FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/3k3ab5uL"]
[Date "2025.07.03"]
[White "esaikovska"]
[Black "Lucas_Gomes_2"]
[Result "1-0"]
[GameId "3k3ab5uL"]
[UTCDate "2025.07.03"]
[UTCTime "23:34:28"]
[WhiteElo "1019"]
[BlackElo "1102"]
[WhiteRatingDiff "+48"]
[BlackRatingDiff "-13"]
[Variant "Antichess"]
[TimeControl "300+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... b6? { (0.00 → 1.22) Mistake. Nh6 was best. } { [%eval 1.22] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3 { [%eval 0.71] } 2... g6 { [%eval 0.33] } 3. Bh3?? { (0.33 → Mate in 16) Checkmate is now unavoidable. c4 was best. } { [%eval #-16] } (3. c4 c5 4. a4 b5 5. cxb5 c4 6. bxc4 Qc7 7. c5 Qxc5) 3... d6?? { (Mate in 16 → -0.19) Lost forced checkmate sequence. Bg7 was best. } { [%eval -0.19] } (3... Bg7 4. Bxd7 Bxa1 5. Bxc8 Qxd2 6. Qxd2 Na6 7. Bxa6 Rc8 8. Bxc8) 4. Bxc8 { [%eval 0.01] } 4... Qxc8 { [%eval 0.0] } 5. g4?! { (0.00 → -0.84) Inaccuracy. f4 was best. } { [%eval -0.84] } (5. f4 g5 6. fxg5 Qh3 7. Nxh3 e6 8. g6 fxg6 9. Ng1 Be7) 5... Qxg4 { [%eval -0.71] } 6. Ba3 { [%eval -0.67] } 6... Qxe2 { [%eval -0.46] } 7. Bxd6? { (-0.46 → -1.92) Mistake. Nxe2 was best. } { [%eval -1.92] } (7. Nxe2 Kd7) 7... Qxf2?? { (-1.92 → 1.12) Blunder. Qxe1 was best. } { [%eval 1.12] } (7... Qxe1 8. Qxe1) 8. Bxc7?? { (1.12 → -2.92) Blunder. Kxf2 was best. } { [%eval -2.92] } (8. Kxf2 cxd6 9. h4 Nd7 10. d3 g5 11. hxg5 Bh6 12. gxh6 Nxh6 13. Rxh6 Rf8) 8... Qxd2?? { (-2.92 → 2.07) Blunder. Qxe1 was best. } { [%eval 2.07] } (8... Qxe1 9. Qxe1 f5 10. Qxe7 Kxe7 11. Bxb6 axb6 12. Na3 Rxa3 13. Rf1 Rxb3 14. Rxf5) 9. Bxb6?? { (2.07 → Mate in 12) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-12] } (9. Nxd2 Nd7) 9... Qxh2?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. axb6 was best. } { [%eval #10] } (9... axb6 10. Nxd2 Rxa2 11. Rxa2 Na6 12. Rxa6 Bg7 13. Rxb6 Ba1 14. Qxa1 e5 15. Qxe5) 10. Bxa7?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-10] } (10. Rxh2 axb6 11. Rxh7 Rxh7 12. Na3 Rxa3 13. Nh3 Rxh3 14. Qf3 Rxf3 15. c4 Rfxb3) 10... Qxc2?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #9] } (10... Rxa7 11. Rxh2 Rxa2 12. Rxa2 Na6 13. Rxa6 f5 14. Rxg6 hxg6 15. Rxh8 f4 16. Rxg8) 11. Bxb8?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #-10] } (11. Qxc2 Rxa7 12. Rxh7 Rxh7 13. Qxg6 fxg6 14. Na3 Rxa3 15. Nh3 Rxh3 16. Rc1 Rxa2) 11... Qxb3?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Qxd1 was best. } { [%eval #8] } (11... Qxd1 12. Kxd1 Rxa2 13. Rxa2 e5 14. Bxe5 Nf6 15. Rxh7 Rxh7 16. Bxf6 g5 17. Bxg5) 12. axb3 { [%eval #8] } 12... Rxb8 { [%eval #7] } 13. Rxh7 { [%eval #7] } 13... Rxb3 { [%eval #6] } 14. Qxb3 { [%eval #6] } 14... Rxh7 { [%eval #5] } 15. Qxf7 { [%eval #5] } 15... Kxf7 { [%eval #4] } 16. Nc3?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Nh3 was best. } { [%eval #-6] } (16. Nh3 Rxh3 17. Nc3 Rxc3 18. Rc1 Rxc1 19. Kd1 Rxd1#) 16... Rh3 { [%eval #-6] } 17. Nxh3 { [%eval #-5] } 17... g5 { [%eval #-5] } 18. Nxg5 { [%eval #-4] } 18... e6?? { (Mate in 4 → 5.79) Lost forced checkmate sequence. e5 was best. } { [%eval 5.79] } (18... e5 19. Nxf7 Nf6 20. Nxe5 Ne4 21. Nxe4 Ba3 22. Rxa3#) 19. Nxe6?? { (5.79 → 0.75) Blunder. Nxf7 was best. } { [%eval 0.75] } (19. Nxf7) 19... Kxe6 { [%eval 0.77] } 20. Nd5?! { (0.77 → 0.00) Inaccuracy. Ne2 was best. } { [%eval 0.0] } (20. Ne2 Ba3 21. Rxa3 Nf6 22. Kd2 Nd7 23. Ra4 Kd6 24. Rg4 Ke6 25. Ng3 Kd6) 20... Kxd5 { [%eval 0.0] } 21. Ra3 { [%eval -0.36] } 21... Bxa3 { [%eval -0.26] } 22. Ke2 { [%eval -0.29] } 22... Nf6 { [%eval 0.0] } 23. Kd2 { [%eval -0.26] } 23... Bc1 { [%eval 0.0] } 24. Kxc1 { [%eval 0.0] } 24... Kc4 { [%eval 0.0] } 25. Kb2 { [%eval 0.0] } 25... Kc3?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Kd5 was best. } { [%eval #5] } (25... Kd5 26. Ka3 Ne4 27. Ka4 Kd4 28. Ka5 Nd2 29. Ka6 Kc3 30. Kb6 Kb2 31. Kc6) 26. Kxc3 { [%eval #5] } 26... Nd7 { [%eval #5] } 27. Kd4?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. Kd3 was best. } { [%eval #-1] } (27. Kd3 Nf8 28. Kd4 Nh7 29. Ke4 Nf8 30. Kf4 Ne6 31. Kg5 Nxg5#) 27... Nf8?? { (Mate in 1 → Mate in 3) Lost forced checkmate sequence. Nc5 was best. } { [%eval #3] } (27... Nc5 28. Kxc5#) 28. Kc5 { [%eval #5] } 28... Ng6 { [%eval #4] } 29. Kc6 { [%eval #5] } 29... Nh4 { [%eval #4] } 30. Kd5 { [%eval #4] } 30... Ng2 { [%eval #3] } 31. Kc4 { [%eval #3] } 31... Ne1 { [%eval #1] } 32. Kb3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Kd3 was best. } { [%eval #-1] } (32. Kd3 Nxd3#) 32... Nd3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Nc2 was best. } { [%eval #1] } (32... Nc2 33. Kxc2#) 33. Kb4 { [%eval #1] } 33... Nxb4# { Game ends by variant rule. } 1-0