FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/3cKncc3M"]
[Date "2021.11.14"]
[Round "-"]
[White "Tanya18012008"]
[Black "Ademecer56"]
[Result "0-1"]
[GameId "3cKncc3M"]
[UTCDate "2021.11.14"]
[UTCTime "07:53:43"]
[WhiteElo "1336"]
[BlackElo "1436"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+14"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f3?? { (0.15 → -3.17) Blunder. e3 was best. } { [%eval -3.17] } (1. e3 b5 2. Bxb5 c6 3. Bxc6 Nxc6 4. b4 Nxb4 5. a3 Nxc2 6. Qxc2 Qb6 7. Qxc8 Rxc8) 1... e6 { [%eval -3.78] } 2. h4 { [%eval -2.57] } 2... Qxh4 { [%eval -3.08] } 3. Rxh4 { [%eval -2.75] } 3... Nh6?? { (-2.75 → Mate in 14) Checkmate is now unavoidable. Ba3 was best. } { [%eval #14] } (3... Ba3 4. bxa3 Na6 5. Rxh7 Rxh7 6. c3 d5 7. Qa4 b5 8. Qxb5 Rh5 9. Qxe8 Nf6 10. Qxe6) 4. Rxh6 { [%eval #14] } 4... gxh6 { [%eval #13] } 5. b4 { [%eval #13] } 5... Bxb4 { [%eval #12] } 6. Ba3?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. Bb2 was best. } { [%eval #-14] } (6. Bb2 Bxd2 7. Bxh8 Bxe1 8. Qxd7 Bxd7 9. Nd2 Bxd2 10. f4 Bxf4 11. g3 Bxg3 12. Be5 Bxe5) 6... Bxd2 { [%eval #-14] } 7. Qxd2 { [%eval #-13] } 7... c5?? { (Mate in 13 → 0.97) Lost forced checkmate sequence. Ke7 was best. } { [%eval 0.97] } (7... Ke7 8. Bxe7 Rd8 9. Bxd8 e5 10. Bxc7 d6 11. Qxd6 Na6 12. Qxe5 Nxc7 13. Qxc7 Bd7 14. Qxd7) 8. Qxd7?? { (0.97 → Mate in 15) Checkmate is now unavoidable. Bxc5 was best. } { [%eval #-15] } (8. Bxc5 b5) 8... Kxd7?? { (Mate in 15 → 1.28) Lost forced checkmate sequence. Bxd7 was best. } { [%eval 1.28] } (8... Bxd7 9. Bxc5 Ba4 10. Bxa7 Bxc2 11. Bxb8 Bxb1 12. Rxb1 Rxa2 13. Rxb7 Rxe2 14. Rxf7 Rxe1 15. Rxh7) 9. Bxc5 { [%eval 1.71] } 9... Rg8 { [%eval 2.1] } 10. Bxa7 { [%eval 1.99] } 10... Rxg2 { [%eval 2.05] } 11. Bxg2 { [%eval 2.12] } 11... Rxa7 { [%eval 2.31] } 12. Na3 { [%eval 2.01] } 12... Rxa3 { [%eval 2.25] } 13. Rd1? { (2.25 → 0.88) Mistake. Rc1 was best. } { [%eval 0.88] } (13. Rc1) 13... Rxf3 { [%eval 1.81] } 14. Rxd7 { [%eval 1.73] } 14... Bxd7 { [%eval 1.01] } 15. exf3 { [%eval 1.98] } 15... Bc8 { [%eval 1.0] } 16. Bh3 { [%eval 1.78] } 16... f5 { [%eval 2.05] } 17. Bxf5 { [%eval 0.74] } 17... exf5 { [%eval 2.03] } 18. Kd2?? { (2.03 → 0.00) Blunder. f4 was best. } { [%eval 0.0] } (18. f4 b5 19. c4 bxc4 20. a4 Be6 21. a5 Nd7 22. Nf3 Nf6 23. Nd2 Bd7 24. Nxc4 h5) 18... Nc6?? { (0.00 → 2.43) Blunder. f4 was best. } { [%eval 2.43] } (18... f4 19. Ne2 h5 20. Nxf4 b5 21. Nxh5 Nd7 22. Nf4 h5 23. Nxh5 b4 24. Nf4 b3 25. axb3) 19. Ke2?? { (2.43 → -1.27) Blunder. f4 was best. } { [%eval -1.27] } (19. f4) 19... Na5?? { (-1.27 → Mate in 13) Checkmate is now unavoidable. f4 was best. } { [%eval #13] } (19... f4 20. Kf2) 20. a3?? { (Mate in 13 → 1.69) Lost forced checkmate sequence. f4 was best. } { [%eval 1.69] } (20. f4 Nb3 21. axb3 b6 22. Kd3 Bb7 23. Nf3 Bxf3 24. Ke2 Bxe2 25. c4 Bxc4 26. bxc4 b5) 20... Nb3?! { (1.69 → 2.67) Inaccuracy. Nc6 was best. } { [%eval 2.67] } (20... Nc6 21. f4) 21. cxb3 { [%eval 2.52] } 21... h5 { [%eval 3.75] } 22. Kd3?? { (3.75 → -0.76) Blunder. f4 was best. } { [%eval -0.76] } (22. f4) 22... h4?? { (-0.76 → 2.41) Blunder. f4 was best. } { [%eval 2.41] } (22... f4 23. Ke3 fxe3 24. f4 h4 25. f5 Bxf5 26. a4 h5 27. a5 b6 28. axb6 Bg4 29. Ne2) 23. Ne2?? { (2.41 → Mate in 6) Checkmate is now unavoidable. f4 was best. } { [%eval #-6] } (23. f4 b5) 23... h3?? { (Mate in 6 → 1.62) Lost forced checkmate sequence. f4 was best. } { [%eval 1.62] } (23... f4 24. Nxf4 Bg4 25. fxg4 h3 26. Nxh3 h5 27. gxh5 b5 28. Ke4 b4 29. axb4#) 24. Ke4? { (1.62 → 0.00) Mistake. f4 was best. } { [%eval 0.0] } (24. f4 h2) 24... fxe4 { [%eval 0.0] } 25. fxe4 { [%eval 0.12] } 25... Bf5? { (0.12 → 1.72) Mistake. b5 was best. } { [%eval 1.72] } (25... b5 26. e5 Ba6 27. e6 b4 28. axb4 Bxe2 29. b5 Bxb5 30. b4 Bc6 31. b5 Bxb5 32. e7) 26. exf5 { [%eval 1.27] } 26... h2 { [%eval 1.75] } 27. Ng1?? { (1.75 → Mate in 16) Checkmate is now unavoidable. b4 was best. } { [%eval #-16] } (27. b4) 27... hxg1=R { [%eval -12.75] } 28. a4?! { (-12.75 → Mate in 11) Checkmate is now unavoidable. f6 was best. } { [%eval #-11] } (28. f6 h5) 28... b5 { [%eval #-12] } 29. axb5 { [%eval #-11] } 29... h5 { [%eval #-11] } 30. b6 { [%eval #-9] } 30... h4 { [%eval #-9] } 31. b7 { [%eval #-8] } 31... h3 { [%eval #-8] } 32. b8=R { [%eval #-7] } 32... Rg8 { [%eval #-9] } 33. Rxg8 { [%eval #-8] } 33... h2 { [%eval #-8] } 34. f6 { [%eval #-4] } 34... h1=R { [%eval #-4] } 35. Rg1 { [%eval #-2] } 35... Rxg1 { [%eval #-2] } 36. b4 { [%eval #-1] } 36... Rg7 { [%eval #-1] } 37. fxg7# { Game ends by variant rule. } 0-1