FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/344lxUAz"]
[Date "2026.06.04"]
[Round "-"]
[White "DanielBober197"]
[Black "P00-Scooper2000"]
[Result "1-0"]
[GameId "344lxUAz"]
[UTCDate "2026.06.04"]
[UTCTime "20:07:44"]
[WhiteElo "1405"]
[BlackElo "1422"]
[WhiteRatingDiff "+28"]
[BlackRatingDiff "-6"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... Nxa6 { [%eval 0.18] } 3. Na3?! { (0.18 → -0.68) Inaccuracy. b4 was best. } { [%eval -0.68] } (3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 Qg5 7. Qxg5 c6) 3... Bxa3 { [%eval -0.69] } 4. bxa3 { [%eval -0.58] } 4... Nb4 { [%eval -0.31] } 5. axb4 { [%eval -0.24] } 5... c5 { [%eval -0.37] } 6. bxc5 { [%eval 0.03] } 6... Qb6?? { (0.03 → Mate in 14) Checkmate is now unavoidable. Ne7 was best. } { [%eval #14] } (6... Ne7 7. Ne2 a5 8. c6 Nxc6 9. d4 Nxd4 10. Qxd4 Ra6 11. Qxg7) 7. cxb6 { [%eval #14] } 7... axb6 { [%eval #14] } 8. Ba3 { [%eval #14] } 8... Rxa3 { [%eval #13] } 9. Rc1?? { (Mate in 13 → 1.59) Lost forced checkmate sequence. Qf3 was best. } { [%eval 1.59] } (9. Qf3 Rxa2 10. Rxa2 h6 11. Qxb7 Bxb7 12. c3 Bxg2 13. c4 Bxh1 14. Nf3 Bxf3) 9... Rxe3 { [%eval 1.84] } 10. dxe3?! { (1.84 → 0.84) Inaccuracy. fxe3 was best. } { [%eval 0.84] } (10. fxe3 Ne7 11. Qf3 Nc6 12. Qxc6 bxc6 13. Kf2 Ba6 14. c3 Be2 15. Nxe2 d5) 10... d6?! { (0.84 → 1.90) Inaccuracy. Ne7 was best. } { [%eval 1.9] } (10... Ne7) 11. Qxd6 { [%eval 1.67] } 11... f6?? { (1.67 → Mate in 9) Checkmate is now unavoidable. Nh6 was best. } { [%eval #9] } (11... Nh6 12. Qxe6) 12. Qxe6 { [%eval #9] } 12... Bxe6 { [%eval #8] } 13. Nf3 { [%eval #9] } 13... Bxa2 { [%eval #8] } 14. Rb1 { [%eval #8] } 14... Bxb1 { [%eval #7] } 15. h3 { [%eval #8] } 15... Bxc2 { [%eval #7] } 16. e4 { [%eval #7] } 16... Bxe4 { [%eval #6] } 17. g3 { [%eval #6] } 17... Bxf3 { [%eval #5] } 18. Kf1 { [%eval #5] } 18... Bxh1 { [%eval #4] } 19. Kg2 { [%eval #4] } 19... Bxg2 { [%eval #3] } 20. g4 { [%eval #3] } 20... Bxh3 { [%eval #2] } 21. f4 { [%eval #2] } 21... Bxg4 { [%eval #1] } 22. f5 { [%eval #1] } 22... Bxf5# { Game ends by variant rule. } 1-0