FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/45BhUfgD"]
[Date "2026.06.14"]
[Round "-"]
[White "soso1729"]
[Black "Jefe007"]
[Result "1-0"]
[GameId "45BhUfgD"]
[UTCDate "2026.06.14"]
[UTCTime "16:26:22"]
[WhiteElo "2052"]
[BlackElo "2041"]
[WhiteRatingDiff "+18"]
[BlackRatingDiff "-6"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.61] } 1... b5? { (0.61 → 2.00) Mistake. e6 was best. } { [%eval 2.0] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Kxd7?! { (1.48 → 2.68) Inaccuracy. Bxd7 was best. } { [%eval 2.68] } (3... Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4) 4. b4?! { (2.68 → 1.61) Inaccuracy. Qh5 was best. } { [%eval 1.61] } (4. Qh5 Qf6 5. Qxf7 Qxf7 6. Ne2 Qxf2 7. Kxf2 Ba3 8. Nxa3 Nc6) 4... Bxb4 { [%eval 0.54] } 5. Qg4 { [%eval 0.3] } 5... Bxd2 { [%eval 0.79] } 6. Qxg7 { [%eval 0.64] } 6... Bxe3 { [%eval 0.83] } 7. Bxe3?! { (0.83 → 0.00) Inaccuracy. Qxh8 was best. } { [%eval 0.0] } (7. Qxh8 Bxf2 8. Qxh7 Bxg1 9. Qxf7 Bxh2 10. Rxh2 Qg5 11. Bxg5 Ke7) 7... c5 { [%eval 0.0] } 8. Bxc5 { [%eval -0.91] } 8... Qb6?? { (-0.91 → 3.57) Blunder. Qa5 was best. } { [%eval 3.57] } (8... Qa5 9. Qxh8) 9. Bxb6 { [%eval #17] } 9... axb6 { [%eval #19] } 10. Qxg8?? { (Mate in 19 → 3.10) Lost forced checkmate sequence. Qxh7 was best. } { [%eval 3.1] } (10. Qxh7 Rxa2 11. Qxf7 Rxc2 12. Qxd7 Rxf2 13. Qxc8 Rxg2 14. Qxg8 Rgxh2 15. Qxb8 Rxb8) 10... Rxg8 { [%eval 3.4] } 11. Na3 { [%eval 2.84] } 11... Rxa3 { [%eval 4.23] } 12. Rc1 { [%eval 2.92] } 12... Rxa2 { [%eval 4.03] } 13. Kd2?? { (4.03 → 1.77) Blunder. g4 was best. } { [%eval 1.77] } (13. g4 Rxc2 14. Rxc2 Rxg4 15. Rxc8 Rxg1 16. Rxg1 Kxc8 17. f4 e5 18. fxe5 Kd7) 13... Rxc2 { [%eval 1.44] } 14. Kxc2 { [%eval 1.92] } 14... Rxg2 { [%eval 1.9] } 15. h4 { [%eval 1.51] } 15... Rxg1 { [%eval 1.76] } 16. Rhxg1 { [%eval 1.39] } 16... h5 { [%eval 1.84] } 17. Rcf1?! { (1.84 → 0.92) Inaccuracy. Kc3 was best. } { [%eval 0.92] } (17. Kc3 Na6 18. Kb4 Nxb4 19. Rxc8 Kxc8 20. Rg3 Na6 21. f4 f5 22. Rd3 Kd8) 17... f5?! { (0.92 → 2.03) Inaccuracy. Nc6 was best. } { [%eval 2.03] } (17... Nc6 18. Rg3 Ne7 19. Rg6 fxg6 20. f4 Kc6 21. f5 Nxf5 22. Rxf5 exf5 23. Kd3) 18. Kb3?? { (2.03 → -0.53) Blunder. Ra1 was best. } { [%eval -0.53] } (18. Ra1 Nc6 19. Ra5 Nxa5 20. f4 Nb3 21. Kxb3 Ke8 22. Kb4 b5 23. Kxb5 e5) 18... b5?? { (-0.53 → 2.43) Blunder. Nc6 was best. } { [%eval 2.43] } (18... Nc6 19. Rg2) 19. Kc4?? { (2.43 → -4.18) Blunder. Ra1 was best. } { [%eval -4.18] } (19. Ra1 Kc6) 19... bxc4 { [%eval -4.22] } 20. Ra1 { [%eval -4.18] } 20... Ba6?! { (-4.18 → -2.74) Inaccuracy. c3 was best. } { [%eval -2.74] } (20... c3 21. f4 Kc6 22. Rg5 e5 23. Rxh5 exf4 24. Rxf5 Bxf5 25. Rb1 Bxb1 26. h5) 21. Rxa6 { [%eval -1.69] } 21... Nxa6 { [%eval -3.42] } 22. f3 { [%eval -3.93] } 22... f4 { [%eval -3.94] } 23. Rb1?? { (-3.94 → Mate in 5) Checkmate is now unavoidable. Rg2 was best. } { [%eval #-5] } (23. Rg2 Ke7) 23... Nb4 { [%eval #-5] } 24. Rxb4 { [%eval #-4] } 24... Kd6 { [%eval #-9] } 25. Rxc4 { [%eval #-8] } 25... Kc5?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Kd5 was best. } { [%eval #8] } (25... Kd5 26. Rxf4 Ke4 27. fxe4 e5 28. Rg4 hxg4 29. h5 g3 30. h6 g2 31. h7) 26. Rxf4 { [%eval #8] } 26... Kd5 { [%eval #2] } 27. Re4 { [%eval #2] } 27... Kxe4 { [%eval #1] } 28. fxe4 { [%eval #1] } 28... e5# { Game ends by variant rule. } 1-0
