- Blind mode tutorial
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[Event "rated rapid game"] [Site "https://lichess.org/2VKMmWAS"] [Date "2019.05.19"] [Round "-"] [White "EngineInDevelopmentx"] [Black "hongswsw"] [Result "1/2-1/2"] [GameId "2VKMmWAS"] [UTCDate "2019.05.19"] [UTCTime "15:41:43"] [WhiteElo "1210"] [BlackElo "1295"] [WhiteRatingDiff "+4"] [BlackRatingDiff "-3"] [Variant "Standard"] [TimeControl "600+0"] [ECO "A50"] [Opening "Mexican Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.25] } 1... Nf6 { [%eval 0.22] } 2. c4 { [%eval 0.18] } 2... Nc6?! { (0.18 → 0.82) Inaccuracy. e6 was best. } { [%eval 0.82] } { A50 Mexican Defense } (2... e6 3. g3 d5 4. Bg2 dxc4 5. Nf3 Bb4+ 6. Bd2 Be7 7. O-O) 3. e3?! { (0.82 → 0.27) Inaccuracy. Nf3 was best. } { [%eval 0.27] } (3. Nf3 e6 4. a3 d5 5. e3 g6 6. b4 Bg7 7. Bb2 O-O) 3... e5 { [%eval 0.25] } 4. d5 { [%eval 0.27] } 4... Bb4+ { [%eval 0.26] } 5. Bd2 { [%eval 0.26] } 5... Bxd2+ { [%eval 0.2] } 6. Nxd2 { [%eval 0.06] } 6... Ne7 { [%eval 0.2] } 7. Bd3 { [%eval -0.17] } 7... d6 { [%eval -0.18] } 8. Ngf3 { [%eval -0.16] } 8... Bg4 { [%eval 0.03] } 9. O-O { [%eval 0.09] } 9... c6 { [%eval 0.33] } 10. h3 { [%eval 0.2] } 10... Bxf3 { [%eval 0.23] } 11. Qxf3 { [%eval 0.25] } 11... cxd5 { [%eval 0.27] } 12. cxd5 { [%eval 0.16] } 12... Nexd5 { [%eval 0.39] } 13. Bc4 { [%eval 0.38] } 13... O-O?? { (0.38 → 4.72) Blunder. Nb6 was best. } { [%eval 4.72] } (13... Nb6 14. Bb5+ Kf8 15. Qxb7 Qe7 16. Qa6 g6 17. Rac1 Kg7 18. Nc4 Nxc4 19. Rxc4 Rab8 20. Rfc1) 14. Bxd5 { [%eval 4.54] } 14... Nxd5 { [%eval 5.34] } 15. Qxd5 { [%eval 5.37] } 15... b6 { [%eval 6.12] } 16. Nc4 { [%eval 5.59] } 16... Qh4 { [%eval 6.17] } 17. Rad1 { [%eval 6.13] } 17... Rfd8 { [%eval 6.38] } 18. Nxd6 { [%eval 6.29] } 18... Rac8?! { (6.29 → 14.71) Inaccuracy. Qf6 was best. } { [%eval 14.71] } (18... Qf6 19. Rd2 Qe6 20. Qxe6 fxe6 21. Rfd1 Kf8 22. Kh2 Ke7 23. Kg3 Kf6 24. Ne4+ Ke7 25. Rxd8) 19. Qxf7+ { [%eval 14.48] } 19... Kh8 { [%eval 14.26] } 20. Nxc8 { [%eval 9.69] } 20... Rxd1? { (9.69 → Mate in 1) Checkmate is now unavoidable. Rxc8 was best. } { [%eval #1] } (20... Rxc8 21. Qxa7) 21. Rxd1 { [%eval #5] } 21... Qf6 { [%eval #2] } 22. Qxf6?! { (Mate in 2 → 63.51) Lost forced checkmate sequence. Qe8+ was best. } { [%eval 63.51] } (22. Qe8+ Qf8 23. Qxf8#) 22... gxf6 { [%eval 62.8] } 23. Rd8+ { [%eval 60.99] } 23... Kg7 { [%eval 60.8] } 24. Rd7+ { [%eval 16.31] } 24... Kf8 { [%eval 64.65] } 25. Rxa7 { [%eval 63.94] } 25... Ke8?! { (63.94 → Mate in 18) Checkmate is now unavoidable. h5 was best. } { [%eval #18] } (25... h5 26. Nxb6) 26. Rxh7 { [%eval #17] } 26... Kd8 { [%eval #9] } 27. Nxb6 { [%eval #8] } 27... Ke8 { [%eval #8] } 28. Nd5 { [%eval #7] } 28... Kf8 { [%eval #7] } 29. Nxf6 { [%eval #7] } 29... e4 { [%eval #7] } 30. a4?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Nxe4 was best. } { [%eval 0.0] } { Draw by stalemate. } (30. Nxe4 Ke8 31. b4 Kd8 32. b5 Ke8 33. b6 Kf8 34. b7 Kg8 35. Nf6+ Kf8 36. b8=Q#) 1/2-1/2