- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/2symDC8G"] [Date "2025.03.26"] [Round "-"] [White "Jeffdzlu"] [Black "JOAQUIN_ALONSO_09"] [Result "1/2-1/2"] [GameId "2symDC8G"] [UTCDate "2025.03.26"] [UTCTime "02:11:17"] [WhiteElo "2309"] [BlackElo "2309"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+0"] [Variant "Standard"] [TimeControl "60+0"] [ECO "A07"] [Opening "King's Indian Attack, with e6"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 0.14] } 1... e6 { [%eval 0.14] } 2. g3 { [%eval 0.16] } 2... d5 { [%eval 0.28] } 3. Bg2 { [%eval 0.11] } 3... Nf6 { [%eval 0.11] } { A07 King's Indian Attack, with e6 } 4. O-O { [%eval 0.15] } 4... b6 { [%eval 0.33] } 5. d4 { [%eval 0.32] } 5... Bb7 { [%eval 0.32] } 6. c4 { [%eval 0.2] } 6... c6 { [%eval 0.6] } 7. Nc3 { [%eval 0.58] } 7... Bd6 { [%eval 0.94] } 8. Qc2 { [%eval 0.65] } 8... O-O { [%eval 0.61] } 9. e4 { [%eval 0.69] } 9... dxe4?! { (0.69 → 1.37) Inaccuracy. Nxe4 was best. } { [%eval 1.37] } (9... Nxe4 10. Nxe4 dxe4 11. Qxe4 Nd7 12. Qc2 h6 13. Rd1 Qc8 14. b3 Rd8 15. c5) 10. Nxe4?! { (1.37 → 0.74) Inaccuracy. Ng5 was best. } { [%eval 0.74] } (10. Ng5) 10... Nxe4 { [%eval 0.69] } 11. Qxe4 { [%eval 0.64] } 11... Nd7 { [%eval 0.51] } 12. Bf4 { [%eval 0.36] } 12... Nf6 { [%eval 0.29] } 13. Qe3 { [%eval 0.24] } 13... Bxf4 { [%eval 0.29] } 14. Qxf4 { [%eval 0.3] } 14... Rc8?! { (0.30 → 1.06) Inaccuracy. c5 was best. } { [%eval 1.06] } (14... c5 15. Rad1) 15. Rfd1 { [%eval 0.53] } 15... Qe7 { [%eval 0.59] } 16. Ne5 { [%eval 0.43] } 16... c5 { [%eval 0.44] } 17. Bxb7 { [%eval 0.25] } 17... Qxb7 { [%eval 0.24] } 18. Qf3 { [%eval 0.1] } 18... Qxf3 { [%eval 0.13] } 19. Nxf3 { [%eval 0.09] } 19... cxd4 { [%eval 0.09] } 20. Rxd4 { [%eval 0.06] } 20... Rfd8 { [%eval 0.0] } 21. Rad1 { [%eval 0.0] } 21... Rxd4 { [%eval 0.16] } 22. Rxd4 { [%eval 0.11] } 22... Kf8 { [%eval 0.09] } 23. b3 { [%eval 0.13] } 23... Ke7 { [%eval 0.13] } 24. Ne5 { [%eval 0.1] } 24... Rc7 { [%eval 0.13] } 25. Kf1 { [%eval -0.05] } 25... Ne8 { [%eval -0.07] } 26. Ke2 { [%eval -0.15] } 26... f6 { [%eval -0.17] } 27. Nf3 { [%eval -0.1] } 27... e5 { [%eval -0.04] } 28. Rd1 { [%eval -0.22] } 28... Rd7 { [%eval 0.03] } 29. Rxd7+ { [%eval 0.0] } 29... Kxd7 { [%eval 0.03] } 30. Kd3 { [%eval 0.03] } 30... Ke6 { [%eval 0.04] } 31. Ke4 { [%eval -0.11] } 31... Nd6+ { [%eval -0.05] } 32. Ke3 { [%eval -0.07] } 32... Nf5+ { [%eval -0.02] } 33. Kd3 { [%eval -0.06] } 33... Nd6 { [%eval 0.0] } 34. Ke3 { [%eval -0.07] } 34... h6 { [%eval 0.02] } 35. h4 { [%eval -0.15] } 35... f5 { [%eval 0.0] } 36. Nd2 { [%eval 0.0] } 36... e4 { [%eval 0.08] } 37. f3 { [%eval 0.0] } 37... exf3 { [%eval -0.01] } 38. Nxf3 { [%eval -0.04] } 38... Ne4 { [%eval 0.0] } 39. Kf4 { [%eval -0.14] } 39... g6 { [%eval 0.02] } 40. h5?? { (0.02 → -3.21) Blunder. g4 was best. } { [%eval -3.21] } (40. g4 g5+) 40... g5+ { [%eval -3.31] } 41. Ke3 { [%eval -3.12] } 41... Nxg3 { [%eval -3.21] } 42. Kf2 { [%eval -3.91] } 42... Ne4+ { [%eval -3.38] } 43. Ke3 { [%eval -3.28] } 43... Nc5 { [%eval -3.27] } 44. b4 { [%eval -3.17] } 44... Kf6?? { (-3.17 → 4.44) Blunder. f4+ was best. } { [%eval 4.44] } (44... f4+ 45. Ke2 Nd7 46. Nd4+ Ke5 47. Nc6+ Ke4 48. Nxa7 g4 49. Nc8 f3+ 50. Kf2) 45. bxc5 { [%eval 4.15] } 45... bxc5 { [%eval 4.11] } 46. a4?! { (4.11 → 3.02) Inaccuracy. Ne1 was best. } { [%eval 3.02] } (46. Ne1 Ke5 47. Nd3+ Kd6 48. a4 Ke6 49. Nxc5+ Ke5 50. Nd3+ Kd6 51. Kd4 g4) 46... g4 { [%eval 2.33] } 47. Nd2?? { (2.33 → 0.03) Blunder. Ne1 was best. } { [%eval 0.03] } (47. Ne1) 47... Kg5 { [%eval 0.09] } 48. Nb3 { [%eval 0.12] } 48... Kxh5?? { (0.12 → 1.88) Blunder. f4+ was best. } { [%eval 1.88] } (48... f4+) 49. Nxc5 { [%eval 1.57] } 49... Kh4?? { (1.57 → 5.75) Blunder. Kg5 was best. } { [%eval 5.75] } (49... Kg5) 50. Kf2?? { (5.75 → 0.54) Blunder. Ne6 was best. } { [%eval 0.54] } (50. Ne6) 50... Kh3?? { (0.54 → 5.65) Blunder. Kg5 was best. } { [%eval 5.65] } (50... Kg5 51. Ne6+ Kf6 52. Nf4 Ke5 53. Ke3 g3 54. Ng2 h5 55. a5 Kf6 56. a6) 51. Kg1 { [%eval 5.49] } 51... f4 { [%eval 6.8] } 52. Ne4 { [%eval 6.64] } 52... f3 { [%eval 6.92] } 53. c5 { [%eval 6.92] } 53... g3 { [%eval 6.82] } 54. Nxg3 { [%eval 7.4] } 54... Kxg3 { [%eval 7.4] } 55. Kf1 { [%eval 7.12] } 55... h5 { [%eval 7.13] } 56. c6 { [%eval 7.07] } 56... h4 { [%eval 7.45] } 57. c7 { [%eval 7.0] } 57... h3?! { (7.00 → 10.53) Inaccuracy. Kf4 was best. } { [%eval 10.53] } (57... Kf4 58. Kf2 a5 59. c8=Q Ke5 60. Qc5+ Ke6 61. Kxf3 h3 62. Ke4 Kd7) 58. c8=Q { [%eval 10.49] } 58... h2 { [%eval 10.45] } 59. Qg8+ { [%eval 27.97] } 59... Kf4 { [%eval 10.56] } 60. Qh7 { [%eval 10.65] } 60... Kg3 { [%eval 10.26] } 61. Qg6+ { [%eval 7.12] } 61... Kh3? { (7.12 → Mate in 5) Checkmate is now unavoidable. Kf4 was best. } { [%eval #5] } (61... Kf4 62. Qd6+ Ke4 63. Qxh2 Kd5 64. Qc7 a6 65. Kf2 Kd4 66. Kxf3 Kd5 67. Qc3) 62. Qh5+ { [%eval #4] } 62... Kg3 { [%eval #4] } 63. Qg5+ { [%eval #3] } 63... Kh3 { [%eval #3] } 64. Qh5+ { [%eval #4] } 64... Kg3 { [%eval #4] } 65. Qg6+ { [%eval #19] } 65... Kh3 { [%eval #19] } 66. Qh7+?! { (Mate in 19 → 12.86) Lost forced checkmate sequence. Qf5+ was best. } { [%eval 12.86] } (66. Qf5+ Kh4 67. Qf4+ Kh5 68. Qxh2+ Kg6 69. Qg1+ Kf7 70. Qxa7+ Kg6 71. a5 Kf5) 66... Kg3 { [%eval #21] } 67. Qg8+?! { (Mate in 21 → 27.44) Lost forced checkmate sequence. Qg7+ was best. } { [%eval 27.44] } (67. Qg7+ Kf4 68. Qc7+ Kf5 69. Qxh2 a5 70. Qc7 Ke6 71. Qxa5 Kd7 72. Qa7+ Kd6) 67... Kh3 { [%eval 14.11] } 68. Qh7+?? { (14.11 → 0.00) Blunder. Qh8+ was best. } { [%eval 0.0] } (68. Qh8+) 68... Kg3 { [%eval 9.59] } { The game is a draw. } 1/2-1/2