FEN
[Event "Yearly Antichess Arena"]
[Site "https://lichess.org/2vXMmUR6"]
[Date "2025.05.12"]
[White "Vasilya7"]
[Black "mr_bh6"]
[Result "0-1"]
[GameId "2vXMmUR6"]
[UTCDate "2025.05.12"]
[UTCTime "21:56:09"]
[WhiteElo "1451"]
[BlackElo "1800"]
[WhiteRatingDiff "-2"]
[BlackRatingDiff "+2"]
[BlackTitle "GM"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... e6?? { (Mate in 15 → 0.47) Lost forced checkmate sequence. Bg7 was best. } { [%eval 0.47] } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxd8 { [%eval 0.37] } 3... Kxd8 { [%eval 0.43] } 4. b4?! { (0.43 → -0.16) Inaccuracy. Qc1 was best. } { [%eval -0.16] } (4. Qc1 Ba3 5. Nxa3 Ne7 6. h4 Re8 7. Nb1 h6 8. Qxh6 b6) 4... Bxb4 { [%eval 0.84] } 5. Qd2?! { (0.84 → 0.00) Inaccuracy. g3 was best. } { [%eval 0.0] } (5. g3 Bxe1 6. Qxe1 b6 7. Bh3 a5 8. Bxe6 fxe6 9. Qxa5 bxa5 10. Nd2 Ra6) 5... Bxd2 { [%eval 0.08] } 6. Nxd2 { [%eval 0.0] } 6... b6 { [%eval 0.02] } 7. Nb3?! { (0.02 → -0.66) Inaccuracy. g3 was best. } { [%eval -0.66] } (7. g3 Ne7 8. h4 a5 9. Bh3 Bb7 10. Bxe6 Bxh1 11. Bxd7 Nxd7 12. f3 Bxf3) 7... a5 { [%eval -0.7] } 8. Nxa5 { [%eval -0.83] } 8... bxa5 { [%eval -0.2] } 9. Rb1?? { (-0.20 → Mate in 11) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-11] } (9. Kd2 Ne7) 9... Ra7?? { (Mate in 11 → -1.44) Lost forced checkmate sequence. Ra6 was best. } { [%eval -1.44] } (9... Ra6 10. Rxb8 Ke8 11. Rxc8 c5 12. Rxe8 Ne7 13. Rxe7 e5 14. Rxe5 Rb6 15. Rxc5) 10. Rxb8 { [%eval -1.93] } 10... Ke7? { (-1.93 → -0.38) Mistake. Ke8 was best. } { [%eval -0.38] } (10... Ke8 11. Rxc8) 11. Rxc8 { [%eval -1.0] } 11... Ra6?? { (-1.00 → 3.03) Blunder. Kd8 was best. } { [%eval 3.03] } (11... Kd8) 12. Rxg8 { [%eval 3.02] } 12... Rxg8 { [%eval 2.65] } 13. g4?? { (2.65 → 0.27) Blunder. Kd2 was best. } { [%eval 0.27] } (13. Kd2 Rxg2 14. Bxg2 d5 15. Bxd5 exd5 16. Nh3 Ra8 17. f3 h5 18. Nf2 h4) 13... Rxg4 { [%eval 1.1] } 14. Bg2?! { (1.10 → 0.00) Inaccuracy. Kd2 was best. } { [%eval 0.0] } (14. Kd2 Rxg1 15. Rxg1 e5 16. d4 exd4 17. c3 dxc3 18. Kxc3 Rg6 19. Rxg6 hxg6) 14... Rxg2 { [%eval -0.48] } 15. h4 { [%eval -0.29] } 15... Rxf2? { (-0.29 → 0.86) Mistake. Rxg1 was best. } { [%eval 0.86] } (15... Rxg1 16. Rxg1) 16. Kxf2 { [%eval 1.07] } 16... a4 { [%eval 0.47] } 17. a3?? { (0.47 → Mate in 9) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-9] } (17. Nh3 c5) 17... Rb6?? { (Mate in 9 → 1.69) Lost forced checkmate sequence. Kf6 was best. } { [%eval 1.69] } (17... Kf6 18. Nh3 Kg5 19. hxg5 f6 20. gxf6 Ra5 21. f7 Rg5 22. Nxg5 h5 23. Rxh5) 18. Rh2?? { (1.69 → Mate in 9) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-9] } (18. Nh3 Ra6 19. Kf3 c5 20. d4 cxd4 21. h5 d3 22. exd3 Kf8 23. c4 Kg7) 18... h5?? { (Mate in 9 → 3.34) Lost forced checkmate sequence. Kf6 was best. } { [%eval 3.34] } (18... Kf6 19. Nh3 Kg5 20. hxg5 f6 21. gxf6 Rb5 22. f7 Rg5 23. Nxg5 h5 24. Rxh5) 19. Kf3?? { (3.34 → 0.05) Blunder. Nh3 was best. } { [%eval 0.05] } (19. Nh3 f5 20. e4 fxe4 21. dxe4 c6 22. Rh1 Rb4 23. axb4 d5 24. exd5 exd5) 19... Kf6?? { (0.05 → 2.34) Blunder. f5 was best. } { [%eval 2.34] } (19... f5 20. Kg2) 20. Kg4?? { (2.34 → -2.68) Blunder. Nh3 was best. } { [%eval -2.68] } (20. Nh3 c5) 20... hxg4 { [%eval -3.62] } 21. Rh3?! { (-3.62 → -5.52) Inaccuracy. Rh1 was best. } { [%eval -5.52] } (21. Rh1 Kg6) 21... gxh3 { [%eval -5.3] } 22. Nxh3 { [%eval -3.96] } 22... Kg5?? { (-3.96 → -1.36) Blunder. Rb8 was best. } { [%eval -1.36] } (22... Rb8 23. Ng5) 23. Nxg5?? { (-1.36 → Mate in 4) Checkmate is now unavoidable. hxg5 was best. } { [%eval #-4] } (23. hxg5) 23... e5 { [%eval #-4] } 24. Nxf7 { [%eval #-3] } 24... Rb8 { [%eval #-4] } 25. Nxe5 { [%eval #-3] } 25... c5 { [%eval #-3] } 26. Nxd7 { [%eval #-2] } 26... Rg8 { [%eval #-3] } 27. Nxc5 { [%eval #-2] } 27... Rg1 { [%eval #-2] } 28. Nxa4 { [%eval #-1] } 28... Rg5 { [%eval #-1] } 29. hxg5# { Game ends by variant rule. } 0-1
