- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/3JU08OTL"] [Date "2021.12.16"] [White "Julius_77"] [Black "Ahmat_java"] [Result "0-1"] [GameId "3JU08OTL"] [UTCDate "2021.12.16"] [UTCTime "14:41:08"] [WhiteElo "1837"] [BlackElo "1411"] [WhiteRatingDiff "-12"] [BlackRatingDiff "+14"] [Variant "Standard"] [TimeControl "60+1"] [ECO "B50"] [Opening "Sicilian Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.2] } 1... c5 { [%eval 0.32] } 2. Nf3 { [%eval 0.0] } 2... d6 { [%eval 0.0] } 3. d4 { [%eval 0.15] } 3... cxd4 { [%eval 0.13] } { B50 Sicilian Defense } 4. Nxd4 { [%eval 0.21] } 4... e5 { [%eval 0.56] } 5. Nf3 { [%eval 0.83] } 5... Nf6 { [%eval 0.75] } 6. Nc3 { [%eval 0.25] } 6... Be7 { [%eval 0.37] } 7. Bd3 { [%eval -0.05] } 7... Bg4 { [%eval 0.28] } 8. O-O { [%eval 0.28] } 8... O-O { [%eval 0.17] } 9. h3 { [%eval 0.05] } 9... Bh5 { [%eval 0.38] } 10. Qe2 { [%eval 0.57] } 10... Bxf3?! { (0.57 → 1.19) Inaccuracy. a6 was best. } { [%eval 1.19] } (10... a6 11. g4 Bg6 12. Nh4 Nc6 13. Be3 Nd4 14. Bxd4 exd4 15. Nxg6 hxg6 16. Nd5 Nxd5 17. exd5) 11. Qxf3 { [%eval 1.25] } 11... Nc6 { [%eval 1.27] } 12. Be3 { [%eval 1.37] } 12... Nd4 { [%eval 1.26] } 13. Qd1 { [%eval 1.62] } 13... Qc7 { [%eval 1.75] } 14. Nd5 { [%eval 1.55] } 14... Nxd5?! { (1.55 → 2.33) Inaccuracy. Qd8 was best. } { [%eval 2.33] } (14... Qd8 15. c3) 15. exd5 { [%eval 2.25] } 15... Rfc8?? { (2.25 → 8.45) Blunder. f5 was best. } { [%eval 8.45] } (15... f5 16. f4) 16. c4?? { (8.45 → 0.53) Blunder. c3 was best. } { [%eval 0.53] } (16. c3 e4 17. Bxe4 Nb5 18. a4 Qc4 19. Bd3 Qxd3 20. Qxd3 Nc7 21. a5 b5 22. axb6 axb6) 16... b6 { [%eval 1.07] } 17. Bxd4 { [%eval 1.26] } 17... exd4 { [%eval 1.28] } 18. Re1?! { (1.28 → 0.47) Inaccuracy. h4 was best. } { [%eval 0.47] } (18. h4 g6) 18... Bf6 { [%eval 0.81] } 19. b3?! { (0.81 → 0.11) Inaccuracy. h4 was best. } { [%eval 0.11] } (19. h4 g6) 19... Re8 { [%eval 0.14] } 20. Rc1 { [%eval 0.09] } 20... Rac8 { [%eval 0.2] } 21. Rxe8+ { [%eval 0.01] } 21... Rxe8 { [%eval 0.07] } 22. Bf5 { [%eval -0.46] } 22... Qe7?! { (-0.46 → 0.12) Inaccuracy. g6 was best. } { [%eval 0.12] } (22... g6 23. Bd3 h5 24. Rc2 Re5 25. Re2 h4 26. Qd2 Bg5 27. Qb2 Qe7 28. Kf1 Rxe2 29. Qxe2) 23. Qd2?? { (0.12 → -3.00) Blunder. Bd3 was best. } { [%eval -3.0] } (23. Bd3 g6 24. g3 h5 25. h4 a5 26. Rb1 Qd7 27. Kg2 Kg7 28. b4 axb4 29. Rxb4 Bd8) 23... Bg5 { [%eval -2.84] } 24. f4 { [%eval -2.5] } 24... Bh6? { (-2.50 → -1.12) Mistake. Bh4 was best. } { [%eval -1.12] } (24... Bh4 25. Qxd4 Qe2 26. Bd3 Qxa2 27. Bc2 g6 28. Kh2 Re2 29. Qd3 Rf2 30. Qc3 a5 31. Kg1) 25. g4?? { (-1.12 → -5.76) Blunder. Qxd4 was best. } { [%eval -5.76] } (25. Qxd4 g6 26. Bc2 Qe2 27. Qf2 Qxf2+ 28. Kxf2 Bxf4 29. Rd1 Re5 30. g3 Be3+ 31. Kf1 f5) 25... g6? { (-5.76 → -2.95) Mistake. Qh4 was best. } { [%eval -2.95] } (25... Qh4 26. g5) 26. Bd3?? { (-2.95 → -7.98) Blunder. g5 was best. } { [%eval -7.98] } (26. g5 Bxg5) 26... Bg7?? { (-7.98 → -0.47) Blunder. Qh4 was best. } { [%eval -0.47] } (26... Qh4) 27. Rf1? { (-0.47 → -1.99) Mistake. Kg2 was best. } { [%eval -1.99] } (27. Kg2 Qh4 28. Qf2 Bf6 29. Rf1 Re3 30. Qxh4 Bxh4 31. Rf3 Re7 32. f5 Kg7 33. Rf4 Kh6) 27... Qe3+ { [%eval -1.99] } 28. Kh1?? { (-1.99 → -18.19) Blunder. Qxe3 was best. } { [%eval -18.19] } (28. Qxe3 Rxe3) 28... Qxd2 { [%eval -14.54] } 29. Bb1?! { (-14.54 → Mate in 3) Checkmate is now unavoidable. Be4 was best. } { [%eval #-3] } (29. Be4 Qxa2 30. Bf3 Qxb3 31. Kg2 Qxc4 32. f5 g5 33. Bd1 d3 34. Bb3 Qd4 35. Kg3 a5) 29... d3 { [%eval #-5] } 30. Kg1 { [%eval #-4] } 30... Qe2 { [%eval #-5] } 31. a4 { [%eval #-3] } 31... d2 { [%eval #-5] } 32. Bc2 { [%eval #-3] } 32... Qe1 { [%eval #-4] } 33. Rxe1 { [%eval #-3] } 33... dxe1=Q+ { [%eval #-2] } 34. Kg2 { [%eval #-2] } 34... Re2+ { [%eval #-1] } 35. Kf3 { [%eval #-1] } 35... Re3+ { [%eval #-2] } 36. Kg2 { [%eval #-2] } 36... Qg3+ { [%eval #-1] } 37. Kf1 { [%eval #-1] } 37... Rf3+ { [%eval #-2] } 38. Ke2 { [%eval #-2] } 38... Qf2+ { [%eval #-2] } 39. Kd1 { [%eval #-2] } 39... Qf1+ { [%eval #-1] } 40. Kd2 { [%eval #-1] } 40... Bc3# { Black wins by checkmate. } 0-1