- Blind mode tutorial
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[Event "rated rapid game"] [Site "https://lichess.org/4LWGRMXa"] [Date "2026.01.17"] [Round "-"] [White "LWAZICOLLIN"] [Black "MTL-SR71"] [Result "0-1"] [GameId "4LWGRMXa"] [UTCDate "2026.01.17"] [UTCTime "04:31:25"] [WhiteElo "1765"] [BlackElo "1799"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+6"] [Variant "Standard"] [TimeControl "600+0"] [ECO "D01"] [Opening "Rapport-Jobava System"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... d5 { [%eval 0.27] } 2. Nc3 { [%eval -0.07] } 2... Nf6 { [%eval 0.0] } 3. Bf4 { [%eval -0.1] } 3... e6 { [%eval 0.0] } { D01 Rapport-Jobava System } 4. e3 { [%eval -0.22] } 4... Bd6 { [%eval 0.09] } 5. Bd3 { [%eval 0.0] } 5... Bxf4 { [%eval 0.02] } 6. exf4 { [%eval -0.05] } 6... h6 { [%eval 0.39] } 7. Nce2 { [%eval 0.19] } 7... O-O { [%eval 0.26] } 8. c3 { [%eval 0.52] } 8... b6 { [%eval 0.56] } 9. Nf3 { [%eval 0.56] } 9... Ba6 { [%eval 0.59] } 10. Bc2 { [%eval 0.13] } 10... c5 { [%eval 0.11] } 11. O-O { [%eval 0.17] } 11... cxd4 { [%eval 0.17] } 12. Nfxd4 { [%eval 0.09] } 12... Qd6 { [%eval 0.37] } 13. Qd2 { [%eval 0.0] } 13... Nc6 { [%eval 0.23] } 14. Rfe1 { [%eval 0.0] } 14... Bxe2 { [%eval 0.08] } 15. Rxe2 { [%eval 0.0] } 15... Nxd4 { [%eval 0.02] } 16. Qxd4 { [%eval -0.03] } 16... Rfe8 { [%eval 0.07] } 17. Rd1 { [%eval -0.06] } 17... Rac8 { [%eval 0.17] } 18. Qd3?? { (0.17 → -1.91) Blunder. g3 was best. } { [%eval -1.91] } (18. g3) 18... Qxf4 { [%eval -1.78] } 19. Re3?! { (-1.78 → -2.81) Inaccuracy. Bb3 was best. } { [%eval -2.81] } (19. Bb3 g6 20. g3 Qc7 21. Qd4 Kg7 22. Re3 Rcd8 23. Rde1 Re7 24. Kg2 Qc5) 19... Ng4 { [%eval -2.86] } 20. Qh7+ { [%eval -2.72] } 20... Kf8 { [%eval -2.93] } 21. Rde1?? { (-2.93 → -8.92) Blunder. Rg3 was best. } { [%eval -8.92] } (21. Rg3 Qxf2+ 22. Kh1 Qf4 23. Kg1 Qg5 24. Rf1 Nf6 25. Qh8+ Ke7 26. Rxg5 Rxh8) 21... Qxf2+ { [%eval -8.91] } 22. Kh1 { [%eval -8.86] } 22... Nxe3 { [%eval -8.82] } 23. Qh8+ { [%eval -11.64] } 23... Ke7 { [%eval -11.11] } 24. Qxg7?! { (-11.11 → Mate in 1) Checkmate is now unavoidable. Qxe8+ was best. } { [%eval #-1] } (24. Qxe8+ Rxe8 25. Rg1 Qxc2 26. c4 dxc4 27. b3 Rc8 28. bxc4 Rxc4 29. h3 Kd6) 24... Qxe1# { Black wins by checkmate. } 0-1