FEN
[Event "rated rapid game"]
[Site "https://lichess.org/3ZK1CRjf"]
[Date "2026.06.12"]
[Round "-"]
[White "Ben_Edward"]
[Black "Lilo67"]
[Result "1/2-1/2"]
[GameId "3ZK1CRjf"]
[UTCDate "2026.06.12"]
[UTCTime "19:46:56"]
[WhiteElo "864"]
[BlackElo "725"]
[WhiteRatingDiff "-3"]
[BlackRatingDiff "+3"]
[Variant "Standard"]
[TimeControl "600+0"]
[ECO "C50"]
[Opening "Four Knights Game: Italian Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Bc4 { [%eval 0.0] } 2... Bc5 { [%eval 0.13] } 3. Nc3 { [%eval 0.0] } 3... Nf6 { [%eval 0.0] } 4. Nf3 { [%eval 0.0] } 4... Nc6 { [%eval 0.09] } { C50 Four Knights Game: Italian Variation } 5. O-O { [%eval 0.07] } 5... O-O { [%eval 0.14] } 6. d3 { [%eval 0.14] } 6... d6 { [%eval 0.1] } 7. Bg5 { [%eval 0.12] } 7... Bg4?! { (0.12 → 0.84) Inaccuracy. h6 was best. } { [%eval 0.84] } (7... h6 8. Bh4 Bg4 9. h3 Be6 10. Kh1 Nd4 11. Bxe6 fxe6 12. Na4) 8. Bxf6?! { (0.84 → -0.23) Inaccuracy. Nd5 was best. } { [%eval -0.23] } (8. Nd5 Nd4 9. Qd2 c6 10. Nxf6+ gxf6 11. Bh4 Bxf3 12. Qh6 Qd7) 8... Qxf6 { [%eval -0.2] } 9. h3?! { (-0.20 → -1.16) Inaccuracy. Nd5 was best. } { [%eval -1.16] } (9. Nd5 Qd8 10. c3 a5 11. h3 Bh5 12. g4 Bg6 13. Re1 Ba7 14. a3 Ne7) 9... Bh5?! { (-1.16 → -0.19) Inaccuracy. Bxf3 was best. } { [%eval -0.19] } (9... Bxf3 10. Qxf3 Qxf3 11. gxf3 Nd4 12. Nb5 Ne2+ 13. Kh2 c6 14. d4 Nxd4 15. Nxd4) 10. Nd5 { [%eval -0.21] } 10... Qd8 { [%eval -0.22] } 11. a3 { [%eval -0.41] } 11... Na5?! { (-0.41 → 0.47) Inaccuracy. Ne7 was best. } { [%eval 0.47] } (11... Ne7 12. g4 Nxd5 13. Bxd5 c6 14. Ba2 Bg6 15. Kg2 Kh8 16. c3 Bb6 17. Qd2) 12. b4?! { (0.47 → -0.12) Inaccuracy. Ba2 was best. } { [%eval -0.12] } (12. Ba2 Bxf3 13. Qxf3 Nc6 14. c3 Ne7 15. Ne3 Kh8 16. Rad1 Bxe3 17. Qxe3 f5) 12... Nxc4 { [%eval -0.23] } 13. dxc4 { [%eval -0.25] } 13... Bb6 { [%eval 0.23] } 14. c5?! { (0.23 → -0.81) Inaccuracy. Qd3 was best. } { [%eval -0.81] } (14. Qd3 c6 15. Nxb6 axb6 16. a4 h6 17. Rfd1 Re8 18. Re1 Bxf3 19. Qxf3 Re6) 14... dxc5 { [%eval -0.7] } 15. c3 { [%eval -1.02] } 15... cxb4 { [%eval -1.09] } 16. cxb4?! { (-1.09 → -1.73) Inaccuracy. axb4 was best. } { [%eval -1.73] } (16. axb4 f6 17. Qe2 c6 18. Nxb6 Qxb6 19. Rfd1 a6 20. Rd6 Rfd8 21. Rad1 Qc7) 16... Bd4 { [%eval -1.82] } 17. Qc1?? { (-1.82 → -4.29) Blunder. Rc1 was best. } { [%eval -4.29] } (17. Rc1 c6 18. Ne3 Bxe3 19. fxe3 f6 20. Qb3+ Bf7 21. Qc3 Qe7 22. Nh4 g6) 17... Bxa1 { [%eval -4.32] } 18. Qxa1 { [%eval -4.54] } 18... f5?! { (-4.54 → -3.20) Inaccuracy. Bxf3 was best. } { [%eval -3.2] } (18... Bxf3 19. gxf3 c6 20. Ne3 Qg5+ 21. Kh2 Qf4+ 22. Kg2 Rfd8 23. h4 Rd6 24. h5) 19. exf5?! { (-3.20 → -5.00) Inaccuracy. Nxe5 was best. } { [%eval -5.0] } (19. Nxe5 fxe4 20. Qa2 Kh8 21. Qc4 c6 22. Ne3 Qg5 23. Qc5 h6 24. g4 Rae8) 19... Qxd5 { [%eval -5.02] } 20. Rd1 { [%eval -5.27] } 20... Qb5 { [%eval -4.86] } 21. a4 { [%eval -5.48] } 21... Qxb4 { [%eval -5.37] } 22. Qxe5 { [%eval -5.4] } 22... Qxa4 { [%eval -5.08] } 23. Qd5+ { [%eval -5.6] } 23... Bf7 { [%eval -5.28] } 24. Qd2 { [%eval -5.48] } 24... Bb3 { [%eval -4.93] } 25. Nd4?! { (-4.93 → -7.08) Inaccuracy. Rc1 was best. } { [%eval -7.08] } (25. Rc1 Rxf5 26. Rxc7 Qa1+ 27. Rc1 Qf6 28. Qe3 Bd5 29. Nh2 h5 30. g4 Rf8) 25... Bxd1 { [%eval -6.82] } 26. Qxd1?? { (-6.82 → Mate in 7) Checkmate is now unavoidable. Qb2 was best. } { [%eval #-7] } (26. Qb2 Rf7 27. Qxb7 Re8 28. Qb2 Qd7 29. g4 Re1+ 30. Kg2 Qd5+ 31. Kg3) 26... Qxd1+ { [%eval #-6] } 27. Kh2 { [%eval #-6] } 27... Qxd4 { [%eval #-5] } 28. Kg3 { [%eval #-5] } 28... Qe5+ { [%eval #-5] } 29. Kg4 { [%eval #-4] } 29... Qxf5+ { [%eval #-3] } 30. Kh4 { [%eval #-3] } 30... Qxf2+ { [%eval #-3] } 31. Kg4 { [%eval #-2] } 31... Qxg2+ { [%eval #-2] } 32. Kh4 { [%eval #-2] } 32... Rf4+ { [%eval #-1] } 33. Kh5 { [%eval #-1] } 33... g6+ { [%eval #-1] } 34. Kh6 { [%eval #-1] } 34... Qxh3+ { [%eval #-1] } 35. Kg5 { [%eval #-1] } 35... Rg4+ { [%eval #-2] } 36. Kf6 { [%eval #-2] } 36... Rf8+ { [%eval #-2] } 37. Ke7 { [%eval #-1] } 37... Rgf4?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Re4# was best. } { [%eval 0.0] } { Draw by stalemate. } (37... Re4#) 1/2-1/2