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[Event "rated Antichess game"] [Site "https://lichess.org/2PNwNVpS"] [Date "2024.06.25"] [White "LimLT"] [Black "HGC_450"] [Result "0-1"] [GameId "2PNwNVpS"] [UTCDate "2024.06.25"] [UTCTime "12:59:50"] [WhiteElo "1293"] [BlackElo "1245"] [WhiteRatingDiff "-23"] [BlackRatingDiff "+162"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.18] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... Na6?? { (0.48 → Mate in 18) Checkmate is now unavoidable. e6 was best. } { [%eval #18] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxd7?? { (Mate in 18 → 1.91) Lost forced checkmate sequence. Bxa6 was best. } { [%eval 1.91] } (3. Bxa6 Bxa6 4. c4 Bxc4 5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2) 3... Qxd7?? { (1.91 → Mate in 14) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #14] } (3... Kxd7 4. c4 Nb8 5. a4 g5 6. a5 a6 7. Ne2 Nc6 8. b4) 4. Qg4?? { (Mate in 14 → 0.87) Lost forced checkmate sequence. g4 was best. } { [%eval 0.87] } (4. g4 Qxd2 5. Qxd2 Bxg4 6. Nf3 Bxf3 7. Qc3 Bxh1 8. Qxg7 Bxg7) 4... Qxd2?? { (0.87 → Mate in 12) Checkmate is now unavoidable. Qxg4 was best. } { [%eval #12] } (4... Qxg4 5. Nc3 Qxg2 6. b4 Nxb4 7. a4 Nxc2 8. Nge2 Nxe3 9. dxe3 Qxh2 10. Rxh2) 5. Bxd2 { [%eval #12] } 5... Bxg4 { [%eval #11] } 6. Bb4 { [%eval #11] } 6... Nxb4 { [%eval #10] } 7. Nc3?? { (Mate in 10 → -8.93) Lost forced checkmate sequence. a4 was best. } { [%eval -8.93] } (7. a4 Nxc2 8. e4 Nxe1 9. Nd2 Nxg2 10. Rd1 Bxd1 11. e5 Bxa4 12. e6 fxe6) 7... Nxa2 { [%eval -7.84] } 8. Rxa2? { (-7.84 → Mate in 12) Checkmate is now unavoidable. Nxa2 was best. } { [%eval #-12] } (8. Nxa2 Bf3) 8... Rb8?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Rd8 was best. } { [%eval #12] } (8... Rd8 9. Rxa7 e5 10. Rxc7 e4 11. Nxe4 Rd4 12. exd4 g5 13. Nxg5 h5 14. Rxf7) 9. Rxa7 { [%eval #12] } 9... Rxb2 { [%eval #11] } 10. Rxc7 { [%eval #11] } 10... Rxc2 { [%eval #10] } 11. Rxe7 { [%eval #10] } 11... Rxf2 { [%eval #9] } 12. Rxf7?? { (Mate in 9 → -0.35) Lost forced checkmate sequence. Kxf2 was best. } { [%eval -0.35] } (12. Kxf2 Kxe7 13. Nd1 Bxd1 14. g4 Bxg4 15. Nh3 Bxh3 16. Kg2 Bxg2 17. e4 Bxh1) 12... Kxf7 { [%eval 0.0] } 13. Kxf2 { [%eval -0.18] } 13... Bh3 { [%eval 0.0] } 14. gxh3 { [%eval -0.31] } 14... Nh6 { [%eval -0.38] } 15. Nf3?? { (-0.38 → Mate in 6) Checkmate is now unavoidable. Nge2 was best. } { [%eval #-6] } (15. Nge2 Rg8) 15... Ng4 { [%eval #-6] } 16. hxg4 { [%eval #-5] } 16... h5?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. g5 was best. } { [%eval #7] } (16... g5 17. Nxg5 h6 18. Nxf7 Bd6 19. Nxd6 Re8 20. Nxe8 h5 21. gxh5#) 17. gxh5 { [%eval #7] } 17... Rxh5 { [%eval #6] } 18. Ng5 { [%eval #6] } 18... Rxh2 { [%eval #5] } 19. Nxf7 { [%eval #5] } 19... Rxh1 { [%eval #4] } 20. Kf1?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Ke1 was best. } { [%eval 0.0] } (20. Ke1 Rxe1 21. Nh6 gxh6 22. Ne4 Rxe3 23. Nc3 Rxc3#) 20... Rxf1 { [%eval 0.0] } 21. Nd5?? { (0.00 → -1.85) Blunder. e4 was best. } { [%eval -1.85] } (21. e4 Rxf7 22. e5 Bc5 23. e6 Rf8 24. Na2 Bf2 25. e7 Rf6 26. Nb4 Rf5) 21... Rxf7 { [%eval -1.8] } 22. Ne7?? { (-1.80 → Mate in 5) Checkmate is now unavoidable. Nc7 was best. } { [%eval #-5] } (22. Nc7 Rxc7) 22... Bxe7 { [%eval #-5] } 23. e4 { [%eval #-4] } 23... Rf5 { [%eval #-4] } 24. exf5 { [%eval #-3] } 24... g6 { [%eval #-3] } 25. fxg6 { [%eval #-2] } 25... Bd6 { [%eval #-2] } 26. g7 { [%eval #-1] } 26... Bf8 { [%eval #-1] } 27. gxf8=K# { Game ends by variant rule. } 0-1