- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated blitz game"] [Site "https://lichess.org/3urPSRfH"] [Date "2026.01.11"] [Round "-"] [White "DefectedDefect"] [Black "Isakhatt"] [Result "1-0"] [GameId "3urPSRfH"] [UTCDate "2026.01.11"] [UTCTime "15:45:09"] [WhiteElo "1500"] [BlackElo "1253"] [WhiteRatingDiff "+119"] [BlackRatingDiff "-2"] [Variant "Standard"] [TimeControl "180+2"] [ECO "D00"] [Opening "Queen's Pawn Game: Accelerated London System"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... d5 { [%eval 0.27] } 2. Bf4 { [%eval 0.0] } { D00 Queen's Pawn Game: Accelerated London System } 2... Nc6 { [%eval 0.3] } 3. e3 { [%eval 0.35] } 3... Bf5 { [%eval 0.4] } 4. c3 { [%eval 0.14] } 4... Nf6 { [%eval 0.12] } 5. Nf3 { [%eval 0.09] } 5... e6 { [%eval 0.14] } 6. Bd3 { [%eval 0.0] } 6... Bd6 { [%eval 0.22] } 7. Qe2 { [%eval -0.07] } 7... Qe7 { [%eval 0.03] } 8. Nbd2 { [%eval 0.04] } 8... O-O-O { [%eval 0.35] } 9. O-O { [%eval 0.3] } 9... h6?! { (0.30 → 1.02) Inaccuracy. Bxd3 was best. } { [%eval 1.02] } (9... Bxd3 10. Qxd3 Kb8 11. Qc2 e5 12. dxe5 Nxe5 13. Nd4 g6 14. Rfe1 Ned7 15. b4) 10. Bxd6 { [%eval 0.92] } 10... Rxd6 { [%eval 1.31] } 11. Ne5 { [%eval 1.24] } 11... Nxe5?? { (1.24 → 4.34) Blunder. Bxd3 was best. } { [%eval 4.34] } (11... Bxd3 12. Qxd3 Nd7 13. Nxd7 Rxd7 14. b4 e5 15. Nb3 exd4 16. exd4 Re8 17. Nc5) 12. dxe5 { [%eval 4.39] } 12... Rb6 { [%eval 4.31] } 13. exf6 { [%eval 4.53] } 13... Qxf6 { [%eval 4.34] } 14. b3 { [%eval 4.15] } 14... Qxc3 { [%eval 4.32] } 15. Rac1?? { (4.32 → -3.16) Blunder. Bxf5 was best. } { [%eval -3.16] } (15. Bxf5 exf5 16. Nf3 f4 17. exf4 Re6 18. Ne5 Rhe8 19. Qg4 Kb8 20. Rad1 g5) 15... Qe5?? { (-3.16 → 3.81) Blunder. Bxd3 was best. } { [%eval 3.81] } (15... Bxd3 16. Rxc3 Bxe2 17. Rfc1 c6 18. a3 Rd8 19. Re1 Bh5 20. b4 Ra6 21. b5) 16. Bxf5 { [%eval 3.81] } 16... exf5 { [%eval 4.43] } 17. f4 { [%eval 3.59] } 17... Qe6 { [%eval 3.81] } 18. Rf3 { [%eval 3.35] } 18... g5?! { (3.35 → 4.33) Inaccuracy. Rd8 was best. } { [%eval 4.33] } (18... Rd8 19. Rf2 Qe7 20. Nf1 Re6 21. Qd1 g6 22. Rd2 c6 23. Rd4 Qa3 24. h3) 19. fxg5 { [%eval 4.4] } 19... hxg5 { [%eval 4.07] } 20. Rg3?! { (4.07 → 2.97) Inaccuracy. Qd3 was best. } { [%eval 2.97] } (20. Qd3 d4 21. Rxf5 Qxe3+ 22. Qxe3 dxe3 23. Nc4 Re6 24. Re1 Rhe8 25. Rxg5 a6) 20... g4 { [%eval 2.89] } 21. h3?? { (2.89 → 0.94) Blunder. Qd3 was best. } { [%eval 0.94] } (21. Qd3 Qe5 22. Rf1 Rh5 23. Rf4 Ra6 24. a4 Rah6 25. Qd4 f6 26. Nf1 a5) 21... Qh6?? { (0.94 → 3.64) Blunder. gxh3 was best. } { [%eval 3.64] } (21... gxh3) 22. a4?! { (3.64 → 2.38) Inaccuracy. Qd3 was best. } { [%eval 2.38] } (22. Qd3 Qh7 23. Rf1 Rh6 24. Qxf5+ Qxf5 25. Rxf5 gxh3 26. Rxd5 hxg2 27. Rxg2 b6) 22... f4? { (2.38 → 4.70) Mistake. Rg6 was best. } { [%eval 4.7] } (22... Rg6 23. Qf2) 23. Rxg4?! { (4.70 → 3.40) Inaccuracy. Qxg4+ was best. } { [%eval 3.4] } (23. Qxg4+ Kb8 24. Qg8+ Qf8 25. Qxf8+ Rxf8 26. exf4 Re8 27. Kh2 Rb4 28. f5 Rf4) 23... fxe3 { [%eval 3.29] } 24. Nf3 { [%eval 3.52] } 24... f5?! { (3.52 → 5.32) Inaccuracy. Re8 was best. } { [%eval 5.32] } (24... Re8 25. Qd3 Rd6 26. b4 Rde6 27. Qxd5 e2 28. Re1 Qe3+ 29. Kh2 Rf6 30. b5) 25. Rg5?! { (5.32 → 3.47) Inaccuracy. Rh4 was best. } { [%eval 3.47] } (25. Rh4 Qxh4 26. Nxh4 Rxh4 27. Qxe3 Re4 28. Qc5 c6 29. Kh2 Rxb3 30. Qf8+ Kd7) 25... f4?! { (3.47 → 4.41) Inaccuracy. Re6 was best. } { [%eval 4.41] } (25... Re6 26. Qd3 Rd8 27. Qxf5 d4 28. Qf7 Rc6 29. Rxc6 bxc6 30. Rg8 Qd6 31. Rxd8+) 26. Qc2 { [%eval 4.42] } 26... c6 { [%eval 5.4] } 27. a5 { [%eval 5.12] } 27... Rb4 { [%eval 4.51] } 28. Rxd5 { [%eval 3.74] } 28... Kb8 { [%eval 4.09] } 29. Ne5?! { (4.09 → 2.57) Inaccuracy. a6 was best. } { [%eval 2.57] } (29. a6 Rb6 30. Ra5 Re8 31. Rf5 Rxa6 32. Qc4 Rf8 33. Qc5 Rxf5 34. Qxf5) 29... cxd5?? { (2.57 → Mate in 3) Checkmate is now unavoidable. f3 was best. } { [%eval #3] } (29... f3 30. Nxf3) 30. Qc7+ { [%eval #2] } 30... Ka8 { [%eval #2] } 31. Nd7?? { (Mate in 2 → -2.56) Lost forced checkmate sequence. Qc8+ was best. } { [%eval -2.56] } (31. Qc8+ Rxc8 32. Rxc8#) 31... Qg7?? { (-2.56 → Mate in 2) Checkmate is now unavoidable. a6 was best. } { [%eval #2] } (31... a6) 32. Qc8+ { [%eval #1] } 32... Rxc8 { [%eval #1] } 33. Rxc8# { White wins by checkmate. } 1-0