- Blind mode tutorial
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[Event "rated variant:antichess game"] [Site "https://lichess.org/3N8dYlLN"] [Date "2020.01.17"] [Round "-"] [White "ecnebsopis"] [Black "IAmPENGUIN"] [Result "0-1"] [GameId "3N8dYlLN"] [UTCDate "2020.01.17"] [UTCTime "13:24:52"] [WhiteElo "1809"] [BlackElo "1343"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+85"] [Variant "Antichess"] [TimeControl "300+7"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3?? { (0.15 → -2.06) Blunder. e3 was best. } { [%eval -2.06] } (1. e3 b5) 1... g5?? { (-2.06 → 0.09) Blunder. e6 was best. } { [%eval 0.09] } (1... e6 2. b4 Bxb4 3. Na3 Bxd2 4. Bxd2 h6 5. Bxh6 Rxh6 6. Qxd7 Rxh3 7. gxh3 Nxd7 8. h4) 2. Nxg5 { [%eval -0.05] } 2... f6?? { (-0.05 → 5.02) Blunder. Bg7 was best. } { [%eval 5.02] } (2... Bg7 3. Nxh7) 3. Nxh7 { [%eval 4.85] } 3... Rxh7 { [%eval 8.05] } 4. Rg1?? { (8.05 → 1.16) Blunder. f4 was best. } { [%eval 1.16] } (4. f4 Rxh2 5. Rxh2 Nh6 6. Rxh6 Bxh6 7. e4 Bxf4 8. Ba6 bxa6 9. e5 Bxd2 10. Bxd2 fxe5) 4... Rxh2 { [%eval 1.06] } 5. g3 { [%eval 1.11] } 5... Rxf2 { [%eval 1.34] } 6. Kxf2 { [%eval 1.26] } 6... Nh6?? { (1.26 → Mate in 14) Checkmate is now unavoidable. Kf7 was best. } { [%eval #14] } (6... Kf7 7. Rh1) 7. Rh1?? { (Mate in 14 → 1.38) Lost forced checkmate sequence. d3 was best. } { [%eval 1.38] } (7. d3 Ng8 8. Bh6 Nxh6 9. Rh1 Ng8 10. Rh6 Bxh6 11. Qc1 Bxc1 12. e4 Bxb2 13. a4 Bxa1) 7... Kf7 { [%eval 1.71] } 8. Rxh6 { [%eval 1.4] } 8... Bxh6 { [%eval 1.81] } 9. e3?? { (1.81 → -0.91) Blunder. d3 was best. } { [%eval -0.91] } (9. d3 Bxc1) 9... Bxe3 { [%eval -1.06] } 10. dxe3 { [%eval -1.04] } 10... b5 { [%eval -0.64] } 11. Bxb5 { [%eval -1.14] } 11... c6?? { (-1.14 → 5.39) Blunder. e5 was best. } { [%eval 5.39] } (11... e5 12. Bxd7) 12. Qxd7?? { (5.39 → Mate in 8) Checkmate is now unavoidable. Bxc6 was best. } { [%eval #-8] } (12. Bxc6) 12... Nxd7 { [%eval #-8] } 13. Bxc6 { [%eval #-7] } 13... Nb8 { [%eval #-7] } 14. Bxa8 { [%eval #-6] } 14... Nc6 { [%eval #-6] } 15. Bxc6 { [%eval #-5] } 15... Bb7 { [%eval #-5] } 16. Bxb7 { [%eval #-4] } 16... a6 { [%eval #-4] } 17. Bxa6 { [%eval #-3] } 17... Qc8 { [%eval #-3] } 18. Bxc8 { [%eval #-2] } 18... Ke6 { [%eval #-3] } 19. Bxe6 { [%eval #-2] } 19... f5 { [%eval #-2] } 20. Bxf5 { [%eval #-1] } 20... e6 { [%eval #-1] } 21. Bxe6# { Game ends by variant rule. } 0-1