FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/4B9Cf8dV"]
[Date "2017.03.26"]
[Round "-"]
[White "Black_Lobster"]
[Black "mj_mo75"]
[Result "0-1"]
[GameId "4B9Cf8dV"]
[UTCDate "2017.03.26"]
[UTCTime "14:35:43"]
[WhiteElo "1580"]
[BlackElo "1041"]
[WhiteRatingDiff "-23"]
[BlackRatingDiff "+124"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.66] } 1... b5 { [%eval 1.21] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.26] } 3. Bxd7 { [%eval 0.64] } 3... Kxd7?! { (0.64 → 1.54) Inaccuracy. Bxd7 was best. } { [%eval 1.54] } (3... Bxd7 4. e4 Ba3 5. bxa3 Qh4 6. a4 Qxe4 7. Na3 Bxa4 8. Nc4 Bxc2 9. Qxc2 Qxe1 10. Qxh7) 4. Qg4?! { (1.54 → 0.61) Inaccuracy. b4 was best. } { [%eval 0.61] } (4. b4 Bxb4) 4... Bb4? { (0.61 → 1.97) Mistake. Qf6 was best. } { [%eval 1.97] } (4... Qf6 5. Qxe6) 5. Qxe6 { [%eval 1.65] } 5... Bxd2 { [%eval 0.75] } 6. Qxd7?? { (0.75 → -1.00) Blunder. Bxd2 was best. } { [%eval -1.0] } (6. Bxd2 fxe6 7. Ne2 Ba6 8. c4 Bxc4 9. Nbc3 Bxa2 10. Rxa2 Qg5 11. Rxa7 Qxg2 12. Rxc7 Kxc7) 6... Bxd7?? { (-1.00 → 1.22) Blunder. Nxd7 was best. } { [%eval 1.22] } (6... Nxd7) 7. Nxd2?? { (1.22 → -1.04) Blunder. Bxd2 was best. } { [%eval -1.04] } (7. Bxd2 Nh6 8. Nh3 Bxh3 9. gxh3 Qxd2 10. Nxd2 Nd7 11. e4 f5 12. exf5 Nxf5 13. h4 Nxh4) 7... Bh3?? { (-1.04 → 0.85) Blunder. Nh6 was best. } { [%eval 0.85] } (7... Nh6 8. Ne2) 8. gxh3? { (0.85 → -0.63) Mistake. Nxh3 was best. } { [%eval -0.63] } (8. Nxh3) 8... Qxd2 { [%eval -0.22] } 9. Bxd2?! { (-0.22 → -0.87) Inaccuracy. Kxd2 was best. } { [%eval -0.87] } (9. Kxd2) 9... Nh6 { [%eval -0.88] } 10. e4?? { (-0.88 → Mate in 10) Checkmate is now unavoidable. Bc1 was best. } { [%eval #-10] } (10. Bc1) 10... Ng4 { [%eval #-9] } 11. hxg4 { [%eval #-9] } 11... g5 { [%eval #-8] } 12. Bxg5 { [%eval #-8] } 12... Rd8 { [%eval #-7] } 13. Bxd8 { [%eval #-7] } 13... a6 { [%eval #-6] } 14. Bxc7 { [%eval #-6] } 14... Ra7 { [%eval #-5] } 15. Bxb8 { [%eval #-5] } 15... h6?? { (Mate in 5 → 2.75) Lost forced checkmate sequence. Rc7 was best. } { [%eval 2.75] } (15... Rc7 16. Bxc7 h5 17. gxh5 a5 18. Bxa5 f5 19. exf5#) 16. Bxa7 { [%eval 2.45] } 16... h5 { [%eval 2.41] } 17. gxh5 { [%eval 2.47] } 17... f5 { [%eval 2.49] } 18. exf5 { [%eval #34] } 18... a5 { [%eval #34] } 19. b4 { [%eval #35] } 19... axb4 { [%eval 2.72] } 20. c3?! { (2.72 → 2.02) Inaccuracy. c4 was best. } { [%eval 2.02] } (20. c4) 20... bxc3 { [%eval 2.75] } 21. Kd2?? { (2.75 → 0.00) Blunder. Rb1 was best. } { [%eval 0.0] } (21. Rb1 c2) 21... cxd2 { [%eval 0.0] } 22. Rc1 { [%eval 0.0] } 22... dxc1=K { [%eval 0.0] } 23. h4?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Bc5 was best. } { [%eval #-7] } (23. Bc5 Kc2 24. a4 Kc3 25. Bb4 Kxb4 26. Nh3 Kxa4 27. Re1 Kb5 28. f6 Kc6 29. f4 Kd6) 23... Kc2 { [%eval #-6] } 24. a4 { [%eval #-6] } 24... Kc3 { [%eval #-5] } 25. f4 { [%eval #-2] } 25... Kd4 { [%eval #-1] } 26. Bxd4# { Game ends by variant rule. } 0-1