FEN
[Event "rated Racing Kings game"]
[Site "https://lichess.org/4F5zP1PJ"]
[Date "2023.04.25"]
[White "Wettermann"]
[Black "demonicringworm"]
[Result "0-1"]
[GameId "4F5zP1PJ"]
[UTCDate "2023.04.25"]
[UTCTime "21:03:08"]
[WhiteElo "1290"]
[BlackElo "1482"]
[WhiteRatingDiff "-3"]
[BlackRatingDiff "+116"]
[Variant "Racing Kings"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nxc2 { [%eval 0.0] } 1... Rxc2 { [%eval 0.13] } 2. Nd4 { [%eval 0.0] } 2... Rc5 { [%eval 0.37] } 3. Nf3? { (0.37 → -1.03) Mistake. Kh3 was best. } { [%eval -1.03] } (3. Kh3 Nxf1) 3... Kb3?? { (-1.03 → 2.63) Blunder. Nxf2 was best. } { [%eval 2.63] } (3... Nxf2 4. Rxf2 Kb3 5. Bd3 Ka4 6. Nxd2 Ka5 7. Rg6 Rb6 8. Qe4 Rxg6 9. Qxg6 Qc3 10. Be4) 4. Bxc5 { [%eval 3.21] } 4... Ka4 { [%eval 3.8] } 5. Nxd2 { [%eval 3.71] } 5... Rb5 { [%eval 3.81] } 6. Bd6 { [%eval 3.88] } 6... Qd4 { [%eval 4.75] } 7. Rg6?! { (4.75 → 3.58) Inaccuracy. Nf3 was best. } { [%eval 3.58] } (7. Nf3) 7... Bxd2 { [%eval 3.8] } 8. Qc6 { [%eval 3.73] } 8... Ne3 { [%eval 4.08] } 9. Bc4?? { (4.08 → -0.99) Blunder. Bf4 was best. } { [%eval -0.99] } (9. Bf4 Qe4 10. Qd7 Nc4 11. Bxc4 Qxc4 12. Bxd2 Qg4 13. Qd8 Rb7 14. Qd5 Rd7 15. Qg8 Rd3) 9... Qxc4 { [%eval -0.94] } 10. Qf3 { [%eval -1.0] } 10... Ka5 { [%eval -1.12] } 11. Kh3?? { (-1.12 → -5.59) Blunder. Bg3 was best. } { [%eval -5.59] } (11. Bg3) 11... Ka6?! { (-5.59 → -4.37) Inaccuracy. Kb6 was best. } { [%eval -4.37] } (11... Kb6 12. Kg3 Rd5 13. Ra1 Rxd6 14. Qa8 Nd5 15. Ra7 Nc7 16. Qc8 Kxa7 17. Rxd6 Bg5 18. Rd3) 12. Qf8?? { (-4.37 → -20.54) Blunder. Rg7 was best. } { [%eval -20.54] } (12. Rg7 Nf5) 12... Kb7 { [%eval -14.77] } 13. R1g5?! { (-14.77 → Mate in 4) Checkmate is now unavoidable. Qh8 was best. } { [%eval #-4] } (13. Qh8 Nf5) 13... Nd5?! { (Mate in 4 → -13.68) Lost forced checkmate sequence. Rf5 was best. } { [%eval -13.68] } (13... Rf5 14. Qe8 Qc8 15. Qa4 Qd8 16. Rg8 Kc8#) 14. Rg4?! { (-13.68 → Mate in 2) Checkmate is now unavoidable. Qh8 was best. } { [%eval #-2] } (14. Qh8 Bxg5) 14... Qc8 { [%eval #-1] } 15. Rg8 { [%eval #-1] } 15... Ka8# { Game ends by variant rule. } 0-1
