FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/45j5DuOZ"]
[Date "2025.11.20"]
[Round "-"]
[White "Lazare-Licheli"]
[Black "Cay48"]
[Result "0-1"]
[GameId "45j5DuOZ"]
[UTCDate "2025.11.20"]
[UTCTime "18:00:43"]
[WhiteElo "821"]
[BlackElo "1200"]
[WhiteRatingDiff "-21"]
[BlackRatingDiff "+7"]
[Variant "Antichess"]
[TimeControl "300+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... e5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. Bg2?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. b4 was best. } { [%eval #-15] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Qxd2 Bxh1 6. Qxd7 Kxd7) 2... e4?? { (Mate in 15 → -1.36) Lost forced checkmate sequence. b5 was best. } { [%eval -1.36] } (2... b5 3. Bxa8 Qh4 4. gxh4 Bb7 5. Bxb7 Na6 6. Bxa6 d6 7. Bxb5 a5 8. Bxe8) 3. Bxe4 { [%eval -0.88] } 3... b5?? { (-0.88 → Mate in 17) Checkmate is now unavoidable. Ba3 was best. } { [%eval #17] } (3... Ba3) 4. Bxa8?? { (Mate in 17 → Mate in 12) Lost forced checkmate sequence. Bxh7 was best. } { [%eval #-12] } (4. Bxh7 Rxh7 5. b4 Bxb4 6. Bb2 Bxd2 7. Kxd2 Rxh2 8. Bxg7 Rxf2 9. Bf6 Qxf6) 4... Bb7 { [%eval #-12] } 5. Bxb7 { [%eval #-11] } 5... Nc6?? { (Mate in 11 → 3.68) Lost forced checkmate sequence. Qh4 was best. } { [%eval 3.68] } (5... Qh4 6. gxh4 Na6 7. Bxa6 d5 8. Bxb5 Kd7 9. Bxd7 g5 10. hxg5 Ba3 11. bxa3) 6. Bxc6 { [%eval 4.59] } 6... dxc6 { [%eval 4.53] } 7. Nf3?? { (4.53 → -0.90) Blunder. b4 was best. } { [%eval -0.9] } (7. b4 Bxb4 8. c4 Bxd2 9. Bxd2 bxc4 10. Bh6 Nxh6 11. Qxd8 Kxd8 12. Kd2 Ng8) 7... Qxd2 { [%eval -0.21] } 8. Qxd2?? { (-0.21 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (8. Kxd2 Ba3) 8... Kd7?? { (Mate in 11 → 6.47) Lost forced checkmate sequence. Ba3 was best. } { [%eval 6.47] } (8... Ba3 9. bxa3 b4 10. axb4 c5 11. bxc5 a5 12. Qxa5 Ne7 13. Qxc7 Kd7 14. Qxd7) 9. Qxd7 { [%eval 6.17] } 9... Ba3?? { (6.17 → Mate in 14) Checkmate is now unavoidable. b4 was best. } { [%eval #14] } (9... b4 10. Qxf7) 10. Qxc7 { [%eval #14] } 10... Bxb2 { [%eval #13] } 11. Qxa7?? { (Mate in 13 → Mate in 8) Lost forced checkmate sequence. Qxf7 was best. } { [%eval #-8] } (11. Qxf7) 11... Bxc1 { [%eval #-8] } 12. Qxf7 { [%eval #-7] } 12... Bd2?? { (Mate in 7 → Mate in 12) Lost forced checkmate sequence. Ne7 was best. } { [%eval #12] } (12... Ne7 13. Qxg7 Rd8 14. Qxe7 Rc8 15. Qxh7 Rc7 16. Qxc7 c5 17. Qxc5 b4 18. Qxb4) 13. Qxg7 { [%eval #12] } 13... Bxe1 { [%eval #12] } 14. Qxh8 { [%eval #12] } 14... Bxf2 { [%eval #11] } 15. Qxh7 { [%eval #12] } 15... Bxg3 { [%eval #11] } 16. hxg3?? { (Mate in 11 → Mate in 3) Lost forced checkmate sequence. Qxg8 was best. } { [%eval #-3] } (16. Qxg8 Bxh2 17. Rxh2 c5 18. Nd4 cxd4 19. e4 dxe3 20. Nd2 exd2 21. Rxd2 b4) 16... Nh6 { [%eval #-3] } 17. Rxh6 { [%eval #-2] } 17... b4 { [%eval #-2] } 18. Rxc6 { [%eval #-1] } 18... b3 { [%eval #-1] } 19. cxb3# { Game ends by variant rule. } 0-1

