- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/2nOQgi7X"] [Date "2022.09.01"] [White "jyotikrishna66"] [Black "randomPython"] [Result "1/2-1/2"] [GameId "2nOQgi7X"] [UTCDate "2022.09.01"] [UTCTime "13:28:57"] [WhiteElo "1527"] [BlackElo "1500"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+18"] [Variant "Standard"] [TimeControl "180+0"] [ECO "C01"] [Opening "French Defense: Exchange Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.33] } 1... e6 { [%eval 0.13] } 2. Nf3 { [%eval 0.19] } 2... d5 { [%eval 0.32] } 3. exd5 { [%eval 0.0] } 3... exd5 { [%eval 0.13] } 4. d4 { [%eval 0.12] } { C01 French Defense: Exchange Variation } 4... Nf6 { [%eval 0.21] } 5. Nc3 { [%eval 0.0] } 5... Nc6 { [%eval 0.2] } 6. Bf4 { [%eval -0.18] } 6... a6 { [%eval 0.0] } 7. Bd3 { [%eval -0.21] } 7... Be6?! { (-0.21 → 0.48) Inaccuracy. Bg4 was best. } { [%eval 0.48] } (7... Bg4 8. Be2 Bd6 9. Ne5 Bxe2 10. Nxe2 O-O 11. O-O Re8 12. Nd3) 8. O-O { [%eval 0.35] } 8... Bd6 { [%eval 0.37] } 9. Bxd6 { [%eval 0.04] } 9... Qxd6 { [%eval 0.25] } 10. Re1 { [%eval 0.25] } 10... O-O { [%eval 0.21] } 11. a3? { (0.21 → -1.01) Mistake. h3 was best. } { [%eval -1.01] } (11. h3 Rae8 12. a3 Re7 13. Qd2 Rfe8 14. Re3 Bd7 15. Rae1 h6 16. Rxe7 Nxe7 17. Ne5 Bf5) 11... Rfe8? { (-1.01 → 0.29) Mistake. Bg4 was best. } { [%eval 0.29] } (11... Bg4 12. Be2 Rae8 13. Qd2 Ne4 14. Qe3 h6 15. Nxe4 dxe4 16. Ne5 Bxe2 17. Nxc6 Bh5 18. Ne5) 12. b4?? { (0.29 → -1.61) Blunder. h3 was best. } { [%eval -1.61] } (12. h3 Bd7 13. Qd2 h6 14. Rad1 Re7 15. Re2 Rae8 16. Rde1 Kf8 17. Qc1 Kg8 18. Rxe7 Nxe7) 12... Bg4 { [%eval -1.34] } 13. h3?? { (-1.34 → -6.71) Blunder. Re3 was best. } { [%eval -6.71] } (13. Re3) 13... Bxf3?? { (-6.71 → -2.55) Blunder. Rxe1+ was best. } { [%eval -2.55] } (13... Rxe1+ 14. Qxe1) 14. Qxf3 { [%eval -2.69] } 14... Nxd4 { [%eval -2.74] } 15. Qd1 { [%eval -2.55] } 15... c6?? { (-2.55 → -0.41) Blunder. Rxe1+ was best. } { [%eval -0.41] } (15... Rxe1+ 16. Qxe1) 16. Bxh7+ { [%eval -0.56] } 16... Nxh7 { [%eval -0.52] } 17. Qxd4 { [%eval -0.58] } 17... Nf6 { [%eval -0.12] } 18. Qh4?! { (-0.12 → -0.92) Inaccuracy. Na4 was best. } { [%eval -0.92] } (18. Na4) 18... d4?! { (-0.92 → -0.15) Inaccuracy. a5 was best. } { [%eval -0.15] } (18... a5 19. Rad1) 19. Ne4 { [%eval -0.16] } 19... Nxe4 { [%eval -0.03] } 20. Rxe4 { [%eval -0.02] } 20... Rxe4 { [%eval -0.08] } 21. Qxe4 { [%eval 0.0] } 21... Kf8 { [%eval 0.32] } 22. Rd1 { [%eval 0.29] } 22... Rd8 { [%eval 0.16] } 23. c3?! { (0.16 → -0.87) Inaccuracy. Qh7 was best. } { [%eval -0.87] } (23. Qh7 Qh6) 23... c5?? { (-0.87 → 1.32) Blunder. d3 was best. } { [%eval 1.32] } (23... d3 24. f3) 24. bxc5 { [%eval 1.35] } 24... Qxc5 { [%eval 1.51] } 25. Rxd4 { [%eval 1.07] } 25... Rxd4 { [%eval 0.86] } 26. Qxd4 { [%eval 0.8] } 26... Qxa3?? { (0.80 → Mate in 1) Checkmate is now unavoidable. Qc7 was best. } { [%eval #1] } (26... Qc7) 27. Qb4+?? { (Mate in 1 → -2.72) Lost forced checkmate sequence. Qd8# was best. } { [%eval -2.72] } (27. Qd8#) 27... Qxb4 { [%eval -3.57] } 28. cxb4 { [%eval -3.04] } 28... Ke7 { [%eval -2.81] } 29. Kf1 { [%eval -2.85] } 29... Kd6 { [%eval -2.92] } 30. Ke2 { [%eval -3.03] } 30... Kd5 { [%eval -2.84] } 31. Kd3 { [%eval -3.37] } 31... b6 { [%eval -3.12] } 32. Kc3?! { (-3.12 → -4.16) Inaccuracy. h4 was best. } { [%eval -4.16] } (32. h4 a5) 32... a5 { [%eval -4.39] } 33. bxa5 { [%eval -5.3] } 33... bxa5 { [%eval -5.08] } 34. Kb3 { [%eval -6.07] } 34... Kc5?? { (-6.07 → -1.89) Blunder. Kd4 was best. } { [%eval -1.89] } (34... Kd4) 35. Ka4?? { (-1.89 → -5.80) Blunder. h4 was best. } { [%eval -5.8] } (35. h4 Kd4) 35... Kd4 { [%eval -6.37] } 36. Kxa5 { [%eval -8.28] } 36... Kd3 { [%eval -8.45] } 37. Kb6 { [%eval -9.18] } 37... Ke2 { [%eval -8.75] } 38. Kc6 { [%eval -58.33] } 38... Kxf2 { [%eval -56.32] } 39. Kd7 { [%eval -55.26] } 39... Kxg2 { [%eval -56.04] } 40. Ke7 { [%eval -34.08] } 40... f5 { [%eval -10.71] } 41. Kf7 { [%eval -54.66] } 41... Kxh3 { [%eval #-19] } 42. Kxg7 { [%eval #-22] } 42... f4 { [%eval -11.06] } 43. Kf6 { [%eval -33.13] } 43... f3 { [%eval -30.47] } 44. Kf5?! { (-30.47 → Mate in 10) Checkmate is now unavoidable. Ke7 was best. } { [%eval #-10] } (44. Ke7 f2) 44... f2 { [%eval #-11] } 45. Kf4 { [%eval #-9] } 45... f1=Q+ { [%eval #-8] } 46. Ke3 { [%eval #-6] } 46... Qg2 { [%eval #-9] } 47. Kd4 { [%eval #-8] } 47... Qg4+ { [%eval #-11] } 48. Ke5 { [%eval #-7] } 48... Qg5+ { [%eval #-9] } 49. Kd6 { [%eval #-7] } 49... Kh4 { [%eval #-8] } 50. Kc6 { [%eval #-9] } 50... Qg6+ { [%eval #-9] } 51. Kd7 { [%eval #-6] } 51... Qg7+ { [%eval #-9] } 52. Kc6 { [%eval #-8] } 52... Qg6+ { [%eval #-9] } 53. Kd5 { [%eval #-10] } 53... Qg7 { [%eval #-11] } 54. Ke4 { [%eval #-9] } 54... Qg6+ { [%eval #-10] } 55. Kf3 { [%eval #-6] } 55... Qg5 { [%eval #-7] } 56. Ke4 { [%eval #-7] } 56... Qg4+ { [%eval #-8] } 57. Kd3 { [%eval #-10] } 57... Qg3+ { [%eval #-10] } 58. Kd4 { [%eval #-9] } 58... Qg4+ { [%eval #-11] } 59. Kd5 { [%eval #-8] } 59... Qg5+ { [%eval #-9] } 60. Kc6 { [%eval #-8] } 60... Qg4 { [%eval #-8] } 61. Kc5 { [%eval #-8] } 61... Qg3 { [%eval #-10] } 62. Kd5 { [%eval #-8] } 62... Qg4 { [%eval #-8] } 63. Ke5 { [%eval #-7] } 63... Qg5+ { [%eval #-6] } 64. Ke6 { [%eval #-7] } 64... Qg4+ { [%eval #-8] } 65. Kd6 { [%eval #-7] } 65... Qg5?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Qc4 was best. } { [%eval 0.0] } (65... Qc4 66. Kd7 Kg5 67. Ke7 Qc5+ 68. Kf7 Qe5 69. Kg8 Kf6 70. Kh7 Qc7+ 71. Kh8 Qg7#) 66. Kc6 { [%eval #-8] } { The game is a draw. } 1/2-1/2