- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/3yKITES6"] [Date "2025.07.13"] [White "Rackingkingschamion"] [Black "asvy"] [Result "0-1"] [GameId "3yKITES6"] [UTCDate "2025.07.13"] [UTCTime "15:02:38"] [WhiteElo "1355"] [BlackElo "2247"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+0"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. a3?! { (0.15 → -0.62) Inaccuracy. e3 was best. } { [%eval -0.62] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -3.28] } 2. b4?? { (-3.28 → Mate in 16) Checkmate is now unavoidable. c4 was best. } { [%eval #-16] } (2. c4 Bxa3 3. Nxa3 Ne7 4. c5 b6 5. cxb6 cxb6 6. Nc2 Qc7) 2... Bxb4 { [%eval #-16] } 3. axb4 { [%eval #-17] } 3... c5 { [%eval #-15] } 4. bxc5 { [%eval -4.38] } 4... b6? { (-4.38 → -2.45) Mistake. Qa5 was best. } { [%eval -2.45] } (4... Qa5) 5. cxb6?? { (-2.45 → Mate in 13) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #-13] } (5. Rxa7 bxc5) 5... axb6 { [%eval #-13] } 6. Rxa8 { [%eval #-12] } 6... Ke7 { [%eval #-12] } 7. Rxb8 { [%eval #-11] } 7... Qc7 { [%eval #-11] } 8. Rxb6 { [%eval #-10] } 8... Qxh2?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. Qxc2 was best. } { [%eval 0.0] } (8... Qxc2 9. Qxc2 h5 10. Qxc8 Kf8 11. Qxf8 Ne7 12. Qxf7 h4 13. Qxe7 g5 14. Qxg5) 9. Rxh2 { [%eval -0.07] } 9... h5 { [%eval -0.53] } 10. Rxh5 { [%eval -0.28] } 10... Rxh5 { [%eval -0.18] } 11. Rxe6 { [%eval 0.0] } 11... dxe6 { [%eval 0.0] } 12. c3 { [%eval -0.36] } 12... Kd7 { [%eval -0.42] } 13. d3?? { (-0.42 → Mate in 7) Checkmate is now unavoidable. c4 was best. } { [%eval #-7] } (13. c4 Rh8 14. Nc3 Ne7 15. Nd5 exd5 16. cxd5 Nxd5 17. f4 Nxf4 18. Qb3 Nxg2) 13... Rh3 { [%eval #-7] } 14. gxh3 { [%eval #-6] } 14... g5 { [%eval #-6] } 15. Bxg5 { [%eval #-5] } 15... Kd8 { [%eval #-5] } 16. Bxd8 { [%eval #-4] } 16... Ne7 { [%eval #-4] } 17. Bxe7 { [%eval #-3] } 17... f6 { [%eval #-3] } 18. Bxf6 { [%eval #-2] } 18... e5 { [%eval #-2] } 19. Bxe5 { [%eval #-1] } 19... Bxh3 { [%eval #-1] } 20. Bxh3# { Game ends by variant rule. } 0-1