- Blind mode tutorial
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[Event "elevatorishot Arena"] [Site "https://lichess.org/3eZVrMUl"] [Date "2025.11.30"] [Round "-"] [White "carsonjia1"] [Black "RMBATM"] [Result "1/2-1/2"] [GameId "3eZVrMUl"] [UTCDate "2025.11.30"] [UTCTime "07:20:30"] [WhiteElo "2136"] [BlackElo "1973"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+5"] [Variant "Standard"] [TimeControl "240+1"] [ECO "D45"] [Opening "Semi-Slav Defense: Normal Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... Nf6 { [%eval 0.19] } 2. c4 { [%eval 0.18] } 2... e6 { [%eval 0.14] } 3. Nf3 { [%eval 0.11] } 3... d5 { [%eval 0.17] } 4. Nc3 { [%eval 0.08] } 4... c6 { [%eval 0.12] } 5. e3 { [%eval 0.21] } 5... Nbd7 { [%eval 0.2] } { D45 Semi-Slav Defense: Normal Variation } 6. Be2 { [%eval 0.11] } 6... Bd6 { [%eval 0.15] } 7. O-O { [%eval 0.13] } 7... O-O { [%eval 0.16] } 8. b3 { [%eval 0.16] } 8... e5 { [%eval 0.13] } 9. dxe5 { [%eval 0.21] } 9... Nxe5 { [%eval 0.13] } 10. Nxe5 { [%eval -0.26] } 10... Bxe5 { [%eval -0.33] } 11. Bb2 { [%eval -0.38] } 11... Qc7?! { (-0.38 → 0.19) Inaccuracy. Re8 was best. } { [%eval 0.19] } (11... Re8) 12. f4 { [%eval 0.19] } 12... Bxc3 { [%eval 0.3] } 13. Bxc3 { [%eval 0.31] } 13... Ne4 { [%eval 0.51] } 14. Bd4 { [%eval 0.47] } 14... Rd8 { [%eval 0.69] } 15. Qc2 { [%eval 0.66] } 15... Bf5?! { (0.66 → 1.63) Inaccuracy. Qe7 was best. } { [%eval 1.63] } (15... Qe7 16. cxd5) 16. Bd3?? { (1.63 → -0.05) Blunder. g4 was best. } { [%eval -0.05] } (16. g4 Be6) 16... Qe7 { [%eval -0.07] } 17. cxd5 { [%eval -0.03] } 17... cxd5 { [%eval -0.05] } 18. Qb2 { [%eval -0.02] } 18... Nd6 { [%eval 0.02] } 19. Be2 { [%eval -0.01] } 19... Ne4 { [%eval 0.36] } 20. Bf3 { [%eval 0.38] } 20... Nc5 { [%eval 0.49] } 21. Bxg7 { [%eval 0.0] } 21... Qxe3+ { [%eval 0.0] } 22. Kh1 { [%eval -0.08] } 22... Nd3?! { (-0.08 → 0.81) Inaccuracy. d4 was best. } { [%eval 0.81] } (22... d4 23. Qa3) 23. Qc3?? { (0.81 → -1.15) Blunder. Qf6 was best. } { [%eval -1.15] } (23. Qf6 Qe6 24. Qg5 Qg6 25. Bd4 Qxg5 26. fxg5 Be4 27. Rad1 Nb4 28. Bf6 Rdc8) 23... d4? { (-1.15 → -0.04) Mistake. Nf2+ was best. } { [%eval -0.04] } (23... Nf2+ 24. Rxf2 Qxf2 25. Bd4 Qh4 26. Bf6 Qxf4 27. Bxd8 Rc8 28. Qe1 Rxd8 29. Qa5) 24. Qa5 { [%eval -0.06] } 24... Kxg7 { [%eval 0.0] } 25. Qxf5 { [%eval 0.0] } 25... Nf2+ { [%eval 0.0] } 26. Rxf2 { [%eval 0.0] } 26... Qxf2 { [%eval 0.0] } 27. Qg5+ { [%eval 0.0] } 27... Kf8 { [%eval 0.0] } 28. Qh6+ { [%eval 0.0] } 28... Ke7 { [%eval 0.0] } 29. Qg5+ { White offers draw } { [%eval 0.0] } 29... Ke8?! { (0.00 → 1.01) Inaccuracy. Kf8 was best. } { [%eval 1.01] } (29... Kf8 30. Qh6+ Ke7 31. Qg5+) 30. Qe5+?! { (1.01 → 0.00) Inaccuracy. Bxb7 was best. } { [%eval 0.0] } (30. Bxb7) 30... Kf8 { [%eval 0.0] } 31. Qh8+ { [%eval 0.0] } 31... Ke7 { [%eval 0.0] } 32. Qe5+ { [%eval 0.0] } 32... Kd7?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Kf8 was best. } { [%eval #10] } (32... Kf8 33. Qc5+ Kg8 34. Qg5+ Kf8) 33. Qd5+?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. Rc1 was best. } { [%eval 0.0] } (33. Rc1 Qf1+ 34. Rxf1 f6 35. Qxf6 Rac8 36. Bg4+ Kc7 37. Rc1+ Kb8 38. Rxc8+ Rxc8) 33... Ke7?? { (0.00 → 3.56) Blunder. Ke8 was best. } { Black offers draw } { [%eval 3.56] } { The game is a draw. } (33... Ke8 34. Qe5+ Kf8 35. Qc5+ Kg8 36. Qg5+ Kf8 37. Qh6+ Ke7 38. Bxb7 Rab8 39. Qg5+) 1/2-1/2