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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/2RYCxU69"] [Date "2026.06.01"] [Round "-"] [White "LevLife1"] [Black "Redmi10Pro"] [Result "1-0"] [GameId "2RYCxU69"] [UTCDate "2026.06.01"] [UTCTime "18:42:51"] [WhiteElo "1415"] [BlackElo "1932"] [WhiteRatingDiff "+47"] [BlackRatingDiff "-20"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Kxd7?! { (1.48 → 2.68) Inaccuracy. Bxd7 was best. } { [%eval 2.68] } (3... Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4) 4. Qh5 { [%eval 1.9] } 4... Ba3?! { (1.90 → 3.14) Inaccuracy. Qf6 was best. } { [%eval 3.14] } (4... Qf6 5. Qxf7 Qxf7 6. Ne2 Qxf2 7. Kxf2 Ba3 8. Nxa3 Nc6 9. b4) 5. Qxh7?? { (3.14 → 0.68) Blunder. Qxf7 was best. } { [%eval 0.68] } (5. Qxf7 Bxb2 6. Qxg7 Bxc1 7. Qxh8 Bxd2 8. Qxg8 Qxg8 9. Kxd2 Qxg2) 5... Rxh7 { [%eval 1.01] } 6. bxa3?! { (1.01 → 0.20) Inaccuracy. Nxa3 was best. } { [%eval 0.2] } (6. Nxa3) 6... Rxh2 { [%eval -0.94] } 7. Rxh2 { [%eval -1.3] } 7... Qh4?? { (-1.30 → 0.95) Blunder. Ne7 was best. } { [%eval 0.95] } (7... Ne7 8. Rh6) 8. Rxh4 { [%eval 0.37] } 8... Nh6?? { (0.37 → 3.76) Blunder. Kc6 was best. } { [%eval 3.76] } (8... Kc6 9. Ke2 Kb6 10. Kd3 a5 11. Kc3 Nc6 12. Rh6 gxh6 13. Kb4 Nxb4 14. axb4) 9. Rxh6 { [%eval 3.69] } 9... gxh6 { [%eval 4.01] } 10. g3?? { (4.01 → 1.22) Blunder. Nc3 was best. } { [%eval 1.22] } (10. Nc3 e5) 10... Ke7?? { (1.22 → Mate in 13) Checkmate is now unavoidable. a5 was best. } { [%eval #13] } (10... a5 11. Nc3) 11. Nh3?? { (Mate in 13 → 3.00) Lost forced checkmate sequence. Nc3 was best. } { [%eval 3.0] } (11. Nc3 h5 12. Nd5 exd5 13. Nh3 Bxh3 14. e4 dxe4 15. Kf1 Bxf1 16. d4 exd3) 11... Na6?? { (3.00 → 8.25) Blunder. a5 was best. } { [%eval 8.25] } (11... a5 12. a4 Kd7 13. Nc3 e5 14. Nd1 Ra6 15. Ke2 Ke6 16. f4 exf4 17. gxf4) 12. Ng5?? { (8.25 → 0.14) Blunder. Nc3 was best. } { [%eval 0.14] } (12. Nc3 Nb4) 12... hxg5 { [%eval 0.53] } 13. f4?? { (0.53 → -1.46) Blunder. Nc3 was best. } { [%eval -1.46] } (13. Nc3 c6) 13... gxf4 { [%eval -0.9] } 14. gxf4 { [%eval -1.34] } 14... c5 { [%eval -1.19] } 15. a4?? { (-1.19 → Mate in 9) Checkmate is now unavoidable. f5 was best. } { [%eval #-9] } (15. f5 exf5) 15... Nb4?? { (Mate in 9 → 3.19) Lost forced checkmate sequence. e5 was best. } { [%eval 3.19] } (15... e5 16. fxe5 Kd6 17. exd6 Nc7 18. dxc7 Rb8 19. cxb8=K Ba6 20. Kxa7 f5 21. Kxa6) 16. a3?? { (3.19 → -0.53) Blunder. a5 was best. } { [%eval -0.53] } (16. a5 Nxa2) 16... Nxc2 { [%eval -0.52] } 17. Kf1? { (-0.52 → -1.69) Mistake. Ra2 was best. } { [%eval -1.69] } (17. Ra2 Nxe3) 17... Nxa3?? { (-1.69 → 2.00) Blunder. Nxe3 was best. } { [%eval 2.0] } (17... Nxe3 18. dxe3 c4 19. Ra2 e5 20. fxe5 Be6 21. Ke2 c3 22. Nxc3 Bxa2 23. Nxa2) 18. Rxa3 { [%eval 2.12] } 18... Kd6?? { (2.12 → 8.69) Blunder. Kd8 was best. } { [%eval 8.69] } (18... Kd8 19. e4) 19. Rd3?? { (8.69 → Mate in 5) Checkmate is now unavoidable. e4 was best. } { [%eval #-5] } (19. e4 Kd7 20. f5 exf5 21. exf5 a5 22. Rg3 Ke6 23. fxe6 fxe6 24. Nc3 c4) 19... Bb7 { [%eval #-5] } 20. Rxd6 { [%eval #-4] } 20... Bg2?? { (Mate in 4 → Mate in 12) Lost forced checkmate sequence. f5 was best. } { [%eval #12] } (20... f5 21. Rxe6 Re8 22. Rxe8 Bc8 23. Rxc8 a5 24. Rxc5#) 21. Rxe6 { [%eval #12] } 21... Bxf1 { [%eval #6] } 22. Re7?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Rb6 was best. } { [%eval #-5] } (22. Rb6 axb6 23. f5 Rxa4 24. d3 Bxd3 25. f6 Bxb1 26. Ba3 Rxa3 27. e4 Bxe4#) 22... Rb8?? { (Mate in 5 → -3.04) Lost forced checkmate sequence. a5 was best. } { [%eval -3.04] } (22... a5 23. Rxf7 Bb5 24. axb5 Ra7 25. Rxa7 a4 26. Rxa4 c4 27. Rxc4#) 23. Rxf7 { [%eval -2.83] } 23... Rxb1 { [%eval -2.59] } 24. Rxa7 { [%eval -2.34] } 24... Rxc1 { [%eval -2.21] } 25. Rc7?? { (-2.21 → Mate in 3) Checkmate is now unavoidable. d3 was best. } { [%eval #-3] } (25. d3 Bxd3) 25... Ra1?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Re1 was best. } { [%eval #4] } (25... Re1 26. Rxc5 Rxe3 27. dxe3 Bc4 28. Rxc4#) 26. Rxc5 { [%eval #4] } { White wins on time. } 1-0