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[Event "rated Three-check game"] [Site "https://lichess.org/2loJ5X2Q"] [Date "2022.01.30"] [White "bHaRaThSoM"] [Black "Robbe5"] [Result "0-1"] [GameId "2loJ5X2Q"] [UTCDate "2022.01.30"] [UTCTime "13:03:49"] [WhiteElo "1440"] [BlackElo "1544"] [WhiteRatingDiff "-14"] [BlackRatingDiff "+43"] [Variant "Three-check"] [TimeControl "30+0"] [ECO "A00"] [Opening "Van Geet Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nc3 { [%eval 2.19] } { A00 Van Geet Opening } 1... c6 { [%eval 1.75] } 2. Na4?? { (1.75 → -2.67) Blunder. e4 was best. } { [%eval -2.67] } (2. e4 d5 3. exd5 e6 4. Nf3 Nf6 5. Bc4 Bd6 6. dxe6 Bxe6 7. Bxe6 fxe6 8. Qe2 Qe7) 2... b6?? { (-2.67 → 0.00) Blunder. e5 was best. } { [%eval 0.0] } (2... e5 3. c3) 3. e3?! { (0.00 → -0.98) Inaccuracy. e4 was best. } { [%eval -0.98] } (3. e4 e5 4. Nf3 d5 5. Nc3 Nf6 6. Nxe5 Bd6 7. d4 O-O 8. Qd2 Nxe4 9. Nxe4 dxe4) 3... Na6?? { (-0.98 → 1.21) Blunder. e5 was best. } { [%eval 1.21] } (3... e5 4. c4 Nf6 5. Qc2 Be7 6. Nc3 d5 7. cxd5 O-O 8. Nf3 cxd5 9. Nxe5 Qd6 10. d4) 4. d3?? { (1.21 → -1.64) Blunder. Nc3 was best. } { [%eval -1.64] } (4. Nc3) 4... Nb4?? { (-1.64 → 0.22) Blunder. e5 was best. } { [%eval 0.22] } (4... e5) 5. Ke2?? { (0.22 → -6.33) Blunder. a3 was best. } { [%eval -6.33] } (5. a3 Nxd3+) 5... Ba6?? { (-6.33 → -2.50) Blunder. e5 was best. } { [%eval -2.5] } (5... e5 6. Nc3 e4 7. Ke1 Qf6 8. Nf3 exf3 9. a3 Nxc2+ 10. Qxc2 fxg2 11. Bxg2 Nh6 12. h3) 6. c4?? { (-2.50 → -9.33) Blunder. Ke1 was best. } { [%eval -9.33] } (6. Ke1) 6... b5?! { (-9.33 → -6.04) Inaccuracy. d5 was best. } { [%eval -6.04] } (6... d5) 7. Qb3?! { (-6.04 → -19.46) Inaccuracy. g3 was best. } { [%eval -19.46] } (7. g3) 7... bxc4 { [%eval -18.85] } 8. Qxb4 { [%eval -21.16] } 8... cxd3+ { [%eval -19.64] } 9. Kd1 { [%eval -21.23] } 9... e6 { [%eval -22.13] } 10. Nc5?! { (-22.13 → Mate in 7) Checkmate is now unavoidable. Qxf8+ was best. } { [%eval #-7] } (10. Qxf8+ Kxf8) 10... Bxc5 { [%eval #-6] } 11. Qxc5 { [%eval #-4] } 11... d6?? { (Mate in 4 → 0.71) Lost forced checkmate sequence. Qh4 was best. } { [%eval 0.71] } (11... Qh4 12. Qe7+ Nxe7 13. e4 Qg4+ 14. Kd2 Qd1+) 12. Qh5?? { (0.71 → Mate in 6) Checkmate is now unavoidable. Qxc6+ was best. } { [%eval #-6] } (12. Qxc6+) 12... g6?! { (Mate in 6 → -13.15) Lost forced checkmate sequence. Qb6 was best. } { [%eval -13.15] } (12... Qb6 13. Nf3 d2 14. Qxf7+ Kxf7 15. Ne5+ dxe5 16. Kxd2 Qxb2+ 17. Bxb2 Rd8+) 13. Qg4?! { (-13.15 → Mate in 6) Checkmate is now unavoidable. Qf3 was best. } { [%eval #-6] } (13. Qf3 d5 14. Bd2 Nf6 15. Ke1 Ne4 16. Qd1 Qf6 17. Nf3 Qxb2 18. Rb1 Qxa2 19. Qc1 O-O) 13... Nf6?! { (Mate in 6 → -47.30) Lost forced checkmate sequence. Qa5 was best. } { [%eval -47.3] } (13... Qa5 14. Bd2 Qxd2+ 15. Kxd2 Nf6 16. Qxe6+ fxe6 17. Kd1 Ne4 18. Nh3 Nxf2+) 14. Qf4?! { (-47.30 → Mate in 4) Checkmate is now unavoidable. Qb4 was best. } { [%eval #-4] } (14. Qb4 Nd5) 14... Nd5?! { (Mate in 4 → -52.00) Lost forced checkmate sequence. Qa5 was best. } { [%eval -52.0] } (14... Qa5 15. Nf3 Qe1+ 16. Nxe1 d2 17. Bxa6 dxc1=Q+) 15. Qa4?! { (-52.00 → Mate in 4) Checkmate is now unavoidable. Qd4 was best. } { [%eval #-4] } (15. Qd4 e5) 15... Nxe3+ { [%eval #-5] } 16. fxe3 { [%eval #-4] } 16... d2 { [%eval #-4] } 17. Bxd2 { [%eval #-1] } 17... Bb5 { [%eval #-5] } 18. Bxb5 { [%eval -40.46] } 18... cxb5?? { (-40.46 → 10.12) Blunder. O-O was best. } { [%eval 10.12] } (18... O-O 19. Qf4 e5 20. a4 exf4 21. Bc4 fxe3 22. Ne2 Qb6 23. b4 exd2 24. Rf1 Qxb4 25. Bxf7+) 19. Qc2?? { (10.12 → Mate in 5) Checkmate is now unavoidable. Qxb5+ was best. } { [%eval #-5] } (19. Qxb5+) 19... Rc8 { [%eval #-4] } 20. Qc6+ { [%eval #-3] } 20... Rxc6 { [%eval #-2] } 21. Ke2 { [%eval #-2] } 21... Rc1 { [%eval #-4] } 22. Rxc1 { [%eval #-4] } 22... Qd7 { [%eval #-5] } 23. Rc2 { [%eval #-4] } 23... Qe7?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. O-O was best. } { [%eval #2] } (23... O-O 24. Ke1 Qd8 25. Kd1 Qf6 26. Nf3 Qxf3+) 24. Kf3?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Rc8+ was best. } { [%eval #-1] } (24. Rc8+ Kd7 25. Rc7+) 24... Kf8?? { (Mate in 1 → Mate in 2) Lost forced checkmate sequence. Qf6+ was best. } { [%eval #2] } (24... Qf6+) 25. Kg3?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Rc8+ was best. } { [%eval #-1] } (25. Rc8+ Kg7 26. Bc3+) 25... Qg5+ { Game ends by variant rule. } 0-1