FEN
[Event "Золотая Ладья 1367 Arena"]
[Site "https://lichess.org/2duULqyS"]
[Date "2026.02.05"]
[Round "-"]
[White "AndreiSergachevD1367"]
[Black "Stanislav_Timoshenko"]
[Result "0-1"]
[GameId "2duULqyS"]
[UTCDate "2026.02.05"]
[UTCTime "17:10:46"]
[WhiteElo "1207"]
[BlackElo "1111"]
[WhiteRatingDiff "-32"]
[BlackRatingDiff "+24"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f4?? { (0.15 → -14.58) Blunder. e3 was best. } { [%eval -14.58] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5?? { (-14.58 → 0.03) Blunder. e5 was best. } { [%eval 0.03] } (1... e5 2. fxe5 Ba3 3. bxa3 Qh4 4. Nf3 Qxh2 5. Nxh2 Na6 6. e6) 2. fxg5 { [%eval -0.07] } 2... Nf6?? { (-0.07 → 3.02) Blunder. Bh6 was best. } { [%eval 3.02] } (2... Bh6 3. gxh6 Nxh6 4. g3 d6 5. h4 Bh3 6. Nxh3 Qc8 7. c3) 3. gxf6 { [%eval 2.28] } 3... exf6 { [%eval 2.14] } 4. Kf2?! { (2.14 → 1.19) Inaccuracy. h4 was best. } { [%eval 1.19] } (4. h4 Ba3) 4... f5?? { (1.19 → Mate in 14) Checkmate is now unavoidable. Ba3 was best. } { [%eval #14] } (4... Ba3 5. Nxa3) 5. e4 { [%eval #14] } 5... fxe4 { [%eval #13] } 6. Kf3?? { (Mate in 13 → -7.34) Lost forced checkmate sequence. b4 was best. } { [%eval -7.34] } (6. b4 Bxb4 7. Qg4 Bxd2 8. Qxe4 Bxc1 9. Qxb7 Bxb7 10. g3 Bxh1 11. Ba6 Nxa6) 6... exf3 { [%eval -5.04] } 7. gxf3?? { (-5.04 → Mate in 13) Checkmate is now unavoidable. Qxf3 was best. } { [%eval #-13] } (7. Qxf3 b5) 7... Qh4?? { (Mate in 13 → 1.46) Lost forced checkmate sequence. b5 was best. } { [%eval 1.46] } (7... b5 8. Bxb5 Bg7 9. Bxd7 Bxb2 10. Bxb2 Nxd7 11. Bxh8 Ne5 12. Bxe5 Qxd2 13. Bxc7) 8. Bh3?? { (1.46 → -0.71) Blunder. b4 was best. } { [%eval -0.71] } (8. b4 Qxb4 9. Qe2 Qxd2 10. Qxe8 Qxc1 11. Qxf7 Qxb1 12. Qxf8 Qxa1 13. Qxh8 Qxf1) 8... Qxh3 { [%eval -0.93] } 9. Nxh3 { [%eval -1.11] } 9... Bh6?? { (-1.11 → 2.45) Blunder. Ba3 was best. } { [%eval 2.45] } (9... Ba3 10. bxa3) 10. Ng5?? { (2.45 → 0.34) Blunder. Qf1 was best. } { [%eval 0.34] } (10. Qf1 Bxd2) 10... Bxg5 { [%eval 0.57] } 11. f4?! { (0.57 → -0.37) Inaccuracy. Qg1 was best. } { [%eval -0.37] } (11. Qg1 Bxd2) 11... Bxf4 { [%eval -0.08] } 12. Qg4?? { (-0.08 → -6.25) Blunder. h3 was best. } { [%eval -6.25] } (12. h3 Bxd2) 12... Bxd2?? { (-6.25 → -3.00) Blunder. Bxh2 was best. } { [%eval -3.0] } (12... Bxh2 13. Rxh2 f5 14. Rxh7 Rxh7 15. Qxf5 Re7 16. Qxd7 Nxd7 17. b3 Nf6 18. b4) 13. Bxd2? { (-3.00 → -6.00) Mistake. Nxd2 was best. } { [%eval -6.0] } (13. Nxd2 Ke7) 13... Rg8?? { (-6.00 → Mate in 8) Checkmate is now unavoidable. Rf8 was best. } { [%eval #8] } (13... Rf8) 14. Qxd7 { [%eval #8] } 14... Bxd7 { [%eval #7] } 15. Rg1 { [%eval #7] } 15... Rxg1 { [%eval #6] } 16. h3 { [%eval #7] } 16... Rxb1 { [%eval #6] } 17. Rxb1 { [%eval #6] } 17... Bxh3 { [%eval #5] } 18. Be1?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. Rf1 was best. } { [%eval #-10] } (18. Rf1 Bxf1 19. c4 Bxc4 20. Be3 Bxa2 21. Bxa7 Rxa7 22. b3 Bxb3#) 18... Bf1?? { (Mate in 10 → Mate in 5) Lost forced checkmate sequence. h5 was best. } { [%eval #5] } (18... h5 19. Bf2 Bf5 20. Bxa7 Bxc2 21. Bxb8 Rxa2 22. Bxc7 Rxb2 23. Rxb2 Bd3 24. Rxb7) 19. c4 { [%eval #5] } 19... Bxc4 { [%eval #4] } 20. b3?? { (Mate in 4 → Mate in 11) Lost forced checkmate sequence. Rd1 was best. } { [%eval #-11] } (20. Rd1 Bxa2 21. b3 Bxb3 22. Bb4 Bxd1 23. Bf8 Kxf8#) 20... Bxb3 { [%eval #-12] } 21. axb3 { [%eval #-12] } 21... Nc6?? { (Mate in 12 → Mate in 3) Lost forced checkmate sequence. Nd7 was best. } { [%eval #3] } (21... Nd7 22. Bd2 Ne5 23. Rg1 Ng6 24. Rxg6 hxg6 25. Be1 Ke7 26. Bd2 g5 27. Bxg5) 22. b4?? { (Mate in 3 → Mate in 7) Lost forced checkmate sequence. Ba5 was best. } { [%eval #-7] } (22. Ba5 Nxa5 23. Rg1 Nxb3 24. Ra1 Nxa1#) 22... Nxb4 { [%eval #-7] } 23. Bxb4 { [%eval #-6] } 23... c5 { [%eval #-7] } 24. Bxc5 { [%eval #-6] } 24... a5 { [%eval #-6] } 25. Rxb7 { [%eval #-5] } 25... Ra7?? { (Mate in 5 → Mate in 12) Lost forced checkmate sequence. Kd7 was best. } { [%eval #12] } (25... Kd7 26. Rxd7 a4 27. Rxf7 Rb8 28. Rxh7 a3 29. Bxa3 Rb2 30. Bxb2#) 26. Bxa7?? { (Mate in 12 → Mate in 4) Lost forced checkmate sequence. Rxf7 was best. } { [%eval #-4] } (26. Rxf7 Kxf7 27. Bxa7 a4 28. Bd4 Ke8 29. Bf6 Kd8 30. Bxd8 a3 31. Be7 a2) 26... Ke7?? { (Mate in 4 → Mate in 9) Lost forced checkmate sequence. f5 was best. } { [%eval #9] } (26... f5 27. Rxh7 Kf7 28. Rxf7 f4 29. Rxf4 a4 30. Rxa4#) 27. Rxe7 { [%eval #9] } 27... a4 { [%eval #8] } 28. Rxf7 { [%eval #8] } 28... a3 { [%eval #7] } 29. Rxh7 { [%eval #7] } 29... a2 { [%eval #6] } 30. Bg1 { [%eval #9] } 30... a1=K { [%eval #8] } 31. Rh3 { [%eval #10] } 31... Ka2 { [%eval #9] } 32. Ra3?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Be3 was best. } { [%eval 0.0] } (32. Be3 Ka3 33. Rh5 Kb2 34. Bc1 Kxc1 35. Rh3 Kd1 36. Rf3 Kc1 37. Re3 Kb1) 32... Kxa3 { [%eval 0.0] } 33. Bd4?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Be3 was best. } { [%eval #-1] } (33. Be3 Kb3 34. Bf4 Kb4 35. Bb8 Kc3 36. Bc7 Kd3 37. Bb8 Kc2 38. Bd6 Kd2) 33... Kb2 { [%eval #-1] } 34. Bxb2# { Game ends by variant rule. } 0-1