- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/2OMa0IOw"] [Date "2022.11.13"] [White "gogugogugogu"] [Black "Adam_Bachakov88"] [Result "1-0"] [GameId "2OMa0IOw"] [UTCDate "2022.11.13"] [UTCTime "10:52:43"] [WhiteElo "1714"] [BlackElo "2032"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b4?? { (0.15 → -1.74) Blunder. e3 was best. } { [%eval -1.74] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... c5 { [%eval -2.6] } 2. bxc5 { [%eval -1.88] } 2... a5 { [%eval -2.21] } 3. c6 { [%eval -1.8] } 3... bxc6?? { (-1.80 → 0.32) Blunder. Nxc6 was best. } { [%eval 0.32] } (3... Nxc6 4. Ba3 Qc7 5. Bxe7 Ngxe7 6. d4 Qxh2 7. Rxh2 Nxd4 8. Rxh7) 4. c4?! { (0.32 → -0.38) Inaccuracy. e3 was best. } { [%eval -0.38] } (4. e3 Ba6 5. Bxa6 Rxa6 6. a4 e5 7. Ba3 Bxa3 8. Rxa3 c5) 4... d5?? { (-0.38 → 6.00) Blunder. c5 was best. } { [%eval 6.0] } (4... c5 5. Qa4 Na6 6. Qxd7 Qxd7 7. Na3 Qxd2 8. Kxd2 Bh3 9. Nxh3 g5 10. Nxg5 Rd8 11. Nxf7) 5. cxd5 { [%eval #17] } 5... Qxd5 { [%eval #21] } 6. Bb2?? { (Mate in 21 → Mate in 14) Lost forced checkmate sequence. g4 was best. } { [%eval #-14] } (6. g4 Bxg4 7. Qc2 Qxh1 8. Qxc6 Bxe2 9. Qxe8 Qxh2 10. Qxf7 Qxg1 11. Bxe2 Qxe1 12. Qxg7 Qxe2) 6... Qxd2 { [%eval #-14] } 7. Bxg7 { [%eval #-13] } 7... Qxa2?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. Qxe1 was best. } { [%eval #11] } (7... Qxe1 8. Qxe1 Bxg7 9. Qxa5 Bxa1 10. Qxa8 c5 11. Qxb8 h5 12. Qxc8 c4 13. Qxc4 Kd7 14. Qxf7) 8. Rxa2 { [%eval #11] } 8... Bxg7 { [%eval #10] } 9. Rxa5 { [%eval #10] } 9... Rxa5 { [%eval #9] } 10. Qd4 { [%eval #10] } 10... Bxd4 { [%eval #9] } 11. Kd1 { [%eval #9] } 11... Bxf2 { [%eval #8] } 12. Na3 { [%eval #8] } 12... Bxg1 { [%eval #7] } 13. Rxg1 { [%eval #7] } 13... Rxa3 { [%eval #6] } 14. e3 { [%eval #6] } 14... Rxe3 { [%eval #5] } 15. Bd3 { [%eval #5] } 15... Rxd3 { [%eval #4] } 16. Kd2 { [%eval #4] } 16... Rxd2 { [%eval #3] } 17. Ra1 { [%eval #3] } 17... Rxg2 { [%eval #2] } 18. Ra3 { [%eval #2] } 18... Rxh2 { [%eval #1] } 19. Ra6 { [%eval #1] } 19... Nxa6# { Game ends by variant rule. } 1-0