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[Event "casual variant:antichess game"] [Site "https://lichess.org/2gpta6cs"] [Date "2026.02.10"] [Round "-"] [White "WuKoopa_TroopaPa"] [Black "Overkilord_67"] [Result "0-1"] [GameId "2gpta6cs"] [UTCDate "2026.02.10"] [UTCTime "11:22:45"] [WhiteElo "1500"] [BlackElo "1067"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. e5 was best. } { [%eval #16] } (1... e5 2. dxe5 Ba3 3. bxa3 Qg5 4. Bxg5 Kd8 5. Bxd8 Nc6 6. Bxc7) 2. Kd2?? { (Mate in 16 → -1.16) Lost forced checkmate sequence. g4 was best. } { [%eval -1.16] } (2. g4 Bxg4 3. Bg2 Bxe2 4. Bxb7 Bxd1 5. Bxa8 Bxc2 6. Bc6 Nxc6) 2... Bh3 { [%eval -1.76] } 3. gxh3 { [%eval -2.15] } 3... e5 { [%eval -1.83] } 4. dxe5 { [%eval -1.5] } 4... dxe5 { [%eval 0.05] } 5. Kd3?? { (0.05 → Mate in 16) Checkmate is now unavoidable. f4 was best. } { [%eval #-16] } (5. f4 exf4 6. b4 Bxb4 7. Nf3 Qxd2 8. Qxd2 Bxd2 9. Nbxd2 b5 10. a4 bxa4) 5... Qxd3 { [%eval #-16] } 6. exd3 { [%eval #-11] } 6... Ba3 { [%eval #-12] } 7. bxa3 { [%eval #-10] } 7... e4 { [%eval #-10] } 8. dxe4 { [%eval #-9] } 8... f5 { [%eval #-9] } 9. exf5 { [%eval #-8] } 9... h6?? { (Mate in 8 → Mate in 14) Lost forced checkmate sequence. b5 was best. } { [%eval #14] } (9... b5 10. Bxb5 a5 11. Bxe8 Nh6 12. Bxh6 Rxe8 13. Bxg7 Rd8 14. Qxd8 Ra6 15. Qxb8) 10. Bxh6 { [%eval #14] } 10... gxh6 { [%eval #11] } 11. Qd8?? { (Mate in 11 → -3.66) Lost forced checkmate sequence. f6 was best. } { [%eval -3.66] } (11. f6 Nxf6 12. Qd5 Nxd5 13. Nc3 Nxc3 14. Rc1 Nxa2 15. Bd3 Nxc1 16. Ba6 Nxa6) 11... Kxd8 { [%eval -3.3] } 12. Ba6?! { (-3.30 → -4.34) Inaccuracy. Ne2 was best. } { [%eval -4.34] } (12. Ne2 Ke7 13. f6 Nxf6 14. Rg1 Rg8 15. Rxg8 Nxg8 16. Nd2 Na6 17. f4 b6) 12... bxa6?? { (-4.34 → -0.70) Blunder. Nxa6 was best. } { [%eval -0.7] } (12... Nxa6) 13. Nc3? { (-0.70 → -2.39) Mistake. Nf3 was best. } { [%eval -2.39] } (13. Nf3 h5) 13... Ne7?? { (-2.39 → Mate in 9) Checkmate is now unavoidable. Ke7 was best. } { [%eval #9] } (13... Ke7) 14. Re1 { [%eval #9] } 14... Nxf5 { [%eval #8] } 15. Re8 { [%eval #9] } 15... Kxe8 { [%eval #8] } 16. Nd5?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. h4 was best. } { [%eval #-8] } (16. h4 Nxh4 17. Nf3 Nxf3 18. Ra1 Nxh2 19. f3 Nxf3 20. Nb5 axb5 21. a4 bxa4) 16... Ke7?? { (Mate in 8 → -4.87) Lost forced checkmate sequence. Nd7 was best. } { [%eval -4.87] } (16... Nd7 17. Nxc7 Kd8 18. Nxa6 Kc7 19. Nxc7 Rhg8 20. Nxa8 Rxg1 21. Rxg1 Ng7 22. Rxg7) 17. Nxe7 { [%eval -5.25] } 17... Nxe7 { [%eval -3.57] } 18. f4? { (-3.57 → -7.24) Mistake. Ne2 was best. } { [%eval -7.24] } (18. Ne2 a5 19. f4 Nc8 20. h4 a4 21. Ng3 Nd7 22. f5 Nf8 23. Ne2 c5) 18... c6?? { (-7.24 → Mate in 8) Checkmate is now unavoidable. Nec6 was best. } { [%eval #8] } (18... Nec6) 19. Nf3 { [%eval #8] } 19... c5 { [%eval #7] } 20. Rd1?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. f5 was best. } { [%eval #-7] } (20. f5 Nxf5 21. Ng5 hxg5 22. Rd1 Rxh3 23. a4 Rxh2 24. Rd3 Rxc2 25. a5 Rxa2) 20... Rd8 { [%eval #-7] } 21. Rxd8 { [%eval #-6] } 21... Nd7 { [%eval #-6] } 22. Rxa8 { [%eval #-5] } 22... Nb8 { [%eval #-6] } 23. Rxb8 { [%eval #-5] } 23... Nc8 { [%eval #-5] } 24. Rxc8 { [%eval #-4] } 24... a5 { [%eval #-4] } 25. Rxc5 { [%eval #-3] } 25... h5 { [%eval #-3] } 26. Rxh5 { [%eval #-1] } 26... a6 { [%eval #-1] } 27. Rxa5# { Game ends by variant rule. } 0-1