FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/2vSdGlMi"]
[Date "2025.04.05"]
[White "mandariinikyy"]
[Black "digs0222"]
[Result "0-1"]
[GameId "2vSdGlMi"]
[UTCDate "2025.04.05"]
[UTCTime "18:03:26"]
[WhiteElo "1964"]
[BlackElo "1522"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g4?! { (0.15 → -0.79) Inaccuracy. e3 was best. } { [%eval -0.79] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5? { (-0.79 → 0.66) Mistake. c5 was best. } { [%eval 0.66] } (1... c5 2. c3 Na6 3. Nf3 Nb4 4. cxb4 cxb4 5. b3 g6 6. Nd4) 2. c4 { [%eval 0.77] } 2... bxc4 { [%eval 0.48] } 3. d3 { [%eval 0.0] } 3... cxd3 { [%eval 0.0] } 4. Qxd3 { [%eval -0.69] } 4... f5?? { (-0.69 → 1.04) Blunder. g5 was best. } { [%eval 1.04] } (4... g5 5. Bxg5 a6 6. Bxe7 Nxe7 7. Qxd7 Nxd7 8. Na3 Nf5 9. gxf5 Bxa3 10. bxa3) 5. gxf5 { [%eval 0.71] } 5... d5?? { (0.71 → 3.30) Blunder. g5 was best. } { [%eval 3.3] } (5... g5 6. fxg6) 6. Qxd5 { [%eval 1.74] } 6... Bxf5?? { (1.74 → Mate in 13) Checkmate is now unavoidable. Qxd5 was best. } { [%eval #13] } (6... Qxd5 7. Na3) 7. Qxg8 { [%eval #13] } 7... Bxb1 { [%eval #12] } 8. Rxb1 { [%eval #12] } 8... Rxg8 { [%eval #11] } 9. Bh6 { [%eval #11] } 9... gxh6 { [%eval #10] } 10. Kd2?? { (Mate in 10 → -1.59) Lost forced checkmate sequence. Rc1 was best. } { [%eval -1.59] } (10. Rc1 Rxg1 11. Rxc7 Qxc7 12. Rxg1 Qxh2 13. Kd2 Qxf2 14. Rg5 Qxe2 15. Bxe2 hxg5) 10... Qxd2 { [%eval -1.36] } 11. e4?? { (-1.36 → Mate in 10) Checkmate is now unavoidable. Rc1 was best. } { [%eval #-10] } (11. Rc1 Rxg1) 11... Qxb2 { [%eval #-10] } 12. Rxb2 { [%eval #-9] } 12... Rxg1 { [%eval #-9] } 13. Rxb8 { [%eval #-7] } 13... Rxb8 { [%eval #-7] } 14. Rxg1 { [%eval #-6] } 14... Rb5 { [%eval #-6] } 15. Bxb5 { [%eval #-5] } 15... Bg7 { [%eval #-7] } 16. Bxe8 { [%eval #-5] } 16... e5?? { (Mate in 5 → 1.15) Lost forced checkmate sequence. h5 was best. } { [%eval 1.15] } (16... h5 17. Rxg7 h6 18. Rxe7 h4 19. Rxc7 h3 20. Rxa7 h5 21. Bxh5#) 17. Rxg7 { [%eval 1.46] } 17... h5 { [%eval 1.27] } 18. Rxh7 { [%eval 1.19] } 18... c5 { [%eval 1.07] } 19. Rxh5?? { (1.07 → Mate in 3) Checkmate is now unavoidable. Bxh5 was best. } { [%eval #-3] } (19. Bxh5 c4) 19... a6 { [%eval #-3] } 20. Rxe5 { [%eval #-2] } 20... a5 { [%eval #-2] } 21. Rxc5 { [%eval #-1] } 21... a4 { [%eval #-1] } 22. Bxa4# { Game ends by variant rule. } 0-1