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[Event "rated rapid game"] [Site "https://lichess.org/3uyYmdNo"] [Date "2026.04.25"] [Round "-"] [White "bandito92"] [Black "emirthefinger"] [Result "0-1"] [GameId "3uyYmdNo"] [UTCDate "2026.04.25"] [UTCTime "17:49:35"] [WhiteElo "1109"] [BlackElo "1085"] [WhiteRatingDiff "-18"] [BlackRatingDiff "+21"] [Variant "Standard"] [TimeControl "900+10"] [ECO "C50"] [Opening "Four Knights Game: Italian Variation"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.18] } 2... Nc6 { [%eval 0.22] } 3. Bc4 { [%eval 0.07] } 3... Nf6 { [%eval 0.1] } 4. Nc3 { [%eval 0.0] } 4... Bc5 { [%eval 0.09] } { C50 Four Knights Game: Italian Variation } 5. O-O { [%eval 0.07] } 5... O-O { [%eval 0.13] } 6. d3 { [%eval 0.14] } 6... Nd4?! { (0.14 → 0.71) Inaccuracy. d6 was best. } { [%eval 0.71] } (6... d6 7. Na4 Na5 8. Nxc5 Nxc4 9. dxc4 dxc5 10. Nxe5 Nxe4 11. Qf3) 7. Nxd4?! { (0.71 → 0.00) Inaccuracy. Nxe5 was best. } { [%eval 0.0] } (7. Nxe5 d6 8. Na4 Bb6 9. Nxf7 Rxf7 10. Bxf7+ Kxf7 11. Bg5 Kg8) 7... Bxd4 { [%eval 0.17] } 8. Nd5 { [%eval 0.14] } 8... c6 { [%eval 0.52] } 9. Qh5?? { (0.52 → -7.09) Blunder. Nxf6+ was best. } { [%eval -7.09] } (9. Nxf6+ Qxf6 10. a4 a5 11. c3 Bb6 12. Qh5 h6 13. Be3 Ba7 14. Bxa7 Rxa7) 9... Nxh5 { [%eval -7.17] } 10. g3 { [%eval -7.7] } 10... cxd5 { [%eval -7.73] } 11. Bxd5 { [%eval -7.79] } 11... Nf6 { [%eval -7.35] } 12. Bb3 { [%eval -8.02] } 12... d5 { [%eval -8.12] } 13. Bg5 { [%eval -8.16] } 13... dxe4 { [%eval -8.21] } 14. dxe4 { [%eval -8.23] } 14... Bxb2 { [%eval -7.87] } 15. Rad1 { [%eval -7.7] } 15... Bd7 { [%eval -7.12] } 16. f3 { [%eval -7.76] } 16... Qe7 { [%eval -7.5] } 17. Bd5 { [%eval -8.08] } 17... Bd4+ { [%eval -8.13] } 18. Kg2 { [%eval -7.93] } 18... Bb5 { [%eval -7.84] } 19. Rfe1 { [%eval -8.5] } 19... Rac8 { [%eval -7.81] } 20. Bxf6? { (-7.81 → Mate in 8) Checkmate is now unavoidable. Bb3 was best. } { [%eval #-8] } (20. Bb3 Rfe8 21. g4 Bc4 22. Rxd4 exd4 23. Bxc4 Rxc4 24. e5 Rxc2+ 25. Kg3 Qb4) 20... Qxf6? { (Mate in 8 → -8.60) Lost forced checkmate sequence. Rxc2+ was best. } { [%eval -8.6] } { White left the game. } (20... Rxc2+ 21. Kh1 Qxf6 22. Re3 Bxe3 23. f4 Qh6 24. Bxf7+ Kxf7 25. h4 Qh5 26. Rd2) 0-1