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[Event "casual variant:atomic game"] [Site "https://lichess.org/4JgDPBcw"] [Date "2026.04.26"] [Round "-"] [White "Zelda110"] [Black "lichess AI level 4"] [Result "0-1"] [GameId "4JgDPBcw"] [UTCDate "2026.04.26"] [UTCTime "09:02:57"] [WhiteElo "1253"] [BlackElo "?"] [Variant "Atomic"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 1.9] } 1... d5 { [%eval 2.1] } 2. Bg5?? { (2.10 → -0.87) Blunder. Nc3 was best. } { [%eval -0.87] } (2. Nc3 Bg4 3. f3 Na6 4. Nb5 Nb4 5. Bg5 f6 6. Nxc7 Nxc2) 2... f6 { [%eval -0.99] } 3. Bf4?? { (-0.99 → -4.94) Blunder. Na3 was best. } { [%eval -4.94] } (3. Na3 b5 4. e3 h5 5. h4 Nh6 6. Bxh6 g6 7. Nh3 c5) 3... Bg4?? { (-4.94 → -2.04) Blunder. Nh6 was best. } { [%eval -2.04] } (3... Nh6 4. Bxh6 Nc6 5. c3 Nb4 6. cxb4 e5 7. a3 c5 8. Qa4+) 4. f3 { [%eval -1.65] } 4... Bxf3? { (-1.65 → -0.13) Mistake. e5 was best. } { [%eval -0.13] } (4... e5 5. Na3 Nc6 6. c3 Nb4 7. Nb5 c6 8. e3 Nc2+ 9. Qxc2) 5. Nf3? { (-0.13 → -1.30) Mistake. e3 was best. } { [%eval -1.3] } (5. e3 Qc8 6. Bb5+ c6 7. Nf3 g6 8. Ne5 fxe5 9. Qg4 Qxg4) 5... Nd7?? { (-1.30 → 1.93) Blunder. Qc8 was best. } { [%eval 1.93] } (5... Qc8 6. e3 Nc6 7. Bb5 Qf5 8. Qd3 e6 9. Qxf5 O-O-O 10. Nc3 a6 11. Rf1) 6. e4?? { (1.93 → -1.30) Blunder. Nc3 was best. } { [%eval -1.3] } (6. Nc3 b5) 6... e6 { [%eval -1.72] } 7. Bb5? { (-1.72 → -3.32) Mistake. Nh4 was best. } { [%eval -3.32] } (7. Nh4) 7... c6 { [%eval -3.09] } 8. Ne5? { (-3.09 → -6.18) Mistake. Nh4 was best. } { [%eval -6.18] } (8. Nh4 cxb5) 8... Nxe5?! { (-6.18 → -4.32) Inaccuracy. dxe4 was best. } { [%eval -4.32] } (8... dxe4 9. Bxc6) 9. Rf1 { [%eval -4.85] } 9... e5?? { (-4.85 → Mate in 7) Checkmate is now unavoidable. g6 was best. } { [%eval #7] } (9... g6) 10. Qh5+ { [%eval #6] } 10... g6 { [%eval #6] } 11. Qxh7?? { (Mate in 6 → Mate in 11) Lost forced checkmate sequence. Qh3 was best. } { [%eval #-11] } (11. Qh3 f5 12. exf5 Qf6 13. Rxf6 Bb4+ 14. c3 exd4 15. Qd7+ Kf8 16. Qe7#) 11... a6? { (Mate in 11 → -7.30) Lost forced checkmate sequence. cxb5 was best. } { [%eval -7.3] } (11... cxb5 12. Na3 Qa5+ 13. b4 Qa6 14. b5 Qb6 15. Rf3 Bh6 16. Kd1 Qa5 17. Rc3) 12. Ba4 { [%eval -9.29] } 12... b5 { [%eval -6.47] } 13. Bxb5?? { (-6.47 → Mate in 5) Checkmate is now unavoidable. c4 was best. } { [%eval #-5] } (13. c4 Bh6 14. c5 bxa4 15. a4 dxe4 16. Ra3 Be3 17. Rf4 Bf2+ 18. Kd1 exf4) 13... Bh6 { [%eval #-8] } 14. Nc3 { [%eval #-5] } 14... Rb8?! { (Mate in 5 → -12.76) Lost forced checkmate sequence. exd4 was best. } { [%eval -12.76] } (14... exd4 15. Rd1 Bd2+ 16. Ke2 Qb6 17. Rf4 Qf2+ 18. Kd3 dxe4#) 15. Rd1?! { (-12.76 → Mate in 6) Checkmate is now unavoidable. Na4 was best. } { [%eval #-6] } (15. Na4 dxe4 16. Rf4 exf4 17. Nc5 Qd5 18. Ne4 Bd2+ 19. Kf2 Be3+ 20. Ke1 Qh5) 15... Bd2+ { [%eval #-5] } 16. Kf2 { [%eval #-5] } 16... Kd7? { (Mate in 5 → -7.78) Lost forced checkmate sequence. exd4 was best. } { [%eval -7.78] } (16... exd4 17. c4 dxe4 18. Rh1 Qd4+ 19. Ke2 Qe4+ 20. Kf1 Qxg2#) 17. b4? { (-7.78 → Mate in 7) Checkmate is now unavoidable. Kg1 was best. } { [%eval #-7] } (17. Kg1 exd4) 17... Be1+?! { (Mate in 7 → -15.29) Lost forced checkmate sequence. exd4 was best. } { [%eval -15.29] } (17... exd4 18. b5 cxb5 19. Rb1 Rb2 20. Kg3 Qc7+ 21. e5 fxe5+ 22. Kf2 Qg3+ 23. Ke2) 18. Ke2?! { (-15.29 → Mate in 9) Checkmate is now unavoidable. Kg1 was best. } { [%eval #-9] } (18. Kg1 Qh8) 18... c5?! { (Mate in 9 → -10.34) Lost forced checkmate sequence. Qh8 was best. } { [%eval -10.34] } (18... Qh8 19. Rf3 dxe4 20. b5 axb5 21. h4 Qh6 22. Kf1 Ke8 23. Nb5 cxb5 24. Rd3) 19. bxc5 { [%eval -20.51] } 19... Bh4 { [%eval -10.39] } 20. g3 { [%eval -25.61] } 20... Rb2 { [%eval #-6] } 21. Nxd5 { [%eval #-3] } 21... Qc7?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Qa5 was best. } { [%eval 0.0] } (21... Qa5 22. gxh4 Qe1+ 23. Kf3 Qxe4#) 22. d5?? { (0.00 → Mate in 2) Checkmate is now unavoidable. dxe5+ was best. } { [%eval #-2] } (22. dxe5+ Rxc2 23. Rd1+ Kc6 24. Rc1+ Kb5 25. Rc6 Kb4 26. Rc4+ Ka3 27. Rc3+ Ka4) 22... Qc4+ { [%eval #-1] } 23. Ke3 { [%eval #-1] } 23... Qd4+ { [%eval #-1] } 24. Ke2 { [%eval #-1] } 24... Qd2+ { [%eval #-1] } 25. Kf3 { [%eval #-1] } 25... Rb3+ { [%eval #-1] } 26. Kg4 { [%eval #-1] } 26... Qe2+ { [%eval #-1] } 27. Kh3 { [%eval #-1] } 27... Bxg3# { Game ends by variant rule. } 0-1