.61] } 23... Na5?! { (0.61 → 1.48) Inaccuracy. b5 was best. } { [%eval 1.48] } (23... b5) 24. Qd5?! { (1.48 → 0.57) Inaccuracy. Qb4 was best. } { [%eval 0.57] } (24. Qb4) 24... Rd7 { [%eval 0.52] } 25. Qf3 { [%eval 0.1] } 25... Rad8 { [%eval 0.02] } 26. Ne4 { [%eval 0.08] } 26... Nc4?? { (0.08 → 5.60) Blunder. Rxd2 was best. } { [%eval 5.6] } (26... Rxd2 27. Rxd2 Rxd2 28. Nxd2 b5 29. Qe3 Nc4 30. Qe8+ Kh7 31. Qe4+ Kg8 32. Nxc4) 27. Rxd7 { [%eval 5.51] } 27... Rxd7 { [%eval 5.41] } 28. Rxd7?? { (5.41 → 0.09) Blunder. Nf6+ was best. } { [%eval 0.09] } (28. Nf6+ gxf6 29. Qg4+ Kh8 30. Rxd7 Qc8 31. Rxf7 Qxg4 32. hxg4 Nxb2 33. Rxf6 b5) 28... Qxd7 { [%eval 0.08] } 29. b3 { [%eval 0.14] } 29... Ne5 { [%eval 0.23] } 30. Qe3 { [%eval 0.12] } 30... Qc7 { [%eval 0.32] } 31. Ng3 { [%eval 0.18] } 31... Kh7 { [%eval 0.24] } 32. Qe4+ { [%eval 0.13] } 32... g6 { [%eval 0.13] } 33. c4 { [%eval 0.17] } 33... h5?? { (0.17 → 2.35) Blunder. Nc6 was best. } { [%eval 2.35] } (33... Nc6) 34. Ne2?? { (2.35 → 0.13) Blunder. Nxh5 was best. } { [%eval 0.13] } (34. Nxh5) 34... Kg7 { [%eval 0.08] } 35. g3 { [%eval 0.02] } 35... Qe7 { [%eval 0.19] } 36. h4 { [%eval 0.0] } 36... Qf6 { [%eval 0.01] } 37. Kg2 { [%eval 0.04] } 37... Ng4 { [%eval 0.15] } 38. Nf4 { [%eval 0.0] } 38... Qb2 { [%eval 0.0] } 39. Qf3 { [%eval -0.04] } 39... Qxa2 { [%eval -0.14] } 40. Nd5 { [%eval -0.52] } 40... Qb2 { [%eval 0.0] } 41. Nxb6 { [%eval -0.01] } 41... a5 { [%eval 0.0] } 42. Nd5 { [%eval 0.0] } 42... Qe5 { [%eval 0.0] } 43. Nc3 { [%eval 0.0] } 43... Nf6 { [%eval 0.0] } 44. Ne2 { [%eval -0.04] } 44... b6 { [%eval 0.0] } 45. Nf4 { [%eval 0.0] } 45... Ng4 { [%eval 0.0] } 46. Qc3?? { (0.00 → Mate in 9) Checkmate is now unavoidable. Nd5 was best. } { [%eval #-9] } (46. Nd5 Qd4 47. Qf4 Qd3 48. Nxb6 Qxb3 49. Qd4+ Kg8 50. Qd8+ Kh7 51. Qd5 Qxb6) 46... Qxc3 { [%eval #-9] } 47. Nd5 { [%eval #-4] } 47... Qd3 { [%eval #-11] } 48. Nf4 { [%eval #-6] } 48... Qd2? { (Mate in 6 → -9.28) Lost forced checkmate sequence. Qe4+ was best. } { [%eval -9.28] } { White resigns. } (48... Qe4+ 49. Kf1 Qf3 50. Ne6+ fxe6 51. Ke1 Qxf2+ 52. Kd1 Ne3+ 53. Kc1 Qc2#) 0-1