FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/3crwEd0m"]
[Date "2020.12.12"]
[Round "-"]
[White "Original0reo"]
[Black "TheGlyph"]
[Result "0-1"]
[GameId "3crwEd0m"]
[UTCDate "2020.12.12"]
[UTCTime "14:42:11"]
[WhiteElo "1608"]
[BlackElo "1249"]
[WhiteRatingDiff "-408"]
[BlackRatingDiff "+140"]
[Variant "Antichess"]
[TimeControl "300+8"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f3?? { (0.15 → -4.52) Blunder. f4 was best. } { [%eval -4.52] } (1. f4 Na6) 1... f6?? { (-4.52 → -0.16) Blunder. d6 was best. } { [%eval -0.16] } (1... d6 2. f4 g5 3. fxg5 Bh3 4. Nxh3 Nd7 5. Nf2 Nh6 6. gxh6) 2. h4?! { (-0.16 → -0.71) Inaccuracy. Kf2 was best. } { [%eval -0.71] } (2. Kf2 Kf7) 2... Nh6?? { (-0.71 → 2.64) Blunder. Kf7 was best. } { [%eval 2.64] } (2... Kf7 3. Nh3) 3. f4? { (2.64 → 1.00) Mistake. g4 was best. } { [%eval 1.0] } (3. g4 Nxg4 4. fxg4 Nc6 5. Kf2 f5 6. gxf5 Nb4 7. f6 Nxa2 8. Rxa2 exf6 9. Rxa7 Rxa7) 3... g5?? { (1.00 → 3.29) Blunder. Ng8 was best. } { [%eval 3.29] } (3... Ng8 4. Nf3) 4. hxg5 { [%eval 2.83] } 4... fxg5 { [%eval 2.63] } 5. fxg5?? { (2.63 → Mate in 14) Checkmate is now unavoidable. Rxh6 was best. } { [%eval #-14] } (5. Rxh6 Bxh6) 5... d6?? { (Mate in 14 → 4.01) Lost forced checkmate sequence. Rg8 was best. } { [%eval 4.01] } (5... Rg8 6. gxh6 Rxg2 7. Bxg2 Bxh6 8. Rxh6 b5 9. Rxh7 Na6 10. Bxa8 Bb7 11. Bxb7 Kf8 12. Bxa6) 6. Rxh6 { [%eval 4.17] } 6... Bxh6 { [%eval 4.0] } 7. gxh6 { [%eval 3.35] } 7... Bh3 { [%eval 3.38] } 8. gxh3 { [%eval 0.0] } 8... c6?? { (0.00 → 6.72) Blunder. Kf7 was best. } { [%eval 6.72] } (8... Kf7 9. Na3 Nd7 10. Nb1 Nb8) 9. d4?? { (6.72 → -0.67) Blunder. e4 was best. } { [%eval -0.67] } (9. e4 Nd7) 9... Qa5?? { (-0.67 → 1.94) Blunder. Kf8 was best. } { [%eval 1.94] } (9... Kf8 10. d5) 10. Qd3?? { (1.94 → Mate in 15) Checkmate is now unavoidable. Bd2 was best. } { [%eval #-15] } (10. Bd2 Qxa2) 10... Qxa2?? { (Mate in 15 → 0.52) Lost forced checkmate sequence. Qxe1 was best. } { [%eval 0.52] } (10... Qxe1 11. Qxh7 Qxf1 12. Qxh8 Qxh3 13. Qxe8 Qxh6 14. Qxc6 Qxc1 15. Qxd6 Qxc2 16. Qxb8 Qxb2 17. Qxb7) 11. Qxh7?? { (0.52 → Mate in 9) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-9] } (11. Rxa2 Rf8 12. Qxh7 Rxf1 13. Rxa7 Rxa7 14. Qxe7 Kxe7 15. Kxf1 d5 16. Na3 Rxa3 17. bxa3 c5) 11... Qxb2?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #11] } (11... Rxh7 12. Rxa2 Rxh6 13. Bxh6 Kf8 14. Bxf8 Nd7 15. Bxe7 b6 16. Rxa7 Rxa7 17. Bxd6 Ra3 18. Bxa3) 12. Rxa7? { (Mate in 11 → 7.66) Lost forced checkmate sequence. Bxb2 was best. } { [%eval 7.66] } (12. Bxb2 Rxh7 13. Rxa7 Rxa7 14. Kd1 Rxh6 15. h4 Rxh4 16. Nc3 Rxd4 17. Nb1 Rxd1 18. Bh8 Rxb1) 12... Qxc2? { (7.66 → Mate in 11) Checkmate is now unavoidable. Qxc1 was best. } { [%eval #11] } (12... Qxc1) 13. Qxe7?? { (Mate in 11 → Mate in 8) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #-8] } (13. Qxc2 Rxa7 14. Qxc6 Nxc6 15. Kd1 Nxd4 16. Kd2 Nxe2 17. Bxe2 Rxh6 18. Bf3 Rxh3 19. Bxb7 Rxb7) 13... Qxe2?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Qxc1 was best. } { [%eval #9] } (13... Qxc1 14. Qxb7 Qxe1 15. Qxb8 Rxh6 16. Qxa8 Rxh3 17. Bxh3 Qxg1 18. Qxe8 Qxd4 19. Qxc6 Qxa7 20. Qxd6) 14. Bxe2 { [%eval #9] } 14... Kxe7 { [%eval #8] } 15. Rxb7 { [%eval #8] } 15... Rxh6 { [%eval #7] } 16. Rxe7?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Rxb8 was best. } { [%eval #-5] } (16. Rxb8 Rxb8 17. Bxh6 Rxb1 18. Bc1 Rxc1 19. Bf3 Rxe1 20. Bxc6 Rxg1 21. Bh1 Rxh1 22. d5 Rxh3#) 16... Rxh3 { [%eval #-5] } 17. Nxh3 { [%eval #-4] } 17... Nd7 { [%eval #-4] } 18. Rxd7 { [%eval #-3] } 18... Ra7?? { (Mate in 3 → Mate in 10) Lost forced checkmate sequence. Ra5 was best. } { [%eval #10] } (18... Ra5 19. Rxd6 Ra2 20. Rxc6 Rxe2 21. Kxe2#) 19. Rxa7 { [%eval #10] } 19... c5 { [%eval #9] } 20. dxc5 { [%eval #9] } 20... dxc5 { [%eval #8] } 21. Bh5 { [%eval #11] } 21... c4 { [%eval #10] } 22. Bh6?? { (Mate in 10 → Mate in 1) Lost forced checkmate sequence. Na3 was best. } { [%eval #-1] } (22. Na3 c3 23. Bb2 cxb2 24. Nc2 b1=N 25. Kd2 Nxd2 26. Bf3 Nxf3 27. Ng1 Nxg1 28. Ra6 Nh3) 22... c3 { [%eval #-1] } 23. Nxc3# { Game ends by variant rule. } 0-1
