- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated rapid game"] [Site "https://lichess.org/2fR4nDJM"] [Date "2024.10.20"] [Round "-"] [White "Dragon_1234harsh"] [Black "Wilh_Christi"] [Result "1-0"] [GameId "2fR4nDJM"] [UTCDate "2024.10.20"] [UTCTime "06:12:52"] [WhiteElo "1328"] [BlackElo "1438"] [WhiteRatingDiff "+79"] [BlackRatingDiff "-11"] [Variant "Standard"] [TimeControl "600+5"] [ECO "C47"] [Opening "Four Knights Game: Italian Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.21] } 2. Nf3 { [%eval 0.14] } 2... Nc6 { [%eval 0.17] } 3. Bc4 { [%eval 0.08] } 3... Nf6 { [%eval 0.15] } 4. Nc3 { [%eval 0.0] } { C47 Four Knights Game: Italian Variation } 4... Be7 { [%eval 0.23] } 5. O-O { [%eval 0.2] } 5... O-O { [%eval 0.28] } 6. d3 { [%eval 0.19] } 6... a6 { [%eval 0.3] } 7. h3 { [%eval 0.26] } 7... b5 { [%eval 0.24] } 8. Bb3 { [%eval 0.24] } 8... d6 { [%eval 0.27] } 9. Be3 { [%eval -0.11] } 9... a5?! { (-0.11 → 0.66) Inaccuracy. Na5 was best. } { [%eval 0.66] } (9... Na5 10. Ne2 h6 11. Bd2 Nxb3 12. axb3 c5 13. Ng3 Re8 14. Ba5 Qd7 15. Bd2) 10. a3 { [%eval 0.4] } 10... Ba6 { [%eval 0.68] } 11. Bg5 { [%eval 0.37] } 11... a4 { [%eval 0.39] } 12. Ba2 { [%eval 0.36] } 12... Nd4 { [%eval 0.51] } 13. Bxf6 { [%eval 0.0] } 13... Bxf6 { [%eval 0.01] } 14. Nxd4 { [%eval 0.04] } 14... exd4 { [%eval 0.0] } 15. Nd5 { [%eval 0.03] } 15... c6 { [%eval 0.05] } 16. Nxf6+ { [%eval 0.09] } 16... Qxf6 { [%eval 0.13] } 17. Kh1 { [%eval -0.04] } 17... c5 { [%eval -0.04] } 18. b3?! { (-0.04 → -0.63) Inaccuracy. f4 was best. } { [%eval -0.63] } (18. f4 Bc8 19. Qf3 Rb8 20. Kh2 h6 21. Rf2 Be6 22. Bxe6 Qxe6 23. Re2 f6) 18... axb3 { [%eval -0.69] } 19. Bxb3 { [%eval -0.5] } 19... Bb7 { [%eval -0.06] } 20. Qg4 { [%eval -0.54] } 20... Rad8 { [%eval 0.0] } 21. f4 { [%eval -0.14] } 21... Bc8 { [%eval 0.09] } 22. f5 { [%eval -0.03] } 22... Bb7 { [%eval -0.1] } 23. Qf3 { [%eval -0.62] } 23... Rfe8 { [%eval -0.62] } 24. g4?? { (-0.62 → -3.62) Blunder. Qf2 was best. } { [%eval -3.62] } (24. Qf2 Ra8) 24... Qe5?? { (-3.62 → -1.47) Blunder. c4 was best. } { [%eval -1.47] } (24... c4 25. Ba2 d5 26. e5 Rxe5 27. Qg3 Re3 28. g5 Rxg3 29. gxf6 Rxh3+ 30. Kg2) 25. Rfe1? { (-1.47 → -3.04) Mistake. Rab1 was best. } { [%eval -3.04] } (25. Rab1) 25... Kf8? { (-3.04 → -1.42) Mistake. c4 was best. } { [%eval -1.42] } (25... c4 26. dxc4 Rc8 27. Qe2 Kf8 28. Rab1 Bxe4+ 29. Qxe4 Qg3 30. Qxe8+ Rxe8 31. Rxe8+) 26. Qf2 { [%eval -1.99] } 26... f6? { (-1.99 → -0.30) Mistake. c4 was best. } { [%eval -0.3] } (26... c4) 27. Kg1? { (-0.30 → -1.60) Mistake. Be6 was best. } { [%eval -1.6] } (27. Be6) 27... Qe7?? { (-1.60 → 0.25) Blunder. c4 was best. } { [%eval 0.25] } (27... c4 28. dxc4 Rc8 29. Rab1 bxc4 30. Bxc4 Rxc4 31. Rxb7 Rec8 32. Rb3 Rxc2 33. Qg3) 28. Re2?? { (0.25 → -1.98) Blunder. a4 was best. } { [%eval -1.98] } (28. a4 c4) 28... Qc7?? { (-1.98 → 0.00) Blunder. d5 was best. } { [%eval 0.0] } (28... d5) 29. a4?! { (0.00 → -1.00) Inaccuracy. Be6 was best. } { [%eval -1.0] } (29. Be6 Bc8 30. Bd5 Bb7) 29... b4?? { (-1.00 → 0.79) Blunder. c4 was best. } { [%eval 0.79] } (29... c4 30. Ba2) 30. Rae1 { [%eval 0.38] } 30... Qd7? { (0.38 → 1.66) Mistake. d5 was best. } { [%eval 1.66] } (30... d5 31. exd5) 31. Qh4 { [%eval 1.29] } 31... h6 { [%eval 1.1] } 32. Qh5?! { (1.10 → 0.44) Inaccuracy. g5 was best. } { [%eval 0.44] } (32. g5 fxg5) 32... d5?! { (0.44 → 1.11) Inaccuracy. Re5 was best. } { [%eval 1.11] } (32... Re5) 33. Bxd5? { (1.11 → -0.39) Mistake. g5 was best. } { [%eval -0.39] } (33. g5) 33... Bxd5 { [%eval -0.44] } 34. exd5 { [%eval -0.64] } 34... Rxe2 { [%eval -0.54] } 35. Rxe2 { [%eval -0.31] } 35... Qxd5 { [%eval -0.54] } 36. Kf1?? { (-0.54 → -4.30) Blunder. g5 was best. } { [%eval -4.3] } (36. g5) 36... Qa2?? { (-4.30 → 0.00) Blunder. Qf3+ was best. } { [%eval 0.0] } (36... Qf3+ 37. Ke1 c4 38. Re6 cxd3 39. cxd3 Qxd3 40. g5 Qc3+ 41. Kf1 Qc4+ 42. Kg1) 37. Qh4?! { (0.00 → -0.97) Inaccuracy. g5 was best. } { [%eval -0.97] } (37. g5 hxg5 38. c4 Qb1+ 39. Kf2 Kg8 40. Re8+ Rxe8 41. Qxe8+ Kh7 42. Qh5+ Kg8) 37... Qxa4 { [%eval -0.86] } 38. Qg3 { [%eval -0.88] } 38... Qa1+ { [%eval -0.69] } 39. Re1 { [%eval -1.0] } 39... Qc3?? { (-1.00 → 6.04) Blunder. Qa8 was best. } { [%eval 6.04] } (39... Qa8 40. h4 Kg8 41. Kg1 Qb8 42. Qf3 Qc7 43. g5 fxg5 44. hxg5 hxg5 45. Kg2) 40. Qc7 { [%eval 5.63] } 40... Ra8 { [%eval 6.04] } 41. Qd6+ { [%eval 5.82] } 41... Kg8 { [%eval 5.75] } 42. Qe6+?? { (5.75 → 0.00) Blunder. Qd5+ was best. } { [%eval 0.0] } (42. Qd5+ Kh7 43. Qxa8 Qd2 44. Qf3 c4 45. g5 Qxg5 46. Qg4 cxd3 47. cxd3 b3) 42... Kf8?? { (0.00 → 5.66) Blunder. Kh8 was best. } { [%eval 5.66] } (42... Kh8 43. g5 hxg5 44. Qf7 Ra1 45. Qh5+ Kg8 46. Qe8+ Kh7 47. Qg6+ Kg8) 43. Qe7+?? { (5.66 → 0.00) Blunder. Qd6+ was best. } { [%eval 0.0] } (43. Qd6+ Kg8 44. Qd5+ Kh7 45. Qxa8 Qd2 46. Qf3 c4 47. g5 Qxg5 48. Qg4 b3) 43... Kg8 { [%eval 0.0] } 44. Qb7?? { (0.00 → -3.79) Blunder. Qe6+ was best. } { [%eval -3.79] } (44. Qe6+ Kh8 45. g5 hxg5 46. Qf7 b3 47. Qh5+ Kg8 48. Re8+ Rxe8 49. Qxe8+ Kh7) 44... Rf8?? { (-3.79 → Mate in 8) Checkmate is now unavoidable. Ra1 was best. } { [%eval #8] } (44... Ra1 45. Qd5+ Kh7 46. Rxa1 Qxa1+ 47. Kf2 Qc1 48. Qc4 h5 49. gxh5 Qe3+ 50. Kg2) 45. Re7 { [%eval #7] } 45... Qa1+ { [%eval #7] } 46. Kg2?? { (Mate in 7 → 3.62) Lost forced checkmate sequence. Kf2 was best. } { [%eval 3.62] } (46. Kf2 Qe1+ 47. Kxe1 Kh8 48. Rxg7 Re8+ 49. Kf1 Re1+ 50. Kxe1 b3 51. Rh7+ Kg8) 46... Rf7?? { (3.62 → Mate in 6) Checkmate is now unavoidable. Kh8 was best. } { [%eval #6] } (46... Kh8 47. Rxg7) 47. Rxf7 { [%eval #12] } 47... Kh8 { [%eval #4] } 48. Rf8+ { [%eval #3] } 48... Kh7 { [%eval #3] } 49. Qc8 { [%eval #2] } { Black resigns. } 1-0