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[Event "Antichess Revolution #2"] [Site "https://lichess.org/3F2Nvmco"] [Date "2023.01.14"] [Round "-"] [White "speedybo1"] [Black "rhuanzeras"] [Result "0-1"] [GameId "3F2Nvmco"] [UTCDate "2023.01.14"] [UTCTime "19:02:20"] [WhiteElo "1220"] [BlackElo "1202"] [WhiteRatingDiff "-12"] [BlackRatingDiff "+53"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Qh5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxd2?? { (Mate in 15 → -0.90) Lost forced checkmate sequence. Qxg2 was best. } { [%eval -0.9] } (3... Qxg2 4. Qxh7 Rxh7 5. Bxg2 Rxh2 6. Bxb7 Bxb7 7. Rxh2 Bg2 8. Rxg2) 4. Qxf7?? { (-0.90 → Mate in 14) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-14] } (4. Nxd2 b5 5. Qxb5 Nc6 6. Qxc6 Bh3 7. Qxc7 Bxg2 8. Qxa7 Rxa7) 4... Kxf7 { [%eval #-13] } 5. Bxd2 { [%eval #-12] } 5... Bh3 { [%eval #-11] } 6. Nxh3 { [%eval #-10] } 6... Kg6?? { (Mate in 10 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (6... b5 7. Bxb5 Nc6 8. Bxc6 Nf6 9. Bxa8 Ne4 10. Bxe4 Rg8 11. Bxh7 Ke6 12. Bxg8 g6 13. Bxe6) 7. Ng5?? { (Mate in 15 → Mate in 12) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-12] } (7. Ba6 bxa6 8. Bg5 Kxg5 9. Nxg5 Nf6 10. Nxh7 Nxh7 11. g4 Rg8 12. g5 Nxg5 13. f3 Nxf3) 7... Kxg5 { [%eval #-12] } 8. Bxg5 { [%eval #-11] } 8... Nf6?? { (Mate in 11 → 8.04) Lost forced checkmate sequence. b5 was best. } { [%eval 8.04] } (8... b5 9. Bxb5 Nd7 10. Bxe7 Nxe7 11. Bxd7 Nf5 12. Bxf5 Bd6 13. Bxh7 Bxh2 14. Rxh2 Rxh7 15. Rxh7) 9. Bxf6 { [%eval 7.23] } 9... exf6? { (7.23 → Mate in 9) Checkmate is now unavoidable. gxf6 was best. } { [%eval #9] } (9... gxf6 10. Ba6 bxa6 11. Na3 f5 12. Ke2 f4 13. f3 a5 14. c4 a4 15. h3 Nc6 16. h4) 10. Ba6 { [%eval #11] } 10... bxa6 { [%eval #10] } 11. Na3?? { (Mate in 10 → -0.08) Lost forced checkmate sequence. b4 was best. } { [%eval -0.08] } (11. b4 Bxb4 12. Nc3 Bxc3 13. Kd1 Bxa1 14. c3 Bxc3 15. Kd2 Bxd2 16. f4 Bxf4 17. Re1 Bxh2) 11... Bxa3 { [%eval -0.28] } 12. bxa3 { [%eval -0.22] } 12... Nc6 { [%eval 0.0] } 13. Rb1 { [%eval 0.0] } 13... Nb4?? { (0.00 → 6.25) Blunder. Nd8 was best. } { [%eval 6.25] } (13... Nd8 14. Rd1 Nf7 15. Rb1) 14. Rxb4 { [%eval 6.38] } 14... Rab8 { [%eval 7.61] } 15. Rxb8 { [%eval 7.62] } 15... Rxb8 { [%eval 7.99] } 16. h4?? { (7.99 → Mate in 7) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-7] } (16. Kd2 Rb4) 16... Rb3 { [%eval #-7] } 17. cxb3 { [%eval #-6] } 17... f5?? { (Mate in 6 → 7.02) Lost forced checkmate sequence. g5 was best. } { [%eval 7.02] } (17... g5 18. hxg5 fxg5 19. Rxh7 c5 20. Rxa7 a5 21. Rxa5 g4 22. Rxc5 g3 23. fxg3#) 18. g4 { [%eval 6.15] } 18... fxg4 { [%eval 6.38] } 19. Kd2?? { (6.38 → Mate in 6) Checkmate is now unavoidable. h5 was best. } { [%eval #-6] } (19. h5 a5) 19... g5 { [%eval #-6] } 20. hxg5 { [%eval #-5] } 20... h6?? { (Mate in 5 → 3.38) Lost forced checkmate sequence. c6 was best. } { [%eval 3.38] } (20... c6 21. Rxh7 a5 22. Rxa7 c5 23. Rxa5 c4 24. bxc4 g3 25. fxg3#) 21. gxh6 { [%eval 5.93] } 21... g3 { [%eval 4.22] } 22. fxg3 { [%eval 4.02] } 22... c6?? { (4.02 → 9.58) Blunder. c5 was best. } { [%eval 9.58] } (22... c5) 23. h7 { [%eval 7.35] } 23... a5 { [%eval 8.87] } 24. b4?? { (8.87 → 2.12) Blunder. a4 was best. } { [%eval 2.12] } (24. a4 c5 25. b4 axb4 26. a3 bxa3 27. g4 c4 28. g5 a2 29. g6 a1=K 30. Rxa1 a5) 24... axb4 { [%eval 1.8] } 25. axb4 { [%eval 1.67] } 25... a5?? { (1.67 → 6.82) Blunder. c5 was best. } { [%eval 6.82] } (25... c5) 26. bxa5 { [%eval 5.45] } 26... c5 { [%eval 5.97] } 27. Rb1?! { (5.97 → 4.58) Inaccuracy. Ke3 was best. } { [%eval 4.58] } (27. Ke3 c4) 27... c4 { [%eval 3.25] } 28. Kd3?? { (3.25 → 0.60) Blunder. Ke3 was best. } { [%eval 0.6] } (28. Ke3 c3) 28... cxd3 { [%eval 0.22] } 29. Rc1 { [%eval 0.0] } 29... d2 { [%eval 0.0] } 30. g4?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Rc2 was best. } { [%eval #-3] } (30. Rc2 d1=B 31. a4 Bxc2 32. h8=B Bxa4 33. a6 Bc2 34. a7 Be4 35. Bf6 Bh7 36. Be5 Bd3) 30... dxc1=R { [%eval #-3] } 31. a3 { [%eval #-2] } 31... Rb1 { [%eval #-2] } 32. a4 { [%eval #-1] } 32... Rb5 { [%eval #-1] } 33. axb5# { Game ends by variant rule. } 0-1