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[Event "rated variant:antichess game"] [Site "https://lichess.org/3CWvb1Lt"] [Date "2022.10.06"] [Round "-"] [White "ING_CANGe_08"] [Black "onewaytogo"] [Result "0-1"] [GameId "3CWvb1Lt"] [UTCDate "2022.10.06"] [UTCTime "04:53:02"] [WhiteElo "1025"] [BlackElo "1576"] [WhiteRatingDiff "-12"] [BlackRatingDiff "+39"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3?! { (0.15 → -0.68) Inaccuracy. e3 was best. } { [%eval -0.68] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... f6?? { (-0.68 → 1.01) Blunder. e6 was best. } { [%eval 1.01] } (1... e6 2. Ba3 Bxa3 3. Nxa3 b5 4. Nxb5 Nc6 5. Nxc7 Qxc7 6. d4) 2. Bb2?! { (1.01 → 0.16) Inaccuracy. e3 was best. } { [%eval 0.16] } (2. e3 c5) 2... d5?? { (0.16 → 3.17) Blunder. e6 was best. } { [%eval 3.17] } (2... e6 3. Bxf6) 3. Bxf6 { [%eval 3.12] } 3... exf6?? { (3.12 → Mate in 15) Checkmate is now unavoidable. Nxf6 was best. } { [%eval #15] } (3... Nxf6 4. e4) 4. e3?? { (Mate in 15 → Mate in 14) Lost forced checkmate sequence. Na3 was best. } { [%eval #-14] } (4. Na3 Bxa3 5. e4 dxe4 6. Qg4 Bxg4 7. Nf3 Bxf3 8. gxf3 exf3 9. b4 Bxb4 10. h4 Bxd2) 4... Qd6?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (4... b5 5. Bxb5 Qd6 6. Bxe8 Qxh2 7. Rxh2 d4 8. exd4 Nc6 9. Bxc6 Bb7 10. Bxb7 Ne7 11. Bxa8) 5. Ba6 { [%eval #19] } 5... bxa6 { [%eval #14] } 6. Na3 { [%eval #14] } 6... Qxa3 { [%eval #13] } 7. b4 { [%eval #13] } 7... Qxb4 { [%eval #12] } 8. c3?? { (Mate in 12 → -8.22) Lost forced checkmate sequence. c4 was best. } { [%eval -8.22] } (8. c4 Qxc4 9. Rb1 Qxa2 10. Rxb8 Rxb8 11. Qb3 Rxb3 12. d3 Rxd3 13. Kd2 Qxd2 14. Nf3 Qxf2) 8... Qxc3 { [%eval 0.74] } 9. dxc3 { [%eval -7.78] } 9... Bb4?? { (-7.78 → Mate in 12) Checkmate is now unavoidable. Ba3 was best. } { [%eval #12] } (9... Ba3 10. Qxd5) 10. Qxd5 { [%eval #12] } 10... Bxc3 { [%eval #11] } 11. Qxg8 { [%eval #11] } 11... Bxe1 { [%eval #10] } 12. Rxe1 { [%eval #11] } 12... Rxg8 { [%eval #10] } 13. g3?? { (Mate in 10 → Mate in 14) Lost forced checkmate sequence. g4 was best. } { [%eval #-14] } (13. g4 Bxg4 14. Rd1 Bxd1 15. Nf3 Bxf3 16. h4 Bxh1 17. e4 Bxe4 18. f3 Bxf3 19. h5 Bxh5) 13... Bh3 { [%eval #-14] } 14. Nxh3 { [%eval #-13] } 14... Kf8?? { (Mate in 13 → -2.08) Lost forced checkmate sequence. Nc6 was best. } { [%eval -2.08] } (14... Nc6 15. Ng5 fxg5 16. Ra1 Rd8 17. Rab1 Nb4 18. Rxb4 Rb8 19. Rxb8 Kd7 20. Rxg8 h5 21. Rxg7) 15. Ng5?? { (-2.08 → -4.74) Blunder. Ra1 was best. } { [%eval -4.74] } (15. Ra1 Nd7) 15... fxg5 { [%eval -2.38] } 16. f4?? { (-2.38 → Mate in 11) Checkmate is now unavoidable. e4 was best. } { [%eval #-11] } (16. e4 Ke7) 16... gxf4 { [%eval #-11] } 17. exf4 { [%eval #-9] } 17... a5?? { (Mate in 9 → -5.69) Lost forced checkmate sequence. Ke7 was best. } { [%eval -5.69] } (17... Ke7 18. Rxe7 Re8 19. Rxc7 Re2 20. Rxa7 Rxh2 21. Rxa8 Rxa2 22. Rxh7 Nd7 23. Rxa6 Rxa6 24. Rxg7) 18. Re8 { [%eval -6.78] } 18... Kxe8 { [%eval -5.83] } 19. Rg1 { [%eval -7.53] } 19... a4 { [%eval -7.66] } 20. Re1? { (-7.66 → Mate in 7) Checkmate is now unavoidable. h3 was best. } { [%eval #-7] } (20. h3 Ke7) 20... a3 { [%eval #-14] } 21. Rxe8 { [%eval -8.32] } 21... Rxe8 { [%eval -8.9] } 22. f5? { (-8.90 → Mate in 15) Checkmate is now unavoidable. h3 was best. } { [%eval #-15] } (22. h3 Nd7 23. h4 Nc5 24. f5 a5 25. g4 h5 26. gxh5 Rg8 27. f6 gxf6 28. h6 a4) 22... Re6 { [%eval #-17] } 23. fxe6 { [%eval #-15] } 23... Nd7 { [%eval #-15] } 24. exd7 { [%eval #-14] } 24... Rc8?? { (Mate in 14 → 0.56) Lost forced checkmate sequence. Rd8 was best. } { [%eval 0.56] } (24... Rd8 25. g4 Rxd7 26. g5 h6 27. gxh6 gxh6 28. h3 Rd3 29. h4 Rc3 30. h5 Rb3 31. axb3) 25. dxc8=K?? { (0.56 → Mate in 5) Checkmate is now unavoidable. dxc8=B was best. } { [%eval #-5] } (25. dxc8=B c5 26. Be6 a6 27. Bd7 c4 28. h4 a5 29. h5 a4 30. Bxa4 h6 31. Bc2 c3) 25... a6?? { (Mate in 5 → Mate in 9) Lost forced checkmate sequence. h5 was best. } { [%eval #9] } (25... h5 26. Kxc7 h4 27. gxh4 a5 28. Kd6 g5 29. hxg5 a4 30. Ke6#) 26. Kxc7 { [%eval #9] } 26... g6 { [%eval #8] } 27. h4?? { (Mate in 8 → Mate in 4) Lost forced checkmate sequence. Kc6 was best. } { [%eval #-4] } (27. Kc6 g5 28. Kd5 g4 29. Ke4 a5 30. Ke3 a4 31. Kf2 h6 32. Kg2 h5 33. Kh3 gxh3) 27... g5 { [%eval #-4] } 28. hxg5 { [%eval #-3] } 28... h6 { [%eval #-3] } 29. gxh6 { [%eval #-2] } 29... a5 { [%eval #-2] } 30. g4 { [%eval #-1] } 30... a4 { [%eval #-1] } 31. g5# { Game ends by variant rule. } 0-1