FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/40QtHAxq"]
[Date "2026.04.25"]
[Round "-"]
[White "Shamayita"]
[Black "AnikXu"]
[Result "1-0"]
[GameId "40QtHAxq"]
[UTCDate "2026.04.25"]
[UTCTime "08:21:10"]
[WhiteElo "1008"]
[BlackElo "1096"]
[WhiteRatingDiff "+48"]
[BlackRatingDiff "-23"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... bxa6?? { (1.18 → 4.07) Blunder. Nxa6 was best. } { [%eval 4.07] } (2... Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxf8 Kxf8 6. Ne2 Qxh2 7. Rxh2) 3. Qh5?? { (4.07 → 1.15) Blunder. a4 was best. } { [%eval 1.15] } (3. a4 Nh6 4. Qg4 Nxg4 5. Ne2 Nxh2 6. Rxh2 Ba3 7. Rxh7 Rxh7) 3... Ba3 { [%eval 0.48] } 4. Qxf7?! { (0.48 → -0.16) Inaccuracy. Qxh7 was best. } { [%eval -0.16] } (4. Qxh7 Rxh7 5. Nxa3 Rxh2 6. Rxh2 a5 7. Nb1 c5 8. Rh4 Qxh4) 4... Kxf7 { [%eval -0.31] } 5. bxa3?! { (-0.31 → -1.42) Inaccuracy. Nxa3 was best. } { [%eval -1.42] } (5. Nxa3 a5) 5... Qh4?? { (-1.42 → 1.38) Blunder. Ne7 was best. } { [%eval 1.38] } (5... Ne7 6. Ne2) 6. Nc3?? { (1.38 → -2.07) Blunder. g3 was best. } { [%eval -2.07] } (6. g3 Qxg3 7. hxg3 Kg6 8. Rxh7 Kxh7 9. a4 a5 10. Bb2 e5 11. Bxe5 g6) 6... Qxf2?? { (-2.07 → 0.00) Blunder. Qxh2 was best. } { [%eval 0.0] } (6... Qxh2 7. Rxh2) 7. Kxf2 { [%eval -0.45] } 7... Bb7?? { (-0.45 → Mate in 11) Checkmate is now unavoidable. a5 was best. } { [%eval #11] } (7... a5 8. a4 Nc6 9. g3 Nge7 10. Nge2 Ba6 11. Nd5 Nxd5 12. c4 Bxc4 13. d3) 8. Nd5?? { (Mate in 11 → -1.38) Lost forced checkmate sequence. Ke1 was best. } { [%eval -1.38] } (8. Ke1 Bxg2 9. Rb1 Bxh1 10. Rxb8 Rxb8 11. Ne4 Bxe4 12. Nh3 Bxc2 13. Kd1 Bxd1) 8... Bxd5 { [%eval -0.45] } 9. Nf3?? { (-0.45 → Mate in 12) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-12] } (9. Ne2) 9... Bxa2 { [%eval #-12] } 10. Rxa2 { [%eval #-11] } 10... e5 { [%eval #-11] } 11. Nxe5 { [%eval #-10] } 11... a5?? { (Mate in 10 → -2.36) Lost forced checkmate sequence. d5 was best. } { [%eval -2.36] } (11... d5 12. Nxf7 Nc6 13. Nxh8 Nb4 14. axb4 Rb8 15. Rxa6 Rxb4 16. Rxa7 Rb6 17. Rxc7) 12. Nxd7 { [%eval -2.05] } 12... Nxd7 { [%eval -1.89] } 13. Bb2?? { (-1.89 → Mate in 7) Checkmate is now unavoidable. e4 was best. } { [%eval #-7] } (13. e4 Nb6) 13... h6?? { (Mate in 7 → 0.59) Lost forced checkmate sequence. Ke7 was best. } { [%eval 0.59] } (13... Ke7 14. Bxg7 a4 15. Bxh8 Ne5 16. Bxe5 Nh6 17. Bxc7 Kd6 18. Bxd6 Rf8 19. Bxf8) 14. Bxg7 { [%eval 0.53] } 14... Kxg7 { [%eval 0.13] } 15. Kg3? { (0.13 → -1.27) Mistake. c4 was best. } { [%eval -1.27] } (15. c4 Nf8) 15... Rb8?? { (-1.27 → Mate in 7) Checkmate is now unavoidable. Ne7 was best. } { [%eval #7] } (15... Ne7 16. a4) 16. Rb2 { [%eval #7] } 16... Rxb2 { [%eval #6] } 17. Rb1?? { (Mate in 6 → -5.32) Lost forced checkmate sequence. Kf4 was best. } { [%eval -5.32] } (17. Kf4 Rxc2 18. h3 Rxd2 19. h4 Rxg2 20. Rh2 Rxh2 21. Ke4 Rxh4 22. a4 Rxe4#) 17... Rxb1 { [%eval -4.49] } 18. Kg4 { [%eval -5.47] } 18... h5?? { (-5.47 → Mate in 6) Checkmate is now unavoidable. Kg6 was best. } { [%eval #6] } (18... Kg6 19. e4) 19. Kxh5 { [%eval #6] } 19... Rxh5 { [%eval #5] } 20. g4?? { (Mate in 5 → -9.76) Lost forced checkmate sequence. g3 was best. } { [%eval -9.76] } (20. g3 Rxh2 21. c4 Rxd2 22. c5 Nxc5 23. e4 Nxe4 24. a4 Nxg3#) 20... Rxh2 { [%eval -4.54] } 21. g5?? { (-4.54 → Mate in 39) Checkmate is now unavoidable. c4 was best. } { [%eval #-39] } (21. c4 Rxd2 22. c5 Nxc5 23. e4 Nxe4 24. g5 Nxg5 25. a4 Rb5 26. axb5 a6) 21... Rxd2 { [%eval -7.46] } 22. e4?! { (-7.46 → -152.50) Inaccuracy. c4 was best. } { [%eval -152.5] } (22. c4 Nb8 23. g6 Kxg6 24. e4 Ne7 25. c5 Rb6 26. cxb6 axb6 27. e5 c5) 22... Rxc2 { [%eval -42.46] } 23. e5 { [%eval -43.68] } 23... Nxe5 { [%eval -43.38] } 24. g6 { [%eval -43.95] } 24... Nxg6 { [%eval -43.82] } 25. a4 { [%eval -43.84] } 25... Rb5 { [%eval -3.84] } 26. axb5 { [%eval -42.79] } 26... c6?? { (-42.79 → Mate in 1) Checkmate is now unavoidable. a6 was best. } { [%eval #1] } (26... a6 27. bxa6 N8e7 28. a7 Rb2 29. a8=K Rb7 30. Kxb7 Nf8 31. Kxc7 Nd7 32. Kxd7) 27. bxc6 { [%eval #1] } 27... Rxc6# { Game ends by variant rule. } 1-0