- Blind mode tutorial
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[Event "rated Horde game"] [Site "https://lichess.org/49ObZ7Az"] [Date "2020.05.07"] [Round "-"] [White "Android2020"] [Black "Erow"] [Result "0-1"] [GameId "49ObZ7Az"] [UTCDate "2020.05.07"] [UTCTime "16:22:59"] [WhiteElo "1500"] [BlackElo "1634"] [WhiteRatingDiff "-123"] [BlackRatingDiff "+39"] [BlackTitle "IM"] [Variant "Horde"] [TimeControl "0+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [FEN "rnbqkbnr/pppppppp/8/1PP2PP1/PPPPPPPP/PPPPPPPP/PPPPPPPP/PPPPPPPP w kq - 0 1"] [SetUp "1"] [Annotator "lichess.org"] 1. e5 { [%eval -0.03] } 1... d6 { [%eval 0.18] } 2. d5 { [%eval 0.54] } 2... dxe5 { [%eval 0.97] } 3. a5?? { (0.97 → -2.51) Blunder. fxe5 was best. } { [%eval -2.51] } (3. fxe5 e6 4. e4 Ne7 5. d4 exf5 6. gxf5 Nxf5 7. exf5 Bxf5) 3... e6 { [%eval -2.36] } 4. a6? { (-2.36 → -4.00) Mistake. fxe5 was best. } { [%eval -4.0] } (4. fxe5 exd5) 4... exd5?! { (-4.00 → -2.60) Inaccuracy. bxa6 was best. } { [%eval -2.6] } (4... bxa6 5. fxe5) 5. axb7 { [%eval -2.53] } 5... Bxb7 { [%eval -2.61] } 6. c6? { (-2.61 → -4.37) Mistake. fxe5 was best. } { [%eval -4.37] } (6. fxe5 dxc4) 6... Nxc6? { (-4.37 → -2.55) Mistake. Bxc6 was best. } { [%eval -2.55] } (6... Bxc6 7. fxe5) 7. b6?? { (-2.55 → -9.10) Blunder. bxc6 was best. } { [%eval -9.1] } (7. bxc6 Bxc6 8. fxe5 dxc4 9. dxc4 a5 10. b5 Bd7 11. a4 c6 12. f4 h6 13. d4 Qb6) 7... axb6 { [%eval -8.23] } 8. c5 { [%eval -11.44] } 8... bxc5 { [%eval -11.51] } 9. bxc5 { [%eval -12.62] } 9... Bxc5 { [%eval -11.61] } 10. c4 { [%eval -13.98] } 10... Bxa3 { [%eval -13.59] } 11. d4 { [%eval -16.26] } 11... Bxb2 { [%eval -14.85] } 12. dxe5 { [%eval -21.28] } 12... Nxe5 { [%eval -14.95] } 13. f6 { [%eval -15.85] } 13... Bxa1 { [%eval -15.94] } 14. g6 { [%eval -22.82] } 14... Nxf6 { [%eval -21.7] } 15. gxf7+ { [%eval -23.7] } 15... Kxf7 { [%eval -21.93] } 16. g5 { [%eval -24.0] } 16... Ne4 { [%eval -19.84] } 17. g6+ { [%eval -24.33] } 17... Nxg6 { [%eval -24.53] } 18. h5 { [%eval -24.42] } 18... Nxf4 { [%eval -24.19] } 19. h6 { [%eval -25.82] } 19... gxh6 { [%eval -24.58] } 20. h4 { [%eval -26.32] } 20... Nxg2 { [%eval -25.38] } 21. h5 { [%eval -31.82] } 21... Nxe1 { [%eval -31.15] } 22. g4 { [%eval -35.68] } 22... Nxf3 { [%eval -34.41] } 23. g5 { [%eval -36.97] } 23... Nfxd2 { [%eval -37.94] } 24. g6+ { [%eval -39.26] } 24... hxg6 { [%eval -39.54] } 25. hxg6+ { [%eval -38.58] } 25... Kxg6 { [%eval -38.82] } 26. h4 { [%eval -42.53] } 26... Nxf1 { [%eval -42.07] } 27. f3 { [%eval -43.92] } 27... Qxh4 { [%eval -42.84] } 28. fxe4 { [%eval -43.59] } 28... Qxe4 { [%eval -42.01] } 29. d3 { [%eval -49.42] } 29... Qxh1 { [%eval -47.69] } 30. cxd5 { [%eval -55.24] } 30... Qxg1 { [%eval -48.38] } 31. d6?! { (-48.38 → Mate in 10) Checkmate is now unavoidable. e4 was best. } { [%eval #-10] } (31. e4 h5) 31... cxd6 { [%eval #-10] } 32. e4 { [%eval #-10] } 32... Ng3 { [%eval #-9] } 33. d4 { [%eval #-8] } 33... Nxe4 { [%eval #-8] } 34. d5 { [%eval #-8] } 34... Bxd5 { [%eval #-7] } 35. c3 { [%eval #-6] } 35... Qxc1 { [%eval #-6] } 36. c4 { [%eval #-6] } 36... Bxc4 { [%eval #-5] } 37. bxc4 { [%eval #-5] } 37... Qxb1 { [%eval #-4] } 38. c5 { [%eval #-4] } 38... Qxa2 { [%eval #-3] } 39. cxd6 { [%eval #-3] } 39... Qxe2 { [%eval #-2] } 40. d7 { [%eval #-2] } 40... Qd3 { [%eval #-1] } 41. d8=Q { [%eval #-1] } 41... Qxd8# { Game ends by variant rule. } 0-1