- Blind mode tutorial
lichess.org
Donate
FEN
[Event "casual rapid game"] [Site "https://lichess.org/2UhHpkt7"] [Date "2021.03.21"] [Round "-"] [White "Lokeshraj"] [Black "JavaWhiz02"] [Result "0-1"] [GameId "2UhHpkt7"] [UTCDate "2021.03.21"] [UTCTime "01:05:04"] [WhiteElo "1599"] [BlackElo "1972"] [Variant "Standard"] [TimeControl "900+0"] [ECO "C50"] [Opening "Italian Game: Giuoco Piano"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.25] } 1... e5 { [%eval 0.21] } 2. Nf3 { [%eval 0.23] } 2... Nc6 { [%eval 0.27] } 3. Bc4 { [%eval 0.13] } 3... Bc5 { [%eval 0.25] } { C50 Italian Game: Giuoco Piano } 4. Nc3 { [%eval 0.0] } 4... d6 { [%eval 0.15] } 5. h3 { [%eval -0.13] } 5... Nf6 { [%eval 0.0] } 6. Ng5 { [%eval -0.43] } 6... Be6?? { (-0.43 → 1.33) Blunder. O-O was best. } { [%eval 1.33] } (6... O-O 7. O-O h6 8. Nf3 Be6 9. d3 d5 10. exd5 Nxd5 11. Bb3) 7. Bxe6 { [%eval 1.52] } 7... fxe6 { [%eval 0.98] } 8. Nxe6 { [%eval 1.54] } 8... Qd7 { [%eval 1.81] } 9. Nxc5 { [%eval 1.69] } 9... dxc5 { [%eval 1.76] } 10. d3 { [%eval 1.64] } 10... Nd4 { [%eval 2.02] } 11. Bg5?! { (2.02 → 1.29) Inaccuracy. f4 was best. } { [%eval 1.29] } (11. f4) 11... O-O-O { [%eval 1.41] } 12. O-O { [%eval 1.17] } 12... h6 { [%eval 1.37] } 13. Be3 { [%eval 1.37] } 13... g5 { [%eval 1.18] } 14. a4?! { (1.18 → 0.62) Inaccuracy. Ne2 was best. } { [%eval 0.62] } (14. Ne2 b6) 14... Qf7 { [%eval 1.1] } 15. a5 { [%eval 1.07] } 15... a6 { [%eval 1.28] } 16. Bxd4 { [%eval 1.0] } 16... cxd4 { [%eval 0.79] } 17. Ne2 { [%eval 0.78] } 17... h5?! { (0.78 → 1.37) Inaccuracy. g4 was best. } { [%eval 1.37] } (17... g4 18. h4) 18. Ng3 { [%eval 0.9] } 18... h4 { [%eval 0.99] } 19. Nh1?? { (0.99 → -3.59) Blunder. Nf5 was best. } { [%eval -3.59] } (19. Nf5 Kb8) 19... Rdg8?? { (-3.59 → 1.41) Blunder. g4 was best. } { [%eval 1.41] } (19... g4) 20. Qf3?? { (1.41 → -2.50) Blunder. f3 was best. } { [%eval -2.5] } (20. f3) 20... Qf8?! { (-2.50 → -1.38) Inaccuracy. Kb8 was best. } { [%eval -1.38] } (20... Kb8 21. Qf5) 21. b4?! { (-1.38 → -2.23) Inaccuracy. g4 was best. } { [%eval -2.23] } (21. g4) 21... g4 { [%eval -2.55] } 22. Qf5+ { [%eval -2.82] } 22... Kd8?! { (-2.82 → -1.99) Inaccuracy. Kb8 was best. } { [%eval -1.99] } (22... Kb8 23. hxg4 Rxg4 24. f3 Rgg8 25. Qxe5 Rh5 26. Qf4 Rhg5 27. Rf2 Qg7 28. Qd2 Nh5 29. Re1) 23. hxg4 { [%eval -1.97] } 23... Nxg4?! { (-1.97 → -1.02) Inaccuracy. h3 was best. } { [%eval -1.02] } (23... h3) 24. Qe6?? { (-1.02 → -10.00) Blunder. Qxf8+ was best. } { [%eval -10.0] } (24. Qxf8+ Rxf8 25. Rab1 c6 26. c3 dxc3 27. Rfc1 Rhg8 28. Rxc3 h3 29. gxh3 Nxf2+ 30. Kh2 Rf3) 24... Rh6?! { (-10.00 → -6.01) Inaccuracy. Qf4 was best. } { [%eval -6.01] } (24... Qf4) 25. Qd5+ { [%eval -7.25] } 25... Kc8 { [%eval -6.59] } 26. b5 { [%eval -6.58] } 26... h3 { [%eval -8.86] } 27. g3 { [%eval -6.5] } 27... h2+? { (-6.50 → -3.83) Mistake. axb5 was best. } { [%eval -3.83] } (27... axb5 28. a6) 28. Kg2 { [%eval -4.78] } 28... Rf6?? { (-4.78 → -1.73) Blunder. Rd6 was best. } { [%eval -1.73] } (28... Rd6) 29. bxa6 { [%eval -2.33] } 29... bxa6? { (-2.33 → -0.89) Mistake. Rxf2+ was best. } { [%eval -0.89] } (29... Rxf2+) 30. Rab1?? { (-0.89 → -5.38) Blunder. Qa8+ was best. } { [%eval -5.38] } (30. Qa8+) 30... Rh8?? { (-5.38 → -1.20) Blunder. Rxf2+ was best. } { [%eval -1.2] } (30... Rxf2+) 31. Qb7+?! { (-1.20 → -2.02) Inaccuracy. Qa8+ was best. } { [%eval -2.02] } (31. Qa8+ Kd7) 31... Kd7 { [%eval -1.91] } 32. Qd5+ { [%eval -1.99] } 32... Ke7?! { (-1.99 → -1.02) Inaccuracy. Rd6 was best. } { [%eval -1.02] } (32... Rd6 33. Rb8 Qxb8 34. Qf7+ Kd8 35. Qg7 Rdh6 36. Qxg4 Qb5 37. Qf5 Rh5 38. Qe6 R8h6 39. Qg8+) 33. Rb7?? { (-1.02 → Mate in 3) Checkmate is now unavoidable. Qc5+ was best. } { [%eval #-3] } (33. Qc5+) 33... Rxf2+ { [%eval #-2] } 34. Nxf2 { [%eval #-2] } 34... Nxf2?? { (Mate in 2 → Mate in 6) Lost forced checkmate sequence. Ne3+ was best. } { [%eval #6] } (34... Ne3+ 35. Kh1 Qf3#) 35. Qxe5+ { [%eval #5] } 35... Kd7 { [%eval #4] } 36. Rxc7+ { [%eval #5] } 36... Kd8 { [%eval #5] } 37. Qxd4+?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Rb7 was best. } { [%eval 0.0] } (37. Rb7 h1=B+ 38. Rxh1 Rh2+ 39. Rxh2 Qf3+ 40. Kxf3 Nd1 41. Qb8#) 37... Kxc7 { [%eval 0.0] } 38. Rxf2?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Qb6+ was best. } { [%eval #-1] } (38. Qb6+ Kd7 39. Qb7+ Kd8 40. Qb8+ Kd7) 38... h1=Q# { Black wins by checkmate. } 0-1