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[Event "rated Antichess game"] [Site "https://lichess.org/368tJbgF"] [Date "2023.11.02"] [White "dfordorcel17"] [Black "ArduinoGuy"] [Result "0-1"] [GameId "368tJbgF"] [UTCDate "2023.11.02"] [UTCTime "13:28:38"] [WhiteElo "1263"] [BlackElo "1244"] [WhiteRatingDiff "-65"] [BlackRatingDiff "+15"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h4?? { (0.15 → -8.05) Blunder. e3 was best. } { [%eval -8.05] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... g5 { [%eval -4.93] } 2. hxg5 { [%eval -6.59] } 2... Nh6 { [%eval -7.16] } 3. Rxh6 { [%eval -5.33] } 3... Bxh6 { [%eval -4.95] } 4. gxh6 { [%eval -8.17] } 4... Rg8?? { (-8.17 → -0.06) Blunder. Kf8 was best. } { [%eval -0.06] } (4... Kf8 5. d3 c6 6. g3 Kg7 7. hxg7 Qa5 8. gxh8=Q Qxe1 9. Qxe1) 5. g4 { [%eval 0.05] } 5... Rxg4 { [%eval 0.81] } 6. Bg2 { [%eval 0.37] } 6... Rxg2 { Black offers draw } { [%eval 0.15] } 7. a4?? { (0.15 → Mate in 17) Checkmate is now unavoidable. f4 was best. } { [%eval #-17] } (7. f4 Rxe2 8. Qxe2 e6 9. Qxe6 fxe6 10. Kf2 e5 11. fxe5 d6 12. exd6 cxd6 13. Kg3 Qa5) 7... Rxf2 { [%eval #-18] } 8. Kxf2 { [%eval #-14] } 8... b5 { [%eval #-16] } 9. axb5 { [%eval #-15] } 9... Nc6?? { (Mate in 15 → Mate in 11) Lost forced checkmate sequence. Kf8 was best. } { [%eval #11] } (9... Kf8 10. Rxa7 Rxa7 11. b6 cxb6 12. Na3 Rxa3 13. bxa3 Na6 14. Ke1 Nc7 15. Nh3 Kg7 16. hxg7) 10. Rxa7 { [%eval #11] } 10... Rxa7 { [%eval #10] } 11. bxc6 { [%eval #10] } 11... dxc6 { [%eval #9] } 12. Na3?? { (Mate in 9 → 3.62) Lost forced checkmate sequence. Nh3 was best. } { [%eval 3.62] } (12. Nh3 Bxh3 13. Kg2 Bxg2 14. Qf1 Bxf1 15. b4 Bxe2 16. b5 cxb5 17. d4 Qxd4 18. Bb2 Qxb2) 12... Qxd2 { [%eval 4.15] } 13. Qxd2?? { (4.15 → Mate in 7) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-7] } (13. Bxd2) 13... Rxa3 { [%eval #-7] } 14. bxa3 { [%eval #-6] } 14... Kd8 { [%eval #-6] } 15. Qxd8 { [%eval #-5] } 15... e6 { [%eval #-6] } 16. Qxc7 { [%eval #-5] } 16... f6 { [%eval #-5] } 17. Qxc6 { [%eval #-4] } 17... e5 { [%eval #-4] } 18. Qxc8 { [%eval #-3] } 18... f5 { [%eval #-3] } 19. Qxf5 { [%eval #-2] } 19... e4 { [%eval #-2] } 20. Qxh7 { [%eval #-1] } 20... e3 { [%eval #-1] } 21. Bxe3# { Game ends by variant rule. } 0-1